From f12587122d8e22cac6a02cd9788a792a02301f28 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 23 Oct 2005 18:39:45 +0000 Subject: Reproduce the behavior when playing a sound at a sample rate which is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 221 --- NEWS | 3 +++ 1 file changed, 3 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index 05fb1010..5be4f22e 100644 --- a/NEWS +++ b/NEWS @@ -1,4 +1,7 @@ + Silence sounds at odd sample rates (rather than bombing out); this + is the way Vanilla Doom behaves. + 0.1.1 (2005-10-18): Display startup "banners" if they have been modified through dehacked. -- cgit v1.2.3