From 1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 20 Feb 2015 00:03:15 -0500 Subject: Fix game code that makes false boolean assumptions. Various bits of code assume that booleans are represented as 32-bit ints and that they can be assigned to from 32-bit values. This isn't true on all systems; fix code that does this to convert to boolean values properly. This is more progress towards fixing #509. --- src/hexen/p_maputl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/hexen/p_maputl.c') diff --git a/src/hexen/p_maputl.c b/src/hexen/p_maputl.c index a48ea8fa..dcc7d5d2 100644 --- a/src/hexen/p_maputl.c +++ b/src/hexen/p_maputl.c @@ -699,7 +699,7 @@ boolean P_PathTraverse(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, int mapx, mapy, mapxstep, mapystep; int count; - earlyout = flags & PT_EARLYOUT; + earlyout = (flags & PT_EARLYOUT) != 0; validcount++; intercept_p = intercepts; -- cgit v1.2.3