From 71d316afb2ae7191a4ef6fac2d757238ae3616e1 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 22 Oct 2011 18:24:08 +0000 Subject: Fix teleport behavior when emulating the alternate Final Doom executable. Change the default Final Doom emulation mode to be the original executable. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2457 --- NOT-BUGS | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'NOT-BUGS') diff --git a/NOT-BUGS b/NOT-BUGS index 2a6c6500..225319d2 100644 --- a/NOT-BUGS +++ b/NOT-BUGS @@ -31,6 +31,30 @@ upgrade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +== Game exits in demo loop when playing Final Doom == + +When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad), +if you leave the game at the title screen to play through the demo +loop, it will eventually exit with the following error message: + + W_GetNumForName: demo4 not found! + +This is the same behavior as the Vanilla executables that were +bundled with Final Doom. When Ultimate Doom was developed, a fourth +demo was added to the demo loop, and this change was retained in the +Final Doom version of the executable. However, the Final Doom IWADs +do not include a fourth demo, so the game crashes. + +An alternate version of Final Doom was included in the Id Anthology +boxed set, and this version of the game fixed this bug. However, this +version also changes the teleport behavior, so the default is to +emulate the most commonly distributed version of the game. To use +the alternate version, run with: + + chocolate-doom -gameversion final2 + +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + == Game exits when accessing the options menu == The game may exit with the message "Bad V_DrawPatch" when accessing -- cgit v1.2.3