From c8c0b07f50c20b2e80cdc99005fbdd697f5add83 Mon Sep 17 00:00:00 2001 From: James Haley Date: Sun, 12 Sep 2010 07:08:25 +0000 Subject: I munged up A_CrusaderAttack pretty good, but it's fixed now. Subversion-branch: /branches/strife-branch Subversion-revision: 2074 --- src/strife/m_menu.c | 4 +++- src/strife/p_enemy.c | 1 + 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/strife/m_menu.c b/src/strife/m_menu.c index d03f73be..d6e6b44c 100644 --- a/src/strife/m_menu.c +++ b/src/strife/m_menu.c @@ -1172,6 +1172,7 @@ void M_ChangeDetail(int choice) } */ +// [STRIFE] Verified unmodified void M_SizeDisplay(int choice) { switch(choice) @@ -1236,7 +1237,8 @@ M_DrawThermo } - +// haleyjd: These are from DOOM v0.5 and the prebeta! They drew those ugly red & +// blue checkboxes... preserved for historical interest, as not in Strife. void M_DrawEmptyCell ( menu_t* menu, diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index f6c44c67..6d6dbb09 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -1527,6 +1527,7 @@ void A_CrusaderAttack(mobj_t* actor) actor->angle += (ANG45 / 16); P_SpawnFacingMissile(actor, actor->target, MT_C_MISSILE); + P_SetMobjState(actor, actor->info->seestate); actor->reactiontime += 15; } else -- cgit v1.2.3