From a0a4303a99c8dda72cbe3ff00f26157c2a639fcd Mon Sep 17 00:00:00 2001 From: James Haley Date: Wed, 24 Sep 2014 20:22:57 -0500 Subject: Upstream fix to torpedo weapon changing Use of the wrong enum value as an index into weaponinfo left the torpedo's selectability accidentally relying on you having 30 or more rockets instead of cells. Verified against binary as a choco error. --- src/strife/p_user.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/strife/p_user.c b/src/strife/p_user.c index 78b8df03..bf082e99 100644 --- a/src/strife/p_user.c +++ b/src/strife/p_user.c @@ -457,7 +457,9 @@ void P_PlayerThink (player_t* player) { if(player->weaponowned[wp_torpedo] && player->readyweapon == wp_mauler) { - if(player->ammo[weaponinfo[am_cell].ammo] >= 30) + // haleyjd 20140924: bug fix - using wrong enum value am_cell + // caused this to check the missile launcher for rocket ammo + if(player->ammo[weaponinfo[wp_torpedo].ammo] >= 30) newweapon = wp_torpedo; } } -- cgit v1.2.3