From 04f6f45fe3a20b2edc2fff2f0fbfa20ee54ad4df Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 10 Dec 2010 18:15:12 +0000 Subject: Fix typo (thanks Sander van Dijk). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2204 --- NOT-BUGS | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'NOT-BUGS') diff --git a/NOT-BUGS b/NOT-BUGS index 8dbf7262..38d97770 100644 --- a/NOT-BUGS +++ b/NOT-BUGS @@ -65,7 +65,7 @@ If you are playing on a particularly large level, it is possible that when you save the game, the game will quit with the message "Savegame buffer overrun". -Vanilla Doom has a limited size memory bufferthat it uses for saving +Vanilla Doom has a limited size memory buffer that it uses for saving games. If you are playing on a large level, the buffer may be too small for the entire savegame to fit. Chocolate Doom allows the limit to be disabled: in the setup tool, go to the "compatibility" menu and -- cgit v1.2.3