From 7bd51fba5891163c6b0e615b4e010c692f792475 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 18 Oct 2006 00:51:11 +0000 Subject: Strip out CVS logs, RCS Id tags. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704 --- src/d_main.c | 157 ----------------------------------------------------------- 1 file changed, 157 deletions(-) (limited to 'src/d_main.c') diff --git a/src/d_main.c b/src/d_main.c index f68113cb..9e5f1f60 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1,8 +1,6 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: d_main.c 680 2006-09-29 21:25:13Z fraggle $ -// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // @@ -21,160 +19,6 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // -// $Log$ -// Revision 1.42 2006/02/03 18:41:26 fraggle -// Support NWT-style WAD merging (-af and -as command line parameters). -// Restructure WAD loading so that merged WADs are always loaded before -// normal PWADs. Remove W_InitMultipleFiles(). -// -// Revision 1.41 2006/01/23 00:47:16 fraggle -// Rearrange the order of startup code to allow replacing the IWAD filename via dehacked -// -// Revision 1.40 2006/01/22 21:19:14 fraggle -// Dehacked string replacements for startup messages, IWAD names, demo names and backgrounds -// -// Revision 1.39 2006/01/14 02:06:48 fraggle -// Include the game version in the settings structure. -// -// Revision 1.38 2006/01/13 23:56:00 fraggle -// Add text-mode I/O functions. -// Use text-mode screen for the waiting screen. -// -// Revision 1.37 2006/01/10 22:14:13 fraggle -// Shut up compiler warnings -// -// Revision 1.36 2006/01/09 01:50:51 fraggle -// Deduce a sane player name by examining environment variables. Add -// a "player_name" setting to chocolate-doom.cfg. Transmit the name -// to the server and use the names players send in the waiting data list. -// -// Revision 1.35 2006/01/02 21:52:06 fraggle -// Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the -// NET_WaitForStart function to wait for a start signal in network games. -// -// Revision 1.34 2006/01/02 00:17:42 fraggle -// Encapsulate the event queue code properly. Add a D_PopEvent function -// to read a new event from the event queue. -// -// Revision 1.33 2006/01/01 23:53:14 fraggle -// Remove GS_WAITINGSTART gamestate. This will be independent of the main -// loop to avoid interfering with the main game code too much. -// -// Revision 1.32 2005/12/30 18:58:22 fraggle -// Fix client code to correctly send reply to server on connection. -// Add "waiting screen" while waiting for the game to start. -// Hook in the new networking code into the main game code. -// -// Revision 1.31 2005/10/24 18:50:39 fraggle -// Allow the game version to emulate to be specified from the command line -// and set compatibility options accordingly. -// -// Revision 1.30 2005/10/17 23:48:05 fraggle -// DEH_CheckCommandLine -> DEH_Init, for consistency with other Init -// functions -// -// Revision 1.29 2005/10/16 20:55:50 fraggle -// Fix the '-cdrom' command-line option. -// -// Revision 1.28 2005/10/16 01:18:10 fraggle -// Global "configdir" variable with directory to store config files in. -// Create a function to find the filename for a savegame slot. Store -// savegames in the config dir. -// -// Revision 1.27 2005/10/15 17:57:47 fraggle -// Add warning message for WADs with FF_START or SS_START in, suggesting -// the -merge option. -// -// Revision 1.26 2005/10/15 17:38:49 fraggle -// Print startup banners which have been modified by dehacked. -// -// Revision 1.25 2005/10/12 21:52:01 fraggle -// doomfeatures.h to allow certain features to be disabled in the build -// -// Revision 1.24 2005/10/09 14:34:19 fraggle -// Fix banner string for ultimate doom -// -// Revision 1.23 2005/10/09 00:20:24 fraggle -// Detect registered DOOM banner in dehacked patches -// -// Revision 1.22 2005/10/08 21:01:55 fraggle -// Change dehacked startup message -// -// Revision 1.21 2005/10/08 20:10:51 fraggle -// Shut up compiler warning -// -// Revision 1.20 2005/10/08 19:33:48 fraggle -// Allow dehacked patches to override the name of the game via the -// startup banner. -// -// Revision 1.19 2005/10/08 18:23:18 fraggle -// WAD merging code -// -// Revision 1.18 2005/10/04 00:41:49 fraggle -// Move call to dehacked entrypoint to stop crashes -// -// Revision 1.17 2005/10/02 23:49:01 fraggle -// The beginnings of dehacked support -// -// Revision 1.16 2005/10/02 04:16:47 fraggle -// Fixes for Final Doom -// -// Revision 1.15 2005/09/22 13:13:47 fraggle -// Remove external statistics driver support (-statcopy): -// nonfunctional on modern systems and never used. -// Fix for systems where sizeof(int) != sizeof(void *) -// -// Revision 1.14 2005/09/11 20:25:56 fraggle -// Second configuration file to allow chocolate doom-specific settings. -// Adjust some existing command line logic (for graphics settings and -// novert) to adjust for this. -// -// Revision 1.13 2005/09/08 22:05:17 fraggle -// Allow alt-tab away while running fullscreen -// -// Revision 1.12 2005/09/04 18:44:22 fraggle -// shut up compiler warnings -// -// Revision 1.11 2005/09/04 15:59:45 fraggle -// 'novert' command line option to disable vertical mouse movement -// -// Revision 1.10 2005/08/31 21:50:57 fraggle -// Nicer banner showing the game type (once we know). Remove dead code. -// Find the config file properly. -// -// Revision 1.9 2005/08/31 21:35:42 fraggle -// Display the game name in the title bar. Move game start code to later -// in initialisation because of the IWAD detection changes. -// -// Revision 1.8 2005/08/31 21:24:24 fraggle -// Remove the last traces of NORMALUNIX -// -// Revision 1.7 2005/08/31 21:21:18 fraggle -// Better IWAD detection and identification. Support '-iwad' to specify -// the IWAD to use. -// -// Revision 1.6 2005/08/30 22:11:10 fraggle -// Windows fixes -// -// Revision 1.5 2005/08/04 22:55:07 fraggle -// Use DOOM_VERSION to define the Doom version (don't conflict with -// automake's config.h). Display GPL message instead of anti-piracy -// messages. -// -// Revision 1.4 2005/08/04 21:48:32 fraggle -// Turn on compiler optimisation and warning options -// Add SDL_mixer sound code -// -// Revision 1.3 2005/08/04 18:42:15 fraggle -// Silence compiler warnings -// -// Revision 1.2 2005/07/23 16:44:55 fraggle -// Update copyright to GNU GPL -// -// Revision 1.1.1.1 2005/07/23 16:20:34 fraggle -// Initial import -// -// // DESCRIPTION: // DOOM main program (D_DoomMain) and game loop (D_DoomLoop), // plus functions to determine game mode (shareware, registered), @@ -184,7 +28,6 @@ //----------------------------------------------------------------------------- -static const char rcsid[] = "$Id: d_main.c 680 2006-09-29 21:25:13Z fraggle $"; #define BGCOLOR 7 #define FGCOLOR 8 -- cgit v1.2.3