From 9a8cf12227923e3b2b83625d5b91af2f58cd856b Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 23 Dec 2012 18:15:46 +0000 Subject: Fix Doom episode 4 par time selection. Subversion-branch: /branches/v2-branch Subversion-revision: 2550 --- src/doom/g_game.c | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/src/doom/g_game.c b/src/doom/g_game.c index 4ffddb41..f4b64271 100644 --- a/src/doom/g_game.c +++ b/src/doom/g_game.c @@ -1379,10 +1379,17 @@ void G_DoCompleted (void) wminfo.maxitems = totalitems; wminfo.maxsecret = totalsecret; wminfo.maxfrags = 0; - if ( gamemode == commercial ) - wminfo.partime = TICRATE*cpars[gamemap-1]; + + // Set par time. Doom episode 4 doesn't have a par time, so this + // overflows into the cpars array. It's necessary to emulate this + // for statcheck regression testing. + if (gamemode == commercial) + wminfo.partime = TICRATE*cpars[gamemap-1]; + else if (gameepisode < 4) + wminfo.partime = TICRATE*pars[gameepisode][gamemap]; else - wminfo.partime = TICRATE*pars[gameepisode][gamemap]; + wminfo.partime = TICRATE*cpars[gamemap]; + wminfo.pnum = consoleplayer; for (i=0 ; i