From c137d2ad74b9b46c93411ce7fcae6d7041777d07 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 6 Sep 2008 18:32:11 +0000 Subject: Move doom-specific files to a separate directory. Subversion-branch: /branches/raven-branch Subversion-revision: 1201 --- src/doom/d_iwad.c | 912 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 912 insertions(+) create mode 100644 src/doom/d_iwad.c (limited to 'src/doom/d_iwad.c') diff --git a/src/doom/d_iwad.c b/src/doom/d_iwad.c new file mode 100644 index 00000000..032679e6 --- /dev/null +++ b/src/doom/d_iwad.c @@ -0,0 +1,912 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2006 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Search for and locate an IWAD file, and initialise according +// to the IWAD type. +// +//----------------------------------------------------------------------------- + +#include +#include +#include +#include + +#include "deh_main.h" +#include "doomdef.h" +#include "doomstat.h" +#include "i_system.h" +#include "m_argv.h" +#include "m_config.h" +#include "m_misc.h" +#include "w_wad.h" +#include "z_zone.h" + +// Array of locations to search for IWAD files +// +// "128 IWAD search directories should be enough for anybody". + +#define MAX_IWAD_DIRS 128 + +static boolean iwad_dirs_built = false; +static char *iwad_dirs[MAX_IWAD_DIRS]; +static int num_iwad_dirs = 0; + +static void AddIWADDir(char *dir) +{ + if (num_iwad_dirs < MAX_IWAD_DIRS) + { + iwad_dirs[num_iwad_dirs] = dir; + ++num_iwad_dirs; + } +} + +// This is Windows-specific code that automatically finds the location +// of installed IWAD files. The registry is inspected to find special +// keys installed by the Windows installers for various CD versions +// of Doom. From these keys we can deduce where to find an IWAD. + +#ifdef _WIN32 + +#define WIN32_LEAN_AND_MEAN +#include + +typedef struct +{ + HKEY root; + char *path; + char *value; +} registry_value_t; + +#define UNINSTALLER_STRING "\\uninstl.exe /S " + +// Keys installed by the various CD editions. These are actually the +// commands to invoke the uninstaller and look like this: +// +// C:\Program Files\Path\uninstl.exe /S C:\Program Files\Path +// +// With some munging we can find where Doom was installed. + +static registry_value_t uninstall_values[] = +{ + // Ultimate Doom, CD version (Depths of Doom trilogy) + + { + HKEY_LOCAL_MACHINE, + "Software\\Microsoft\\Windows\\CurrentVersion\\" + "Uninstall\\Ultimate Doom for Windows 95", + "UninstallString", + }, + + // Doom II, CD version (Depths of Doom trilogy) + + { + HKEY_LOCAL_MACHINE, + "Software\\Microsoft\\Windows\\CurrentVersion\\" + "Uninstall\\Doom II for Windows 95", + "UninstallString", + }, + + // Final Doom + + { + HKEY_LOCAL_MACHINE, + "Software\\Microsoft\\Windows\\CurrentVersion\\" + "Uninstall\\Final Doom for Windows 95", + "UninstallString", + }, + + // Shareware version + + { + HKEY_LOCAL_MACHINE, + "Software\\Microsoft\\Windows\\CurrentVersion\\" + "Uninstall\\Doom Shareware for Windows 95", + "UninstallString", + }, +}; + +// Value installed by the Collector's Edition when it is installed + +static registry_value_t collectors_edition_value = +{ + HKEY_LOCAL_MACHINE, + "Software\\Activision\\DOOM Collector's Edition\\v1.0", + "INSTALLPATH", +}; + +// Subdirectories of the above install path, where IWADs are installed. + +static char *collectors_edition_subdirs[] = +{ + "Doom2", + "Final Doom", + "Ultimate Doom", +}; + +// Location where Steam is installed + +static registry_value_t steam_install_location = +{ + HKEY_LOCAL_MACHINE, + "Software\\Valve\\Steam", + "InstallPath", +}; + +// Subdirs of the steam install directory where IWADs are found + +static char *steam_install_subdirs[] = +{ + "steamapps\\common\\doom 2\\base", + "steamapps\\common\\final doom\\base", + "steamapps\\common\\ultimate doom\\base", +}; + +static char *GetRegistryString(registry_value_t *reg_val) +{ + HKEY key; + DWORD len; + DWORD valtype; + char *result; + + // Open the key (directory where the value is stored) + + if (RegOpenKeyEx(reg_val->root, reg_val->path, 0, KEY_READ, &key) + != ERROR_SUCCESS) + { + return NULL; + } + + // Find the type and length of the string + + if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, NULL, &len) + != ERROR_SUCCESS) + { + return NULL; + } + + // Only accept strings + + if (valtype != REG_SZ) + { + return NULL; + } + + // Allocate a buffer for the value and read the value + + result = malloc(len); + + if (RegQueryValueEx(key, reg_val->value, NULL, &valtype, (unsigned char *) result, &len) + != ERROR_SUCCESS) + { + free(result); + return NULL; + } + + // Close the key + + RegCloseKey(key); + + return result; +} + +// Check for the uninstall strings from the CD versions + +static void CheckUninstallStrings(void) +{ + unsigned int i; + + for (i=0; i + // + + iwadparm = M_CheckParm("-iwad"); + + if (iwadparm) + { + // Search through IWAD dirs for an IWAD with the given name. + + iwadfile = myargv[iwadparm + 1]; + + result = D_FindWADByName(iwadfile); + + if (result == NULL) + { + I_Error("IWAD file '%s' not found!", iwadfile); + } + + IdentifyIWADByName(result); + } + else + { + // Search through the list and look for an IWAD + + result = NULL; + + BuildIWADDirList(); + + for (i=0; result == NULL && i 0) + { + // Ultimate Doom + + gamemode = retail; + } + else if (W_CheckNumForName("E3M1") > 0) + { + gamemode = registered; + } + else + { + gamemode = shareware; + } + } + else + { + // Doom 2 of some kind. + + gamemode = commercial; + } +} + +// Set the gamedescription string + +void D_SetGameDescription(void) +{ + gamedescription = "Unknown"; + + if (gamemission == doom) + { + // Doom 1. But which version? + + if (gamemode == retail) + { + // Ultimate Doom + + gamedescription = GetGameName("The Ultimate DOOM"); + } + else if (gamemode == registered) + { + gamedescription = GetGameName("DOOM Registered"); + } + else if (gamemode == shareware) + { + gamedescription = GetGameName("DOOM Shareware"); + } + } + else + { + // Doom 2 of some kind. But which mission? + + if (gamemission == doom2) + gamedescription = GetGameName("DOOM 2: Hell on Earth"); + else if (gamemission == pack_plut) + gamedescription = GetGameName("DOOM 2: Plutonia Experiment"); + else if (gamemission == pack_tnt) + gamedescription = GetGameName("DOOM 2: TNT - Evilution"); + } +} + +// Clever hack: Setup can invoke Doom to determine which IWADs are installed. +// Doom searches install paths and exits with the return code being a +// bitmask of the installed IWAD files. + +void D_FindInstalledIWADs(void) +{ + unsigned int i; + int result; + + BuildIWADDirList(); + + result = 0; + + for (i=0; i