From c137d2ad74b9b46c93411ce7fcae6d7041777d07 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 6 Sep 2008 18:32:11 +0000 Subject: Move doom-specific files to a separate directory. Subversion-branch: /branches/raven-branch Subversion-revision: 1201 --- src/g_game.h | 84 ------------------------------------------------------------ 1 file changed, 84 deletions(-) delete mode 100644 src/g_game.h (limited to 'src/g_game.h') diff --git a/src/g_game.h b/src/g_game.h deleted file mode 100644 index 65fb06b0..00000000 --- a/src/g_game.h +++ /dev/null @@ -1,84 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// DESCRIPTION: -// Duh. -// -//----------------------------------------------------------------------------- - - -#ifndef __G_GAME__ -#define __G_GAME__ - -#include "doomdef.h" -#include "d_event.h" -#include "d_ticcmd.h" - - -// -// GAME -// -void G_DeathMatchSpawnPlayer (int playernum); - -void G_InitNew (skill_t skill, int episode, int map); - -// Can be called by the startup code or M_Responder. -// A normal game starts at map 1, -// but a warp test can start elsewhere -void G_DeferedInitNew (skill_t skill, int episode, int map); - -void G_DeferedPlayDemo (char* demo); - -// Can be called by the startup code or M_Responder, -// calls P_SetupLevel or W_EnterWorld. -void G_LoadGame (char* name); - -void G_DoLoadGame (void); - -// Called by M_Responder. -void G_SaveGame (int slot, char* description); - -// Only called by startup code. -void G_RecordDemo (char* name); - -void G_BeginRecording (void); - -void G_PlayDemo (char* name); -void G_TimeDemo (char* name); -boolean G_CheckDemoStatus (void); - -void G_ExitLevel (void); -void G_SecretExitLevel (void); - -void G_WorldDone (void); - -// Read current data from inputs and build a player movement command. - -void G_BuildTiccmd (ticcmd_t *cmd); - -void G_Ticker (void); -boolean G_Responder (event_t* ev); - -void G_ScreenShot (void); - -void G_DrawMouseSpeedBox(void); - -#endif -- cgit v1.2.3