From 974228a52920aeb89b3f1f19184aa9ffcc037ef5 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 19 Apr 2008 13:43:17 +0000 Subject: Don't successfully save a savegame if a buffer overrun occurs, and don't overwrite the existing savegame. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1119 --- NEWS | 3 +++ 1 file changed, 3 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 805fee13..a9a9a5c7 100644 --- a/NEWS +++ b/NEWS @@ -32,6 +32,9 @@ * The default startup delay has been set to one second, to allow time for the screen to settle before starting the game (some monitors have a delay before they come back on after changing modes). + * If a savegame buffer overrun occurs, the savegame does not get saved + and existing savegames are not overwritten (same behaviour as + Vanilla). Bugs fixed: * Desync with STRAIN demos and dehacked Misc values not being set -- cgit v1.2.3