From 8f980fe24cb3144bf7bcb6dbcb4f29ef554fbaa3 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 16 Oct 2011 16:59:19 +0000 Subject: Zero out bottom two bits of palette data, to more accurately emulate the PC hardware that only supports 6 bits per channel (thanks GhostlyDeath). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2433 --- NEWS | 2 ++ 1 file changed, 2 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 425da376..36d7180a 100644 --- a/NEWS +++ b/NEWS @@ -3,6 +3,8 @@ * Updated COPYING to current version of GPL2 (thanks Rahul Sundaram). * Fix bug with detection of IWAD type by filename (thanks mether). + * Reduce palette accuracy to 6 bits per channel, to more accurately + emulate the PC VGA hardware (thanks GhostlyDeath). 1.6.0 (2011-05-17): -- cgit v1.2.3 From 71d316afb2ae7191a4ef6fac2d757238ae3616e1 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 22 Oct 2011 18:24:08 +0000 Subject: Fix teleport behavior when emulating the alternate Final Doom executable. Change the default Final Doom emulation mode to be the original executable. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2457 --- NEWS | 2 ++ 1 file changed, 2 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 36d7180a..9a5b37da 100644 --- a/NEWS +++ b/NEWS @@ -5,6 +5,8 @@ * Fix bug with detection of IWAD type by filename (thanks mether). * Reduce palette accuracy to 6 bits per channel, to more accurately emulate the PC VGA hardware (thanks GhostlyDeath). + * Fix teleport behavior when emulating the alternate Final Doom + executable (-gameversion final2) (thanks xttl). 1.6.0 (2011-05-17): -- cgit v1.2.3