From 0e3e4653f8df775fdd41e18e956f465fd334f275 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 7 Jun 2009 17:53:25 +0000 Subject: Use home dir to store configuration and savegames under Windows CE. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1573 --- setup/configfile.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'setup/configfile.c') diff --git a/setup/configfile.c b/setup/configfile.c index 5013e3ce..3714a35f 100644 --- a/setup/configfile.c +++ b/setup/configfile.c @@ -74,7 +74,7 @@ void M_MakeDirectory(char *path) // -// SetConfigDir: +// M_SetConfigDir: // // Sets the location of the configuration directory, where configuration // files are stored - default.cfg, chocolate-doom.cfg, savegames, etc. @@ -82,9 +82,11 @@ void M_MakeDirectory(char *path) void M_SetConfigDir(void) { -#ifndef _WIN32 - // Ignore the HOME environment variable on Windows - just behave - // like Vanilla Doom. +#if !defined(_WIN32) || defined(_WIN32_WCE) + + // Configuration settings are stored in ~/.chocolate-doom/, + // except on Windows, where we behave like Vanilla Doom and + // save in the current directory. char *homedir; @@ -97,7 +99,8 @@ void M_SetConfigDir(void) configdir = malloc(strlen(homedir) + strlen(PACKAGE_TARNAME) + 5); - sprintf(configdir, "%s/.%s/", homedir, PACKAGE_TARNAME); + sprintf(configdir, "%s%c.%s%c", homedir, DIR_SEPARATOR, + PACKAGE_TARNAME, DIR_SEPARATOR); // make the directory if it doesnt already exist @@ -106,7 +109,7 @@ void M_SetConfigDir(void) else #endif /* #ifndef _WIN32 */ { -#ifdef _WIN32 +#if defined(_WIN32) && !defined(_WIN32_WCE) // when given the -cdrom option, save config+savegames in // c:\doomdata. This only applies under Windows. -- cgit v1.2.3