From 1e9ce0901c8439ebb3299b77690cd7cd4ccf25b0 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 29 Oct 2005 21:50:08 +0000 Subject: Update ChangeLog Subversion-branch: /trunk/chocolate-doom Subversion-revision: 227 --- ChangeLog | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index b8b4e5ab..517cd703 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,36 @@ +Sat Oct 29 21:48:55 2005 fraggle + + 0.1.2 + +Sat Oct 29 21:38:55 2005 fraggle + + Fix help screen orderings and skull positions to make Chocolate Doom + behave exactly like the original executables. + +Wed Oct 26 00:56:40 2005 fraggle + + Final Doom teleport logic was backwards + +Mon Oct 24 18:50:39 2005 fraggle + + Allow the game version to emulate to be specified from the command line + and set compatibility options accordingly. + +Sun Oct 23 20:22:34 2005 fraggle + + Drastically refactor the WAD merging code. Allow multiple replacements + of the same sprite in a PWAD (fixes Scientist 2) + +Sun Oct 23 18:39:44 2005 fraggle + + Reproduce the behavior when playing a sound at a sample rate which + is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: + however, it does not fix the playing of sounds, only silence + them. I tested Vanilla Doom and this is how it behaves when it + receives sound effects with odd sample rates. The bug here is + actually in the Scientist 2 WAD, which has sound effects that + have the wrong sample rate. + Tue Oct 18 19:05:18 2005 fraggle 0.1.1 -- cgit v1.2.3