From ce92ebebcaedd8678d25fb1bfb0a8923983a5ff9 Mon Sep 17 00:00:00 2001 From: neonloop Date: Fri, 7 May 2021 23:29:27 +0000 Subject: Keybinding adjustment Now matches the default Chocolate Doom gamepad bindings, switches next weapon to previous weapon so regular shotgun and fists are selectable --- src/m_controls.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/m_controls.c b/src/m_controls.c index 295ca49a..04d1fa35 100644 --- a/src/m_controls.c +++ b/src/m_controls.c @@ -33,10 +33,10 @@ int key_up = KEY_UPARROW; int key_down = KEY_DOWNARROW; int key_strafeleft = KEY_TAB; int key_straferight = KEY_BACKSPACE; -int key_fire = KEY_CAPSLOCK; +int key_fire = KEY_LALT; int key_use = ' '; int key_strafe = 0; -int key_speed = KEY_LALT; +int key_speed = KEY_CAPSLOCK; // // Heretic keyboard controls @@ -128,8 +128,8 @@ int key_weapon5 = '5'; int key_weapon6 = '6'; int key_weapon7 = '7'; int key_weapon8 = '8'; -int key_prevweapon = 0; -int key_nextweapon = KEY_RSHIFT; +int key_prevweapon = KEY_RSHIFT; +int key_nextweapon = 0; // Map control keys: -- cgit v1.2.3