From c137d2ad74b9b46c93411ce7fcae6d7041777d07 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 6 Sep 2008 18:32:11 +0000 Subject: Move doom-specific files to a separate directory. Subversion-branch: /branches/raven-branch Subversion-revision: 1201 --- src/doom/p_telept.c | 142 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 142 insertions(+) create mode 100644 src/doom/p_telept.c (limited to 'src/doom/p_telept.c') diff --git a/src/doom/p_telept.c b/src/doom/p_telept.c new file mode 100644 index 00000000..abd307c5 --- /dev/null +++ b/src/doom/p_telept.c @@ -0,0 +1,142 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Teleportation. +// +//----------------------------------------------------------------------------- + + + + +#include "doomdef.h" +#include "doomstat.h" + +#include "s_sound.h" + +#include "p_local.h" + + +// Data. +#include "sounds.h" + +// State. +#include "r_state.h" + + + +// +// TELEPORTATION +// +int +EV_Teleport +( line_t* line, + int side, + mobj_t* thing ) +{ + int i; + int tag; + mobj_t* m; + mobj_t* fog; + unsigned an; + thinker_t* thinker; + sector_t* sector; + fixed_t oldx; + fixed_t oldy; + fixed_t oldz; + + // don't teleport missiles + if (thing->flags & MF_MISSILE) + return 0; + + // Don't teleport if hit back of line, + // so you can get out of teleporter. + if (side == 1) + return 0; + + + tag = line->tag; + for (i = 0; i < numsectors; i++) + { + if (sectors[ i ].tag == tag ) + { + thinker = thinkercap.next; + for (thinker = thinkercap.next; + thinker != &thinkercap; + thinker = thinker->next) + { + // not a mobj + if (thinker->function.acp1 != (actionf_p1)P_MobjThinker) + continue; + + m = (mobj_t *)thinker; + + // not a teleportman + if (m->type != MT_TELEPORTMAN ) + continue; + + sector = m->subsector->sector; + // wrong sector + if (sector-sectors != i ) + continue; + + oldx = thing->x; + oldy = thing->y; + oldz = thing->z; + + if (!P_TeleportMove (thing, m->x, m->y)) + return 0; + + // fraggle: this was changed in final doom, + // problem between normal doom2 1.9 and final doom + // + // Note that although chex.exe is based on Final Doom, + // it does not have this quirk. + + if (gameversion < exe_final || gameversion == exe_chex) + thing->z = thing->floorz; + + if (thing->player) + thing->player->viewz = thing->z+thing->player->viewheight; + + // spawn teleport fog at source and destination + fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG); + S_StartSound (fog, sfx_telept); + an = m->angle >> ANGLETOFINESHIFT; + fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an] + , thing->z, MT_TFOG); + + // emit sound, where? + S_StartSound (fog, sfx_telept); + + // don't move for a bit + if (thing->player) + thing->reactiontime = 18; + + thing->angle = m->angle; + thing->momx = thing->momy = thing->momz = 0; + return 1; + } + } + } + return 0; +} + -- cgit v1.2.3