From 679fdc21695ec9c227b9dca76bddee6fc3b32a07 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 8 Dec 2007 11:07:13 +0000 Subject: Update NEWS. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 981 --- NEWS | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 1e30d05e..a2b7a3c4 100644 --- a/NEWS +++ b/NEWS @@ -74,7 +74,8 @@ the Vanilla limit still applies, but it can now be disabled). * Autoadjusting the screen mode can now be disabled. * On Windows, the registry is queried to detect installed versions of - Doom and automatically locate IWAD files. + Doom and automatically locate IWAD files. IWADs installed through + Steam are also autodetected. * Added DOOMWADPATH that can be used like PATH to specify multiple locations in which to search for IWAD files. Also, '-iwad' is now enhanced, so that eg. '-iwad doom.wad' will now search all @@ -84,6 +85,9 @@ * The SDL driver can now be specified in the configuration file. The setup tool has an option on Windows to select between DirectX and windib. + * Joystick support. + * Configuration file option to change the sound sample rate. + * More than three mouse buttons are now supported. Portability improvements: * Chocolate Doom now compiles and runs cleanly on MacOS X. Huge @@ -134,6 +138,13 @@ assumes all keyboards are US). * Emulate overflow bug in P_FindNextHighestFloor. Thanks to entryway for the fix for this. + * Add -netdemo command line parameter, for playing back netgame + demos recorded with a single player. + * The numeric keypad now behaves like Vanilla Doom does. + * Fix some crashes when loading from savegames. + * Add intercepts overrun emulation from PrBoom-plus. Thanks again + to entryway for his research on this subject. + * Add playeringame overrun emulation. Bugs fixed: * Fix crash when starting new levels due to the intermission screen @@ -156,6 +167,13 @@ * Fix buffer overrun on the quicksave prompt screen that caused a mysterious cycling character to appear. * IDCLEV should not work in net games (thanks Janizdreg) + * Stop music playing at the ENDOOM screen. + * Fix sound sample rate conversion crash. + * Fix 'pop' heard at the end of sound effects. + * Fix crash when playing long sounds. + * Fix bug with -timedemo accuracy over multi-level demos. + * Fix bug with the automap always following player 1 in multiplayer + mode (thanks Janizdreg). 0.1.4 (2006-02-13): -- cgit v1.2.3