From 81bebcd0f6549bcb29d27b9399e919e67c9559ec Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 30 May 2015 14:04:59 -0400 Subject: NEWS: Improve 2.2.0 release notes. Tweaks to the Strife notes based on feedback from Quasar, and add mention of the OPL3 support now that it has been merged. --- NEWS | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/NEWS b/NEWS index 11dce7a4..0f9fd853 100644 --- a/NEWS +++ b/NEWS @@ -4,9 +4,11 @@ * The Hexen four level demo IWAD is now supported. Thanks to Fabian Greffrath for his careful investigation and emulation of the demo game's behavior in developing this. - * OPL music playback has been changed to match the behavior of - Vanilla Doom's DMX library much more closely (thanks to Alexey - Khokholov for the excellent research). + * OPL music playback has been improved in a number of ways to + match the behavior of Vanilla Doom's DMX library much more + closely. OPL3 playback is also now supported. Thanks go to + Alexey Khokholov for his excellent research into the Vanilla + DMX library that enabled these improvements. * New gamepad configurations: - PS4 DualShock 4 (thanks Matt '3nT' Davis). - Xbox One controller on Linux (thanks chungy). @@ -82,11 +84,12 @@ * Code that starts ACS scripts is no longer compiler-dependent. Strife (all these are thanks to Quasar): - * Sound priority was changed to match Vanilla, fixing a bug - that caused the Stalker enemies to make a constant ticking - sound (thanks GeoffLedak). + * Sound priority was changed, so that the ticking sound that + Stalker enemies make while active matches Vanilla behavior + (thanks GeoffLedak). * Minor fixes to game behavior to match Vanilla, discovered during development of Strife: Veteran edition. + * Behavior of descending stairs was fixed to match Vanilla. * Inventory items beyond the 8-bit range are now allowed in netgames. * Automap behavior better matches Vanilla now. -- cgit v1.2.3