From 8c084734707060e05476f74edb069d76e05b5a06 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 23 Feb 2008 22:51:17 +0000 Subject: Perform a low-pass filter of converted sounds to filter out high-frequency noise from the upscaling process. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1088 --- src/i_sdlsound.c | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/src/i_sdlsound.c b/src/i_sdlsound.c index f89c2aea..b63be648 100644 --- a/src/i_sdlsound.c +++ b/src/i_sdlsound.c @@ -46,6 +46,7 @@ #include "doomdef.h" +#define LOW_PASS_FILTER #define NUM_CHANNELS 16 static boolean sound_initialised = false; @@ -255,6 +256,33 @@ static void ExpandSoundData_SDL(byte *data, expanded[i * 2] = expanded[i * 2 + 1] = sample; } + +#ifdef LOW_PASS_FILTER + // Perform a low-pass filter on the upscaled sound to filter + // out high-frequency noise from the conversion process. + + { + float rc, dt, alpha; + + // Low-pass filter for cutoff frequency f: + // + // For sampling rate r, dt = 1 / r + // rc = 1 / 2*pi*f + // alpha = dt / (rc + dt) + + // Filter to the half sample rate of the original sound effect + // (maximum frequency, by nyquist) + + dt = 1.0 / mixer_freq; + rc = 1.0 / (3.14 * samplerate); + alpha = dt / (rc + dt); + + for (i=1; i