From d82620a41d8b7655fddb6e4de8cd60be1adf79e6 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 10 Dec 2010 20:53:23 +0000 Subject: Update NEWS. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2209 --- NEWS | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/NEWS b/NEWS index 467fd3e9..d9660f2f 100644 --- a/NEWS +++ b/NEWS @@ -23,17 +23,16 @@ * There is now a key binding to change the multiplayer spy key (usually F12). * The setup tool now has a "warp" button on the main menu, like + Vanilla setup.exe (thanks Proteh). * Up to 8 mouse buttons are now supported (including the mousewheel). - Vanilla setup.exe (thanks Proteh). + * A new command line parameter has been added (-solo-net) which + can be used to simulate being in a single player netgame. * There is now a configuration file parameter to set the OPL I/O port, for cards that don't use port 0x388. * The Python scripts used for building Chocolate Doom now work with Python 3 (but also continue to work with Python 2) (thanks arin). - * The font used for the textscreen library can be forced by - setting the TEXTSCREEN_FONT environment variable to "small" or - "normal". * There is now a NOT-BUGS file included that lists some common Vanilla Doom bugs/limitations that you might encounter (thanks to Sander van Dijk for feedback). @@ -73,6 +72,17 @@ * Screen borders no longer flash when running on widescreen monitors, if you choose a true-color screen mode (thanks exp(x)). + * The controller player in a netgame is the first player to join, + instead of just being someone who gets lucky. + + libtextscreen: + * The font used for the textscreen library can be forced by + setting the TEXTSCREEN_FONT environment variable to "small" or + "normal". + * Tables or scroll panes that don't contain any selectable widgets + are now themselves not selectable (thanks Proteh). + * The actions displayed at the bottom of windows are now laid out + in a more aesthetically pleasing way. 1.4.0 (2010-07-10): -- cgit v1.2.3