From 66205bbff120062dea6bb519e6ec2461c3c85901 Mon Sep 17 00:00:00 2001 From: derek57 Date: Mon, 22 Dec 2014 17:29:44 +0100 Subject: even more endianness fixes by myself (Ronald Lasmanowicz) I figured this out while porting Chocolate to the Nintendo Wii and also had to change these lines of code.--- src/heretic/in_lude.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/heretic') diff --git a/src/heretic/in_lude.c b/src/heretic/in_lude.c index 2314a52b..e6fc1b13 100644 --- a/src/heretic/in_lude.c +++ b/src/heretic/in_lude.c @@ -1004,14 +1004,14 @@ void IN_DrawNumber(int val, int x, int y, int digits) if (digits == 4) { patch = FontBNumbers[val / 1000]; - V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12, y, patch); + V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2 - 12, y, patch); } if (digits > 2) { if (realdigits > 2) { patch = FontBNumbers[val / 100]; - V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); + V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch); } xpos += 12; } @@ -1021,7 +1021,7 @@ void IN_DrawNumber(int val, int x, int y, int digits) if (val > 9) { patch = FontBNumbers[val / 10]; - V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); + V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch); } else if (digits == 2 || oldval > 99) { @@ -1031,11 +1031,11 @@ void IN_DrawNumber(int val, int x, int y, int digits) } val = val % 10; patch = FontBNumbers[val]; - V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); + V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2, y, patch); if (neg) { patch = FontBNegative; - V_DrawShadowedPatch(xpos + 6 - patch->width / 2 - 12 * (realdigits), + V_DrawShadowedPatch(xpos + 6 - SHORT(patch->width) / 2 - 12 * (realdigits), y, patch); } } @@ -1061,7 +1061,7 @@ void IN_DrTextB(char *text, int x, int y) { p = W_CacheLumpNum(FontBLump + c - 33, PU_CACHE); V_DrawShadowedPatch(x, y, p); - x += p->width - 1; + x += SHORT(p->width) - 1; } } } -- cgit v1.2.3