From 88b562df34f7843a5146203962c11ce18c6656ce Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 24 Oct 2014 20:10:23 -0400 Subject: Proceed by pressing enter at netgame warning screen. If there's some discrepancy between clients who are to play a game together, a warning dialog is displayed. To acknowledge this message and proceed, make the user press enter, not escape, which is counter-intuitive. This fixes #453 (thanks Alexandre-Xavier). --- src/net_gui.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/net_gui.c b/src/net_gui.c index 8a05b635..da4afc8f 100644 --- a/src/net_gui.c +++ b/src/net_gui.c @@ -249,11 +249,19 @@ static void PrintSHA1Digest(char *s, byte *digest) printf("\n"); } +static void CloseWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(window)) +{ + TXT_CAST_ARG(txt_window_t, window); + + TXT_CloseWindow(window); +} + static void CheckSHA1Sums(void) { boolean correct_wad, correct_deh; boolean same_freedoom; txt_window_t *window; + txt_window_action_t *cont_button; if (!net_client_received_wait_data || had_warning) { @@ -295,8 +303,13 @@ static void CheckSHA1Sums(void) PrintSHA1Digest("Server", net_client_wait_data.deh_sha1sum); } - window = TXT_NewWindow("WARNING"); + window = TXT_NewWindow("WARNING!"); + + cont_button = TXT_NewWindowAction(KEY_ENTER, "Continue"); + TXT_SignalConnect(cont_button, "pressed", CloseWindow, window); + TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); + TXT_SetWindowAction(window, TXT_HORIZ_CENTER, cont_button); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); if (!same_freedoom) -- cgit v1.2.3