From c04e96584870a9bf95a508937cde224e1d640b7a Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 10 Dec 2008 01:06:08 +0000 Subject: Bump version to 1.2.0, update NEWS and ChangeLog. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1418 --- NEWS | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index ff1d9b59..8088fe2c 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,40 @@ +1.2.0 (2008-12-10): + + Happy 15th Birthday, Doom! + + * Chocolate Doom now has an icon that is not based on the proprietary + Doom artwork. + * There is now memory-mapped WAD I/O support, which should be useful + on some embedded systems. + * Chex quest emulation support is now included, although an + auxiliary dehacked patch is needed (chexdeh.zip in the idgames + archive). + + Compatibility: + * The armor class is always set to 2 when picking up a megasphere + (thanks entryway). + * The quit screen prompts to quit "to dos" instead of just to quit + (thanks MikeRS) + * The "dimensional shambler" quit message was fixed. + * Fix crash related to A_BFGSpray with NULL target when using + dehacked patches - discovered with insaned2.deh + (thanks CSonicGo) + * NUL characters are stripped from dehacked files, to ensure correct + behavior with some dehacked patches (eg. the one with portal.wad). + + Bugs fixed: + * "Python Image Library" should have been "Python Imaging Library" + (thanks exp(x)). + * The setup tool should no longer ask for elevated permissions + on Windows Vista (this fix possibly may not work). + * The application icon is set properly when running under Windows + XP with the "Luna" theme. + * Fix compilation under Cygwin to detect libraries and headers from + the correct environment. + * The video code does not try to read SDL events before SDL has + been properly initialised - this was causing problems with some + older versions of SDL. + 1.1.1 (2008-04-20): The previous release (v1.1.0) included a bug that broke compilation -- cgit v1.2.3