From 3608dddd5931966563e9b766836fc002287d206d Mon Sep 17 00:00:00 2001 From: Fabian Greffrath Date: Tue, 21 Oct 2014 06:56:21 +0200 Subject: bfgedition: remap menu graphics by means of DEH_AddStringReplacement() during the initialization instead of a hard-coded diversion in the options menu itself --- src/doom/m_menu.c | 26 +++----------------------- 1 file changed, 3 insertions(+), 23 deletions(-) (limited to 'src/doom/m_menu.c') diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c index 863d0832..9a166a43 100644 --- a/src/doom/m_menu.c +++ b/src/doom/m_menu.c @@ -983,32 +983,12 @@ static char *msgNames[2] = {"M_MSGOFF","M_MSGON"}; void M_DrawOptions(void) { - char *detail_patch; - V_DrawPatchDirect(108, 15, W_CacheLumpName(DEH_String("M_OPTTTL"), PU_CACHE)); - - // Workaround for BFG edition IWAD weirdness. - // The BFG edition doesn't have the "low detail" menu option (fair - // enough). But bizarrely, it reuses the M_GDHIGH patch as a label - // for the options menu (says "Fullscreen:"). Why the perpetrators - // couldn't just add a new graphic lump and had to reuse this one, - // I don't know. - // - // The end result is that M_GDHIGH is too wide and causes the game - // to crash. As a workaround to get a minimum level of support for - // the BFG edition IWADs, use the "ON"/"OFF" graphics instead. - if (bfgedition) - { - detail_patch = msgNames[!detailLevel]; - } - else - { - detail_patch = detailNames[detailLevel]; - } - + V_DrawPatchDirect(OptionsDef.x + 175, OptionsDef.y + LINEHEIGHT * detail, - W_CacheLumpName(DEH_String(detail_patch), PU_CACHE)); + W_CacheLumpName(DEH_String(detailNames[detailLevel]), + PU_CACHE)); V_DrawPatchDirect(OptionsDef.x + 120, OptionsDef.y + LINEHEIGHT * messages, W_CacheLumpName(DEH_String(msgNames[showMessages]), -- cgit v1.2.3