From 678a8f9aeea9fa1966b3e8a94974688fda4d8fe1 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 6 Dec 2010 00:04:08 +0000 Subject: Update NEWS. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2196 --- NEWS | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 1296aabf..7ce747ec 100644 --- a/NEWS +++ b/NEWS @@ -8,8 +8,15 @@ just 8-bit modes). This is mainly to work around problems with Windows Vista/7, where 8-bit color modes don't always work properly. + * Multiplayer servers now register themselves with an Internet + master server. Use the -search command line parameter to + find servers on the Internet to play on. You can also use + DoomSeeker (http://skulltag.net/doomseeker/) which supports + this functionality. * When running in windowed mode, it is now possible to dynamically resize the window by dragging the window borders. + * Names can be specified for servers with the -servername command + line parameter. * There are now keyboard, mouse and joystick bindings to cycle through available weapons, making play with joypads or mobile devices (ie. without a proper keyboard) much more practical. @@ -22,6 +29,9 @@ * The Python scripts used for building Chocolate Doom now work with Python 3 (but also continue to work with Python 2) (thanks arin). + * The font used for the textscreen library can be forced by + setting the TEXTSCREEN_FONT environment variable to "small" or + "normal". * There is now a NOT-BUGS file included that lists some common Vanilla Doom bugs/limitations that you might encounter. -- cgit v1.2.3