From c04e96584870a9bf95a508937cde224e1d640b7a Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 10 Dec 2008 01:06:08 +0000 Subject: Bump version to 1.2.0, update NEWS and ChangeLog. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418 --- ChangeLog | 248 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 248 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index 37836295..925231a6 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,251 @@ +2008-12-09 20:35:17 fraggle + + Add check for sched_setaffinity to configure and only use it if it is + found. Display a message if we don't have any way to set processor + affinity. + +2008-12-09 19:56:43 fraggle + + Add SDL_CFLAGS, SDL_LDFLAGS to default compile flags, and check for + SDL in configure before checking for libraries and headers, to fix + Windows. + +2008-12-03 22:09:22 fraggle + + Use FILE_MAP_COPY instead of FILE_MAP_ALL_ACCESS for mapping files + (thanks to Christian Chech). + +2008-12-01 21:08:23 fraggle + + Don't try to read SDL events until initialised. + +2008-10-01 21:22:09 fraggle + + Add .lvimrc local vim project settings. + +2008-09-21 19:20:32 fraggle + + Don't play DEMO4 if gameversion is emulating chex.exe - it only plays + demos 1-3. + +2008-09-20 19:18:06 fraggle + + Set processor affinity under non-Windows platforms using the POSIX + API. + +2008-09-16 01:17:20 rtc_marine + + - Force use of dwarf-2 debugging information - Fix an age-old problem + of not being able to find -lpcsound, the debug target was looking for + it rather than -lpcsound-dbg + +2008-09-14 19:14:46 fraggle + + Add -nocheat command line parameter to disable applying cheats from + dehacked files. + +2008-09-07 18:47:08 fraggle + + Strip out NUL characters from dehacked files; this makes the dehacked + patch with portal.wad load properly. + +2008-08-29 00:31:53 fraggle + + Update TODO. + +2008-08-24 03:06:26 fraggle + + Update INSTALL to include some notes about Chex Quest. + +2008-08-24 02:58:57 fraggle + + Update missing chex.deh to reference its location in the idgames + repository. + +2008-08-20 19:27:56 fraggle + + Use / as a path separator, to allow cross-compiling of resource files + (thanks Anonymous bug reporter) + +2008-08-19 20:51:41 fraggle + + Fix crash related to A_BFGSpray with NULL target when using dehacked + patches - discovered with insaned2.deh (thanks CSonicGo) + +2008-08-09 18:09:23 fraggle + + Don't modify level lumps when loading levels. + +2008-08-08 23:38:25 fraggle + + Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files + under Windows (thanks entryway) + +2008-08-02 14:29:37 fraggle + + Search for chex.deh in WAD path. + +2008-07-31 23:01:38 fraggle + + Update netcode to allow chex quest gameversion. + +2008-07-31 22:29:20 fraggle + + Update Chocolate Setup to support chex.wad. + +2008-07-31 21:21:58 fraggle + + Fix crash on Chex Quest intermission screen (thanks entryway) + +2008-07-31 21:06:42 fraggle + + Automatically load chex.deh on startup if playing in chex mode. + +2008-07-31 20:43:45 fraggle + + Fix mistake in exit confirmation string that was breaking dehacked + patches that replace it. + +2008-07-31 12:55:35 rtc_marine + + Update codeblocks project to locate setup manifest + +2008-07-29 19:06:04 fraggle + + Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe + doesn't do it. + +2008-07-29 19:05:16 fraggle + + Monsters don't drop ammo in Chex Quest. + +2008-07-29 01:50:56 fraggle + + Add magic dehacked comment to enable long cheat sequences (also for + Chex Quest support) + +2008-07-27 00:51:25 fraggle + + In chex mode, always warp to an episode 1 level, and display the level + title in the automap for the equivalent episode 1 level. + +2008-07-26 16:45:52 fraggle + + Allow magic comments in dehacked files that disable the DOS dehacked + text