From ed4adeba77bf7dd803e7b944ee5f871965a0ca29 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 9 Mar 2011 01:06:07 +0000 Subject: Add support for the alternate version of the Final Doom executable that fixes the demo loop crash (thanks Porsche Monty, Enjay). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2297 --- NOT-BUGS | 23 ----------------------- 1 file changed, 23 deletions(-) (limited to 'NOT-BUGS') diff --git a/NOT-BUGS b/NOT-BUGS index f7d22231..38d97770 100644 --- a/NOT-BUGS +++ b/NOT-BUGS @@ -31,29 +31,6 @@ upgrade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -== Game exits in demo loop when playing Final Doom == - -When playing with the Final Doom IWAD files (tnt.wad, plutonia.wad), -if you leave the game at the title screen to play through the demo -loop, it will eventually exit with the following error message: - - W_GetNumForName: demo4 not found! - -This is the same behavior as the Vanilla executables that were -bundled with Final Doom. When Ultimate Doom was developed, a fourth -demo was added to the demo loop, and this change was retained in the -Final Doom version of the executable. However, the Final Doom IWADs -do not include a fourth demo, so the game crashes. - -One way to work around this problem is to make the game emulate the -original (pre-Ultimate Doom) v1.9 executable. To do this, add the -command line argument "-gameversion 1.9" when running the game. -However, be aware this version does have some subtle differences that -will affect the playback of Final Doom demos (lost soul bouncing, -teleport behavior). - -~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - == Game exits when accessing the options menu == The game may exit with the message "Bad V_DrawPatch" when accessing -- cgit v1.2.3