From 920ffea9b631e712ff0826911db01a76edbe7521 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 4 Feb 2012 23:05:42 +0000 Subject: On Windows, convert the USER and USERNAME environment variables from OEM codepage to UTF-8 encoding. This should fix the case where the user has a username that includes non-ASCII characters (thanks Alexandre Xavier). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 2495 --- setup/multiplayer.c | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) (limited to 'setup') diff --git a/setup/multiplayer.c b/setup/multiplayer.c index ae4e98a5..e8977763 100644 --- a/setup/multiplayer.c +++ b/setup/multiplayer.c @@ -793,6 +793,28 @@ void SetChatMacroDefaults(void) } } +#ifdef _WIN32 + +#define WIN32_LEAN_AND_MEAN +#include + +char *M_OEMToUTF8(const char *oem) +{ + unsigned int len = strlen(oem) + 1; + wchar_t *tmp; + char *result; + + tmp = malloc(len * sizeof(wchar_t)); + MultiByteToWideChar(CP_OEMCP, 0, oem, len, tmp, len); + result = malloc(len * 4); + WideCharToMultiByte(CP_UTF8, 0, tmp, len, result, len * 4, NULL, NULL); + free(tmp); + + return result; +} + +#endif + void SetPlayerNameDefault(void) { if (net_player_name == NULL) @@ -805,6 +827,16 @@ void SetPlayerNameDefault(void) net_player_name = getenv("USERNAME"); } + // On Windows, environment variables are in OEM codepage + // encoding, so convert to UTF8: + +#ifdef _WIN32 + if (net_player_name != NULL) + { + net_player_name = M_OEMToUTF8(net_player_name); + } +#endif + if (net_player_name == NULL) { net_player_name = "player"; -- cgit v1.2.3