From 6cf2d4cc8cfec2037ac55535ef69fe5b7bb39cb8 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sat, 12 Oct 2013 03:22:10 +0000 Subject: Tweak mouse grab behavior: don't arbitrarily warp the mouse at game startup. Subversion-branch: /branches/v2-branch Subversion-revision: 2699 --- src/heretic/d_main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/heretic') diff --git a/src/heretic/d_main.c b/src/heretic/d_main.c index 5d9def79..d43c4994 100644 --- a/src/heretic/d_main.c +++ b/src/heretic/d_main.c @@ -226,14 +226,14 @@ void D_Display(void) boolean D_GrabMouseCallback(void) { - // when menu is active or game is paused, release the mouse - + // when menu is active or game is paused, release the mouse + if (MenuActive || paused) return false; // only grab mouse when playing levels (but not demos) - return (gamestate == GS_LEVEL) && !demoplayback; + return (gamestate == GS_LEVEL) && !demoplayback && !advancedemo; } //--------------------------------------------------------------------------- @@ -251,8 +251,8 @@ void D_DoomLoop(void) debugfile = fopen(filename, "w"); } I_GraphicsCheckCommandLine(); - I_InitGraphics(); I_SetGrabMouseCallback(D_GrabMouseCallback); + I_InitGraphics(); main_loop_started = true; -- cgit v1.2.3