From abdfcab7426f53e1857bbfbd36aea9dd637308b0 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 1 Apr 2008 00:10:20 +0000 Subject: Flip all levels on load - the game is more fun this way. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1109 --- src/p_setup.c | 45 +++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 43 insertions(+), 2 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index f692658a..b4f4ccb6 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -147,14 +147,13 @@ void P_LoadVertexes (int lump) { li->x = SHORT(ml->x)<y = SHORT(ml->y)<x = -li->x; } // Free buffer memory. Z_Free (data); } - - // // P_LoadSegs // @@ -177,10 +176,16 @@ void P_LoadSegs (int lump) li = segs; for (i=0 ; iv1; + ml->v1 = ml->v2; + ml->v2 = tmp; + } li->v1 = &vertexes[SHORT(ml->v1)]; li->v2 = &vertexes[SHORT(ml->v2)]; li->angle = (SHORT(ml->angle))<<16; + li->angle = -li->angle; li->offset = (SHORT(ml->offset))<<16; linedef = SHORT(ml->linedef); ldef = &lines[linedef]; @@ -285,11 +290,21 @@ void P_LoadNodes (int lump) no->y = SHORT(mn->y)<dx = SHORT(mn->dx)<dy = SHORT(mn->dy)<x += no->dx; no->y += no->dy; + no->x = -no->x; + no->dy = -no->dy; for (j=0 ; j<2 ; j++) { no->children[j] = SHORT(mn->children[j]); for (k=0 ; k<4 ; k++) no->bbox[j][k] = SHORT(mn->bbox[j][k])<bbox[j][2]; + no->bbox[j][2] = -no->bbox[j][3]; + no->bbox[j][3] = -tmp; + } } } @@ -341,7 +356,9 @@ void P_LoadThings (int lump) // Do spawn all other stuff. mt->x = SHORT(mt->x); mt->y = SHORT(mt->y); + mt->x = -mt->x; mt->angle = SHORT(mt->angle); + mt->angle = 180-mt->angle; mt->type = SHORT(mt->type); mt->options = SHORT(mt->options); @@ -374,6 +391,11 @@ void P_LoadLineDefs (int lump) ld = lines; for (i=0 ; iv1; + mld->v1 = mld->v2; + mld->v2 = tmp; + } ld->flags = SHORT(mld->flags); ld->special = SHORT(mld->special); ld->tag = SHORT(mld->tag); @@ -484,6 +506,25 @@ void P_LoadBlockMap (int lump) bmaporgy = blockmaplump[1]<