From 1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 20 Feb 2015 00:03:15 -0500 Subject: Fix game code that makes false boolean assumptions. Various bits of code assume that booleans are represented as 32-bit ints and that they can be assigned to from 32-bit values. This isn't true on all systems; fix code that does this to convert to boolean values properly. This is more progress towards fixing #509. --- src/hexen/p_spec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/hexen/p_spec.c') diff --git a/src/hexen/p_spec.c b/src/hexen/p_spec.c index e2069fb9..d36d3e86 100644 --- a/src/hexen/p_spec.c +++ b/src/hexen/p_spec.c @@ -864,7 +864,7 @@ boolean P_ActivateLine(line_t * line, mobj_t * mo, int side, if (line->flags & ML_SECRET) return false; // never open secret doors } - repeat = line->flags & ML_REPEAT_SPECIAL; + repeat = (line->flags & ML_REPEAT_SPECIAL) != 0; buttonSuccess = false; // Construct args[] array to contain the arguments from the line, as we -- cgit v1.2.3