From e860d4cdc79c58afd44c34079810b6aaaa575434 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 20 May 2007 02:20:22 +0000 Subject: Initialise sound before network setup to fix bug with sound effects not playing when playing netgames on Windows (text mode waiting screen shutdown causes sound not to start up?) Subversion-branch: /trunk/chocolate-doom Subversion-revision: 881 --- src/d_main.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index b27f833e..65cb6bb9 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1402,14 +1402,14 @@ void D_DoomMain (void) NET_Init (); #endif + printf (DEH_String("S_Init: Setting up sound.\n")); + S_Init (sfxVolume * 8, musicVolume * 8); + printf (DEH_String("D_CheckNetGame: Checking network game status.\n")); D_CheckNetGame (); PrintGameVersion(); - printf (DEH_String("S_Init: Setting up sound.\n")); - S_Init (sfxVolume * 8, musicVolume * 8); - printf (DEH_String("HU_Init: Setting up heads up display.\n")); HU_Init (); -- cgit v1.2.3