From c137d2ad74b9b46c93411ce7fcae6d7041777d07 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 6 Sep 2008 18:32:11 +0000 Subject: Move doom-specific files to a separate directory. Subversion-branch: /branches/raven-branch Subversion-revision: 1201 --- src/doom/f_finale.c | 728 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 728 insertions(+) create mode 100644 src/doom/f_finale.c (limited to 'src/doom/f_finale.c') diff --git a/src/doom/f_finale.c b/src/doom/f_finale.c new file mode 100644 index 00000000..1a3a85ca --- /dev/null +++ b/src/doom/f_finale.c @@ -0,0 +1,728 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Game completion, final screen animation. +// +//----------------------------------------------------------------------------- + + + +#include + +// Functions. +#include "deh_main.h" +#include "i_system.h" +#include "i_swap.h" +#include "z_zone.h" +#include "v_video.h" +#include "w_wad.h" +#include "s_sound.h" + +// Data. +#include "dstrings.h" +#include "sounds.h" + +#include "doomstat.h" +#include "r_state.h" + +typedef enum +{ + F_STAGE_TEXT, + F_STAGE_ARTSCREEN, + F_STAGE_CAST, +} finalestage_t; + +// ? +//#include "doomstat.h" +//#include "r_local.h" +//#include "f_finale.h" + +// Stage of animation: +finalestage_t finalestage; + +unsigned int finalecount; + +#define TEXTSPEED 3 +#define TEXTWAIT 250 + +typedef struct +{ + GameMission_t mission; + int episode, level; + char *background; + char *text; +} textscreen_t; + +static textscreen_t textscreens[] = +{ + { doom, 1, 8, "FLOOR4_8", E1TEXT}, + { doom, 2, 8, "SFLR6_1", E2TEXT}, + { doom, 3, 8, "MFLR8_4", E3TEXT}, + { doom, 4, 8, "MFLR8_3", E4TEXT}, + + { doom2, 1, 6, "SLIME16", C1TEXT}, + { doom2, 1, 11, "RROCK14", C2TEXT}, + { doom2, 1, 20, "RROCK07", C3TEXT}, + { doom2, 1, 30, "RROCK17", C4TEXT}, + { doom2, 1, 15, "RROCK13", C5TEXT}, + { doom2, 1, 31, "RROCK19", C6TEXT}, + + { pack_tnt, 1, 6, "SLIME16", T1TEXT}, + { pack_tnt, 1, 11, "RROCK14", T2TEXT}, + { pack_tnt, 1, 20, "RROCK07", T3TEXT}, + { pack_tnt, 1, 30, "RROCK17", T4TEXT}, + { pack_tnt, 1, 15, "RROCK13", T5TEXT}, + { pack_tnt, 1, 31, "RROCK19", T6TEXT}, + + { pack_plut, 1, 6, "SLIME16", P1TEXT}, + { pack_plut, 1, 11, "RROCK14", P2TEXT}, + { pack_plut, 1, 20, "RROCK07", P3TEXT}, + { pack_plut, 1, 30, "RROCK17", P4TEXT}, + { pack_plut, 1, 15, "RROCK13", P5TEXT}, + { pack_plut, 1, 31, "RROCK19", P6TEXT}, +}; + +char* finaletext; +char* finaleflat; + +void F_StartCast (void); +void F_CastTicker (void); +boolean F_CastResponder (event_t *ev); +void F_CastDrawer (void); + +// +// F_StartFinale +// +void F_StartFinale (void) +{ + size_t i; + + gameaction = ga_nothing; + gamestate = GS_FINALE; + viewactive = false; + automapactive = false; + + if (gamemission == doom) + { + S_ChangeMusic(mus_victor, true); + } + else + { + S_ChangeMusic(mus_read_m, true); + } + + // Find the right screen and set the text and background + + for (i=0; imission == doom) + { + screen->level = 5; + } + + if (gamemission == screen->mission + && (gamemission != doom || gameepisode == screen->episode) + && gamemap == screen->level) + { + finaletext = screen->text; + finaleflat = screen->background; + } + } + + // Do dehacked substitutions of strings + + finaletext = DEH_String(finaletext); + finaleflat = DEH_String(finaleflat); + + finalestage = F_STAGE_TEXT; + finalecount = 0; + +} + + + +boolean F_Responder (event_t *event) +{ + if (finalestage == F_STAGE_CAST) + return F_CastResponder (event); + + return false; +} + + +// +// F_Ticker +// +void F_Ticker (void) +{ + size_t i; + + // check for skipping + if ( (gamemode == commercial) + && ( finalecount > 50) ) + { + // go on to the next level + for (i=0 ; istrlen (finaletext)*TEXTSPEED + TEXTWAIT) + { + finalecount = 0; + finalestage = F_STAGE_ARTSCREEN; + wipegamestate = -1; // force a wipe + if (gameepisode == 3) + S_StartMusic (mus_bunny); + } +} + + + +// +// F_TextWrite +// + +#include "hu_stuff.h" +extern patch_t *hu_font[HU_FONTSIZE]; + + +void F_TextWrite (void) +{ + byte* src; + byte* dest; + + int x,y,w; + signed int count; + char* ch; + int c; + int cx; + int cy; + + // erase the entire screen to a tiled background + src = W_CacheLumpName ( finaleflat , PU_CACHE); + dest = screens[0]; + + for (y=0 ; y HU_FONTSIZE) + { + cx += 4; + continue; + } + + w = SHORT (hu_font[c]->width); + if (cx+w > SCREENWIDTH) + break; + V_DrawPatch(cx, cy, 0, hu_font[c]); + cx+=w; + } + +} + +// +// Final DOOM 2 animation +// Casting by id Software. +// in order of appearance +// +typedef struct +{ + char *name; + mobjtype_t type; +} castinfo_t; + +castinfo_t castorder[] = { + {CC_ZOMBIE, MT_POSSESSED}, + {CC_SHOTGUN, MT_SHOTGUY}, + {CC_HEAVY, MT_CHAINGUY}, + {CC_IMP, MT_TROOP}, + {CC_DEMON, MT_SERGEANT}, + {CC_LOST, MT_SKULL}, + {CC_CACO, MT_HEAD}, + {CC_HELL, MT_KNIGHT}, + {CC_BARON, MT_BRUISER}, + {CC_ARACH, MT_BABY}, + {CC_PAIN, MT_PAIN}, + {CC_REVEN, MT_UNDEAD}, + {CC_MANCU, MT_FATSO}, + {CC_ARCH, MT_VILE}, + {CC_SPIDER, MT_SPIDER}, + {CC_CYBER, MT_CYBORG}, + {CC_HERO, MT_PLAYER}, + + {NULL,0} +}; + +int castnum; +int casttics; +state_t* caststate; +boolean castdeath; +int castframes; +int castonmelee; +boolean castattacking; + + +// +// F_StartCast +// +extern gamestate_t wipegamestate; + + +void F_StartCast (void) +{ + wipegamestate = -1; // force a screen wipe + castnum = 0; + caststate = &states[mobjinfo[castorder[castnum].type].seestate]; + casttics = caststate->tics; + castdeath = false; + finalestage = F_STAGE_CAST; + castframes = 0; + castonmelee = 0; + castattacking = false; + S_ChangeMusic(mus_evil, true); +} + + +// +// F_CastTicker +// +void F_CastTicker (void) +{ + int st; + int sfx; + + if (--casttics > 0) + return; // not time to change state yet + + if (caststate->tics == -1 || caststate->nextstate == S_NULL) + { + // switch from deathstate to next monster + castnum++; + castdeath = false; + if (castorder[castnum].name == NULL) + castnum = 0; + if (mobjinfo[castorder[castnum].type].seesound) + S_StartSound (NULL, mobjinfo[castorder[castnum].type].seesound); + caststate = &states[mobjinfo[castorder[castnum].type].seestate]; + castframes = 0; + } + else + { + // just advance to next state in animation + if (caststate == &states[S_PLAY_ATK1]) + goto stopattack; // Oh, gross hack! + st = caststate->nextstate; + caststate = &states[st]; + castframes++; + + // sound hacks.... + switch (st) + { + case S_PLAY_ATK1: sfx = sfx_dshtgn; break; + case S_POSS_ATK2: sfx = sfx_pistol; break; + case S_SPOS_ATK2: sfx = sfx_shotgn; break; + case S_VILE_ATK2: sfx = sfx_vilatk; break; + case S_SKEL_FIST2: sfx = sfx_skeswg; break; + case S_SKEL_FIST4: sfx = sfx_skepch; break; + case S_SKEL_MISS2: sfx = sfx_skeatk; break; + case S_FATT_ATK8: + case S_FATT_ATK5: + case S_FATT_ATK2: sfx = sfx_firsht; break; + case S_CPOS_ATK2: + case S_CPOS_ATK3: + case S_CPOS_ATK4: sfx = sfx_shotgn; break; + case S_TROO_ATK3: sfx = sfx_claw; break; + case S_SARG_ATK2: sfx = sfx_sgtatk; break; + case S_BOSS_ATK2: + case S_BOS2_ATK2: + case S_HEAD_ATK2: sfx = sfx_firsht; break; + case S_SKULL_ATK2: sfx = sfx_sklatk; break; + case S_SPID_ATK2: + case S_SPID_ATK3: sfx = sfx_shotgn; break; + case S_BSPI_ATK2: sfx = sfx_plasma; break; + case S_CYBER_ATK2: + case S_CYBER_ATK4: + case S_CYBER_ATK6: sfx = sfx_rlaunc; break; + case S_PAIN_ATK3: sfx = sfx_sklatk; break; + default: sfx = 0; break; + } + + if (sfx) + S_StartSound (NULL, sfx); + } + + if (castframes == 12) + { + // go into attack frame + castattacking = true; + if (castonmelee) + caststate=&states[mobjinfo[castorder[castnum].type].meleestate]; + else + caststate=&states[mobjinfo[castorder[castnum].type].missilestate]; + castonmelee ^= 1; + if (caststate == &states[S_NULL]) + { + if (castonmelee) + caststate= + &states[mobjinfo[castorder[castnum].type].meleestate]; + else + caststate= + &states[mobjinfo[castorder[castnum].type].missilestate]; + } + } + + if (castattacking) + { + if (castframes == 24 + || caststate == &states[mobjinfo[castorder[castnum].type].seestate] ) + { + stopattack: + castattacking = false; + castframes = 0; + caststate = &states[mobjinfo[castorder[castnum].type].seestate]; + } + } + + casttics = caststate->tics; + if (casttics == -1) + casttics = 15; +} + + +// +// F_CastResponder +// + +boolean F_CastResponder (event_t* ev) +{ + if (ev->type != ev_keydown) + return false; + + if (castdeath) + return true; // already in dying frames + + // go into death frame + castdeath = true; + caststate = &states[mobjinfo[castorder[castnum].type].deathstate]; + casttics = caststate->tics; + castframes = 0; + castattacking = false; + if (mobjinfo[castorder[castnum].type].deathsound) + S_StartSound (NULL, mobjinfo[castorder[castnum].type].deathsound); + + return true; +} + + +void F_CastPrint (char* text) +{ + char* ch; + int c; + int cx; + int w; + int width; + + // find width + ch = text; + width = 0; + + while (ch) + { + c = *ch++; + if (!c) + break; + c = toupper(c) - HU_FONTSTART; + if (c < 0 || c> HU_FONTSIZE) + { + width += 4; + continue; + } + + w = SHORT (hu_font[c]->width); + width += w; + } + + // draw it + cx = 160-width/2; + ch = text; + while (ch) + { + c = *ch++; + if (!c) + break; + c = toupper(c) - HU_FONTSTART; + if (c < 0 || c> HU_FONTSIZE) + { + cx += 4; + continue; + } + + w = SHORT (hu_font[c]->width); + V_DrawPatch(cx, 180, 0, hu_font[c]); + cx+=w; + } + +} + + +// +// F_CastDrawer +// +void V_DrawPatchFlipped (int x, int y, int scrn, patch_t *patch); + +void F_CastDrawer (void) +{ + spritedef_t* sprdef; + spriteframe_t* sprframe; + int lump; + boolean flip; + patch_t* patch; + + // erase the entire screen to a background + V_DrawPatch (0,0,0, W_CacheLumpName (DEH_String("BOSSBACK"), PU_CACHE)); + + F_CastPrint (DEH_String(castorder[castnum].name)); + + // draw the current frame in the middle of the screen + sprdef = &sprites[caststate->sprite]; + sprframe = &sprdef->spriteframes[ caststate->frame & FF_FRAMEMASK]; + lump = sprframe->lump[0]; + flip = (boolean)sprframe->flip[0]; + + patch = W_CacheLumpNum (lump+firstspritelump, PU_CACHE); + if (flip) + V_DrawPatchFlipped (160,170,0,patch); + else + V_DrawPatch (160,170,0,patch); +} + + +// +// F_DrawPatchCol +// +void +F_DrawPatchCol +( int x, + patch_t* patch, + int col ) +{ + column_t* column; + byte* source; + byte* dest; + byte* desttop; + int count; + + column = (column_t *)((byte *)patch + LONG(patch->columnofs[col])); + desttop = screens[0]+x; + + // step through the posts in a column + while (column->topdelta != 0xff ) + { + source = (byte *)column + 3; + dest = desttop + column->topdelta*SCREENWIDTH; + count = column->length; + + while (count--) + { + *dest = *source++; + dest += SCREENWIDTH; + } + column = (column_t *)( (byte *)column + column->length + 4 ); + } +} + + +// +// F_BunnyScroll +// +void F_BunnyScroll (void) +{ + signed int scrolled; + int x; + patch_t* p1; + patch_t* p2; + char name[10]; + int stage; + static int laststage; + + p1 = W_CacheLumpName (DEH_String("PFUB2"), PU_LEVEL); + p2 = W_CacheLumpName (DEH_String("PFUB1"), PU_LEVEL); + + V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT); + + scrolled = (320 - ((signed int) finalecount-230)/2); + if (scrolled > 320) + scrolled = 320; + if (scrolled < 0) + scrolled = 0; + + for ( x=0 ; x 6) + stage = 6; + if (stage > laststage) + { + S_StartSound (NULL, sfx_pistol); + laststage = stage; + } + + sprintf (name, DEH_String("END%i"), stage); + V_DrawPatch ((SCREENWIDTH-13*8)/2, (SCREENHEIGHT-8*8)/2,0, + W_CacheLumpName (name,PU_CACHE)); +} + +static void F_ArtScreenDrawer(void) +{ + char *lumpname; + + if (gameepisode == 3) + { + F_BunnyScroll(); + } + else + { + switch (gameepisode) + { + case 1: + if (gamemode == retail) + { + lumpname = "CREDIT"; + } + else + { + lumpname = "HELP2"; + } + break; + case 2: + lumpname = "VICTORY2"; + break; + case 4: + lumpname = "ENDPIC"; + break; + default: + return; + } + + lumpname = DEH_String(lumpname); + + V_DrawPatch (0, 0, 0, W_CacheLumpName(lumpname, PU_CACHE)); + } +} + +// +// F_Drawer +// +void F_Drawer (void) +{ + switch (finalestage) + { + case F_STAGE_CAST: + F_CastDrawer(); + break; + case F_STAGE_TEXT: + F_TextWrite(); + break; + case F_STAGE_ARTSCREEN: + F_ArtScreenDrawer(); + break; + } +} + + -- cgit v1.2.3