From 162ba0b777452b9f8978ca7bc9501904e47841ef Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Thu, 31 Oct 2013 02:59:07 +0000 Subject: Change gradient characters of 'large' textscreen font to be direct scale-ups of the standard res versions of the characters: in addition to giving a more 'authentic' retro look, this fixes a problem where the high-frequency dot patterns can cause weird moire effects on some monitors. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2735 --- textscreen/txt_largefont.h | 48 +++++++++++++++++++++++----------------------- 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/textscreen/txt_largefont.h b/textscreen/txt_largefont.h index 961185c8..16a98805 100644 --- a/textscreen/txt_largefont.h +++ b/textscreen/txt_largefont.h @@ -1790,34 +1790,34 @@ static uint8_t large_font_data[] = 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 176: - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, - 0x11, 0x11, 0x44, 0x44, 0x11, 0x11, 0x44, 0x44, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, + 0x03, 0x03, 0x03, 0x03, 0x30, 0x30, 0x30, 0x30, // 177: - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, - 0x55, 0x55, 0xaa, 0xaa, 0x55, 0x55, 0xaa, 0xaa, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, + 0x33, 0x33, 0x33, 0x33, 0xcc, 0xcc, 0xcc, 0xcc, // 178: - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, - 0xdd, 0xdd, 0x77, 0x77, 0xdd, 0xdd, 0x77, 0x77, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, + 0xf3, 0xf3, 0xf3, 0xf3, 0x3f, 0x3f, 0x3f, 0x3f, // 179: 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, 0x03, 0xc0, -- cgit v1.2.3 From 84407a7a27988b19240975c5e94a3d0e9fc3b468 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 2 Nov 2013 21:05:59 +0000 Subject: Change old Doom wiki link to new URL (thanks Quasar). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2740 --- src/g_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 33243b21..3be5cb07 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1885,8 +1885,8 @@ G_InitNew // Set the sky to use. // - // Note: This IS broken, but it is how Vanilla Doom behaves. - // See http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II. + // Note: This IS broken, but it is how Vanilla Doom behaves. + // See http://doomwiki.org/wiki/Sky_never_changes_in_Doom_II. // // Because we set the sky here at the start of a game, not at the // start of a level, the sky texture never changes unless we -- cgit v1.2.3