From fc09dbdf6703e62146a74a164be475ba965d00ab Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 28 Dec 2010 16:43:41 +0000 Subject: Make demo loop handling of DEMO4 case depend on the executable version being emulated: the Vanilla versions did not have any conditional behavior based on gamemode/gamemission. This has the side effect of causing the game to exit with an error when playing with Final Doom, but this is Vanilla behavior. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2230 --- NEWS | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index c3289f3c..0dbdb06f 100644 --- a/NEWS +++ b/NEWS @@ -52,6 +52,10 @@ messages are actually errors (thanks Proteh). * The setup tool now passes through all command line arguments when launching the game (thanks AlexXav). + * Demo loop behavior (ie. whether to play DEMO4) now depends on + the version being emulated. When playing Final Doom the game + will exit unexpectedly as it tries to play the fourth demo - + this is Vanilla behaviour (thanks AlexXav). Bugs fixed: * A workaround has been a bug in old versions of SDL_mixer -- cgit v1.2.3