From f74d7301e0e813d73b4b9da0a93fc5c678ee69fd Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 26 Oct 2005 00:56:40 +0000 Subject: Final Doom teleport logic was backwards Subversion-branch: /trunk/chocolate-doom Subversion-revision: 224 --- src/p_telept.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/p_telept.c b/src/p_telept.c index 5202246f..3f52ae71 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: p_telept.c 223 2005-10-24 18:50:39Z fraggle $ +// $Id: p_telept.c 224 2005-10-26 00:56:40Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.7 2005/10/26 00:56:40 fraggle +// Final Doom teleport logic was backwards +// // Revision 1.6 2005/10/24 18:50:39 fraggle // Allow the game version to emulate to be specified from the command line // and set compatibility options accordingly. @@ -48,7 +51,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: p_telept.c 223 2005-10-24 18:50:39Z fraggle $"; +rcsid[] = "$Id: p_telept.c 224 2005-10-26 00:56:40Z fraggle $"; @@ -133,7 +136,7 @@ EV_Teleport // fraggle: this was changed in final doom, // problem between normal doom2 1.9 and final doom - if (gameversion >= exe_final) + if (gameversion < exe_final) thing->z = thing->floorz; if (thing->player) -- cgit v1.2.3