From 55b0f32c737cb2781056309517c21b69d1893e3d Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 6 Sep 2005 22:50:09 +0000 Subject: Bugs list; update TODO Subversion-branch: /trunk/chocolate-doom Subversion-revision: 81 --- BUGS | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 BUGS (limited to 'BUGS') diff --git a/BUGS b/BUGS new file mode 100644 index 00000000..bc735b5a --- /dev/null +++ b/BUGS @@ -0,0 +1,23 @@ + +* Mouse does not move properly. + + Under MSDOS, the mouse moved according to the acceleration settings + in the mouse driver. Under SDL, the mouse is measured more directly, + and acceleration effects are not included. As a result, the mouse + moves slower under chocolate doom (it may be harder to quickly "whip" + the player round for example). This needs some investigation to see + how mouse acceleration was typically performed under DOS. + +* Sound may not set volumes correctly. + + It is possible that volume of sound effects does not scale properly + with distance from the sound source. This needs further investigation. + +* Music plays back differently. + + The DOS music code was not in the Doom source release as Doom used + a proprietary sound library. The mus <-> mid conversion mostly + works well but some patches are different. By closer examination + of which MIDI instruments are used by doom.exe, it may be possible + to get a closer conversion. + -- cgit v1.2.3