From a1b99817a728a15635f6fd93f147bd6f99c6d9ec Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 14 Oct 2011 19:01:22 +0000 Subject: Fix player exit message in Hexen, and add note to player exit code in Heretic. Subversion-branch: /branches/v2-branch Subversion-revision: 2425 --- src/hexen/d_net.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'src/hexen/d_net.c') diff --git a/src/hexen/d_net.c b/src/hexen/d_net.c index 21499881..73b517a9 100644 --- a/src/hexen/d_net.c +++ b/src/hexen/d_net.c @@ -34,6 +34,8 @@ #include "i_timer.h" #include "i_video.h" #include "h2def.h" +#include "p_local.h" +#include "s_sound.h" #include "deh_main.h" @@ -57,16 +59,10 @@ static void PlayerQuitGame(player_t *player) player_num = player - players; - /* TODO - // Do this the same way as Vanilla Doom does, to allow dehacked - // replacements of this message - - strncpy(exitmsg, DEH_String("Player 1 left the game"), sizeof(exitmsg)); - exitmsg[sizeof(exitmsg) - 1] = '\0'; - + strcpy(exitmsg, "PLAYER 1 LEFT THE GAME"); exitmsg[7] += player_num; - players[consoleplayer].message = exitmsg; -*/ + P_SetMessage(&players[consoleplayer], exitmsg, true); + S_StartSound(NULL, SFX_CHAT); playeringame[player_num] = false; -- cgit v1.2.3