replacement limit, so that we can use a dehacked patch to emulate + chex.exe. + +2008-07-26 16:29:08 fraggle + + Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate + Doom exe. + +2008-07-26 16:23:06 fraggle + + Fix "dimensional shambler waiting at the dos prompt" quit message to + match the one in doom2.exe precisely. + +2008-07-25 20:56:39 fraggle + + Initial chex.exe emulation. + +2008-07-10 00:22:34 fraggle + + Fix dehacked replacements for the "press y to quit to dos" string. + +2008-07-07 10:10:26 fraggle + + Fix quit screen confirm message to say "quit to dos" rather than just + "quit" (thanks MikeRS) + +2008-06-14 18:42:06 fraggle + + Add a helpful message for people trying to play with the wrong IWAD. + +2008-06-11 01:14:07 fraggle + + Only apply dehacked green armor class to the green armor shirt, not + the armor helmets as well. + +2008-06-09 19:11:24 fraggle + + Always set armor class to 2 when picking up a megasphere (thanks + entryway). + +2008-05-05 04:52:08 GhostlyDeath + + Updated Code::Blocks project for new files + +2008-05-05 04:48:45 fraggle + + Add setup-manifest.xml to dist. + +2008-05-05 04:44:28 GhostlyDeath + + Updated VC++ Project for added files; Manifest should have version + 1.1.1.0 not 1.0.0.0; the rc files in the codeblocks folder have been + updated + +2008-05-05 04:11:29 fraggle + + (Hopefully) fix for Windows Vista asking for security elevation when + running chocolate-setup. + +2008-05-04 22:43:38 fraggle + + Remove Vanilla Doom reload hack. + +2008-05-04 18:09:51 fraggle + + Add command line option to disable mmapped WAD I/O. + +2008-05-04 17:45:10 fraggle + + Fix win32 mmap driver and add to build. + +2008-05-02 23:52:00 fraggle + + Add Windows memory mapping backend. + +2008-05-02 20:19:38 fraggle + + Memory-mapped WAD access. + +2008-05-02 20:18:52 fraggle + + Fix up some more code calling Z_Free instead of W_ReleaseLumpNum. + +2008-05-02 19:48:43 fraggle + + Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to + cache when it is no longer needed. Switch existing code to use the + new API instead of Z_ChangeTag. + +2008-05-02 18:32:09 fraggle + + Add WAD I/O abstraction layer - first step for mmapped WAD access. + +2008-04-26 17:31:47 fraggle + + "Python Image Library" -> "Python Imaging Library" (thanks exp(x)). + +2008-04-26 15:33:14 fraggle + + Add new Chocolate Doom icon. + +2008-04-26 00:33:00 fraggle + + Generate transparency mask for the application icon from black parts + of the image. + +2008-04-23 08:44:17 GhostlyDeath + + VC++ Project now builds + +2008-04-20 02:00:11 fraggle + + Bump version to 1.1.1, update ChangeLog and NEWS. + 2008-04-19 17:41:58 fraggle Fix build problem when libsamplerate support is enabled. -- cgit v1.2.3 From acd1a13a4f70973d7616df3f6de43f8f79b8e392 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 10 Dec 2008 20:25:05 +0000 Subject: Bump version to 1.2.1, update NEWS and ChangeLog. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1421 --- ChangeLog | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index 925231a6..a370d4bd 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,28 @@ +2008-12-10 20:20:10 fraggle + + Fix crash when playing Doom 1 levels. + +2008-12-10 01:06:08 fraggle + + Bump version to 1.2.0, update NEWS and ChangeLog. + +2008-12-10 01:01:19 fraggle + + Undo previous change. + +2008-12-10 00:42:49 fraggle + + Set icon before calling TXT_Init, for setup and ENDOOM screens. + +2008-12-10 00:00:55 fraggle + + Fix window icon/title under Windows XP Luna theme. + +2008-12-09 23:32:19 fraggle + + Make intermission screen work on MAP33, to be consistent with Vanilla + Doom. Also, make levels after MAP33 trigger a V_DrawPatch error. + 2008-12-09 20:35:17 fraggle Add check for sched_setaffinity to configure and only use it if it is -- cgit v1.2.3