From a1b99817a728a15635f6fd93f147bd6f99c6d9ec Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 14 Oct 2011 19:01:22 +0000 Subject: Fix player exit message in Hexen, and add note to player exit code in Heretic. Subversion-branch: /branches/v2-branch Subversion-revision: 2425 --- src/heretic/d_net.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/heretic/d_net.c') diff --git a/src/heretic/d_net.c b/src/heretic/d_net.c index 3656f928..73e9d996 100644 --- a/src/heretic/d_net.c +++ b/src/heretic/d_net.c @@ -55,13 +55,13 @@ static void PlayerQuitGame(player_t *player) player_num = player - players; - // Do this the same way as Vanilla Doom does, to allow dehacked - // replacements of this message - - strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg)); - exitmsg[sizeof(exitmsg) - 1] = '\0'; + // Note: + // The Heretic source code does this, which doesn't actually work. + // As a result, the exit message is never seen. + strcpy(exitmsg, "PLAYER 1 LEFT THE GAME"); exitmsg[7] += player_num; + players[consoleplayer].message = exitmsg; playeringame[player_num] = false; players[consoleplayer].message = exitmsg; -- cgit v1.2.3