From ecf457ddcbf481b451f37474b057a06e7d843b66 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 2 Mar 2014 16:25:11 -0500 Subject: doom: Reverse detail graphic for BFG edition. Use "ON" to mean "high detail", "OFF" for "low detail". The logic was backwards. --- src/doom/m_menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/doom/m_menu.c') diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c index 97c080c8..306a139f 100644 --- a/src/doom/m_menu.c +++ b/src/doom/m_menu.c @@ -1007,7 +1007,7 @@ void M_DrawOptions(void) // the BFG edition IWADs, use the "ON"/"OFF" graphics instead. if (bfgedition) { - detail_patch = msgNames[detailLevel]; + detail_patch = msgNames[!detailLevel]; } else { -- cgit v1.2.3