From bf5e84859e2aca7f543f88a4a93bb971332aa989 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Wed, 1 Oct 2008 17:31:28 +0000 Subject: Merge Hexen fixed_t and angle definitions to common code, plus byte swapping macros, bounding box checking, read/write file, screenshot and command line argument code. Update Heretic code to use ANG1_X rather than the new (correct) ANG1 definition. Subversion-branch: /branches/raven-branch Subversion-revision: 1311 --- src/heretic/p_pspr.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/heretic/p_pspr.c') diff --git a/src/heretic/p_pspr.c b/src/heretic/p_pspr.c index dc0b81ea..d3261093 100644 --- a/src/heretic/p_pspr.c +++ b/src/heretic/p_pspr.c @@ -1465,7 +1465,7 @@ void A_FireSkullRodPL2(player_t * player, pspdef_t * psp) void A_SkullRodPL2Seek(mobj_t * actor) { - P_SeekerMissile(actor, ANG1 * 10, ANG1 * 30); + P_SeekerMissile(actor, ANG1_X * 10, ANG1_X * 30); } //---------------------------------------------------------------------------- @@ -1634,7 +1634,7 @@ void A_PhoenixPuff(mobj_t * actor) mobj_t *puff; angle_t angle; - P_SeekerMissile(actor, ANG1 * 5, ANG1 * 10); + P_SeekerMissile(actor, ANG1_X * 5, ANG1_X * 10); puff = P_SpawnMobj(actor->x, actor->y, actor->z, MT_PHOENIXPUFF); angle = actor->angle + ANG90; angle >>= ANGLETOFINESHIFT; -- cgit v1.2.3