From 6a92bc54be4081c8821ca110947133b5f1f8516b Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 7 Feb 2010 03:04:29 +0000 Subject: Initial code for HHE patch support. Subversion-branch: /branches/raven-branch Subversion-revision: 1858 --- src/heretic/deh_weapon.c | 130 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 src/heretic/deh_weapon.c (limited to 'src/heretic/deh_weapon.c') diff --git a/src/heretic/deh_weapon.c b/src/heretic/deh_weapon.c new file mode 100644 index 00000000..1daae766 --- /dev/null +++ b/src/heretic/deh_weapon.c @@ -0,0 +1,130 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +// +// Parses "Weapon" sections in dehacked files +// +//----------------------------------------------------------------------------- + +#include +#include +#include + +#include "doomtype.h" + +#include "doomdef.h" + +#include "deh_defs.h" +#include "deh_main.h" +#include "deh_mapping.h" +#include "deh_htic.h" + +DEH_BEGIN_MAPPING(weapon_mapping, weaponinfo_t) + DEH_MAPPING("Ammo type", ammo) + DEH_MAPPING("Deselect frame", upstate) + DEH_MAPPING("Select frame", downstate) + DEH_MAPPING("Bobbing frame", readystate) + DEH_MAPPING("Shooting frame", atkstate) + DEH_MAPPING("Firing frame", holdatkstate) + DEH_MAPPING("Unknown frame", flashstate) +DEH_END_MAPPING + +static void *DEH_WeaponStart(deh_context_t *context, char *line) +{ + int weapon_number = 0; + + if (sscanf(line, "Weapon %i", &weapon_number) != 1) + { + DEH_Warning(context, "Parse error on section start"); + return NULL; + } + + if (weapon_number < 0 || weapon_number >= NUMWEAPONS * 2) + { + DEH_Warning(context, "Invalid weapon number: %i", weapon_number); + return NULL; + } + + // Because of the tome of power, we have two levels of weapons: + + if (weapon_number < NUMWEAPONS) + { + return &wpnlev1info[weapon_number]; + } + else + { + return &wpnlev2info[weapon_number - NUMWEAPONS]; + } +} + +static void DEH_WeaponParseLine(deh_context_t *context, char *line, void *tag) +{ + char *variable_name, *value; + weaponinfo_t *weapon; + int ivalue; + + if (tag == NULL) + return; + + weapon = (weaponinfo_t *) tag; + + if (!DEH_ParseAssignment(line, &variable_name, &value)) + { + // Failed to parse + + DEH_Warning(context, "Failed to parse assignment"); + return; + } + + ivalue = atoi(value); + + // If this is a frame field, we need to map from Heretic 1.0 frame + // numbers to Heretic 1.3 frame numbers. + + if (strstr(variable_name, "frame") != NULL) + { + ivalue = DEH_MapHereticFrameNumber(ivalue); + } + + DEH_SetMapping(context, &weapon_mapping, weapon, variable_name, ivalue); +} + +static void DEH_WeaponMD5Sum(md5_context_t *context) +{ + int i; + + for (i=0; i