From c7ddc423f67236a99956960cf9fe89abf077839b Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 5 Sep 2008 00:02:14 +0000 Subject: Reformat (beautify) Raven sources and add GPL headers. Subversion-branch: /branches/raven-branch Subversion-revision: 1197 --- src/heretic/i_sound.h | 68 ++++++++++++++++++++++++++++++++++----------------- 1 file changed, 45 insertions(+), 23 deletions(-) (limited to 'src/heretic/i_sound.h') diff --git a/src/heretic/i_sound.h b/src/heretic/i_sound.h index 735bc12a..efe3dadf 100644 --- a/src/heretic/i_sound.h +++ b/src/heretic/i_sound.h @@ -1,23 +1,45 @@ -#ifndef __SOUND__ -#define __SOUND__ - -#define SND_TICRATE 140 // tic rate for updating sound -#define SND_MAXSONGS 40 // max number of songs in game -#define SND_SAMPLERATE 11025 // sample rate of sound effects - -typedef enum -{ - snd_none, - snd_PC, - snd_Adlib, - snd_SB, - snd_PAS, - snd_GUS, - snd_MPU, - snd_MPU2, - snd_MPU3, - snd_AWE, - NUM_SCARDS -} cardenum_t; - -#endif +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- +#ifndef __SOUND__ +#define __SOUND__ + +#define SND_TICRATE 140 // tic rate for updating sound +#define SND_MAXSONGS 40 // max number of songs in game +#define SND_SAMPLERATE 11025 // sample rate of sound effects + +typedef enum +{ + snd_none, + snd_PC, + snd_Adlib, + snd_SB, + snd_PAS, + snd_GUS, + snd_MPU, + snd_MPU2, + snd_MPU3, + snd_AWE, + NUM_SCARDS +} cardenum_t; + +#endif -- cgit v1.2.3