From 2bfd7c43fee19b16da7d0a0354765fc8e8a4dfc0 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 18 Apr 2010 21:29:42 +0000 Subject: Split out WAD command line parsing code into common code shared between games. Subversion-branch: /branches/raven-branch Subversion-revision: 1910 --- src/doom/d_main.c | 156 +----------------------------------------------------- 1 file changed, 2 insertions(+), 154 deletions(-) (limited to 'src/doom/d_main.c') diff --git a/src/doom/d_main.c b/src/doom/d_main.c index 4e7812cc..c6099da9 100644 --- a/src/doom/d_main.c +++ b/src/doom/d_main.c @@ -45,8 +45,8 @@ #include "d_iwad.h" #include "z_zone.h" +#include "w_main.h" #include "w_wad.h" -#include "w_merge.h" #include "s_sound.h" #include "v_video.h" @@ -827,7 +827,6 @@ static boolean CheckChex(char *iwadname) // print title for every printed line char title[128]; - static boolean D_AddFile(char *filename) { wad_file_t *handle; @@ -1258,158 +1257,7 @@ void D_DoomMain (void) printf (DEH_String("W_Init: Init WADfiles.\n")); D_AddFile(iwadfile); - -#ifdef FEATURE_WAD_MERGE - - // Merged PWADs are loaded first, because they are supposed to be - // modified IWADs. - - //! - // @arg - // @category mod - // - // Simulates the behavior of deutex's -merge option, merging a PWAD - // into the main IWAD. Multiple files may be specified. - // - - p = M_CheckParm("-merge"); - - if (p > 0) - { - for (p = p + 1; p - // @category mod - // - // Simulates the behavior of NWT's -merge option. Multiple files - // may be specified. - - p = M_CheckParm("-nwtmerge"); - - if (p > 0) - { - for (p = p + 1; p - // @category mod - // - // Simulates the behavior of NWT's -af option, merging flats into - // the main IWAD directory. Multiple files may be specified. - // - - p = M_CheckParm("-af"); - - if (p > 0) - { - for (p = p + 1; p - // @category mod - // - // Simulates the behavior of NWT's -as option, merging sprites - // into the main IWAD directory. Multiple files may be specified. - // - - p = M_CheckParm("-as"); - - if (p > 0) - { - for (p = p + 1; p - // @category mod - // - // Equivalent to "-af -as ". - // - - p = M_CheckParm("-aa"); - - if (p > 0) - { - for (p = p + 1; p - // @vanilla - // - // Load the specified PWAD files. - // - - p = M_CheckParm ("-file"); - if (p) - { - // the parms after p are wadfile/lump names, - // until end of parms or another - preceded parm - modifiedgame = true; // homebrew levels - while (++p != myargc && myargv[p][0] != '-') - { - char *filename; - - filename = D_TryFindWADByName(myargv[p]); - - D_AddFile(filename); - } - } - - // Debug: -// W_PrintDirectory(); + modifiedgame = W_ParseCommandLine(); // add any files specified on the command line with -file wadfile // to the wad list -- cgit v1.2.3