From c7ddc423f67236a99956960cf9fe89abf077839b Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 5 Sep 2008 00:02:14 +0000 Subject: Reformat (beautify) Raven sources and add GPL headers. Subversion-branch: /branches/raven-branch Subversion-revision: 1197 --- src/hexen/sb_bar.c | 3289 ++++++++++++++++++++++++++-------------------------- 1 file changed, 1644 insertions(+), 1645 deletions(-) (limited to 'src/hexen/sb_bar.c') diff --git a/src/hexen/sb_bar.c b/src/hexen/sb_bar.c index 7ffe3442..6245c357 100644 --- a/src/hexen/sb_bar.c +++ b/src/hexen/sb_bar.c @@ -1,14 +1,26 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- -//************************************************************************** -//** -//** sb_bar.c : Heretic 2 : Raven Software, Corp. -//** -//** $RCSfile: sb_bar.c,v $ -//** $Revision: 1.94 $ -//** $Date: 95/12/31 21:10:08 $ -//** $Author: bgokey $ -//** -//************************************************************************** // HEADER FILES ------------------------------------------------------------ @@ -17,7 +29,7 @@ #include "soundst.h" #ifdef __WATCOMC__ -#include "i_sound.h" // For CD stuff +#include "i_sound.h" // For CD stuff #endif // MACROS ------------------------------------------------------------------ @@ -36,11 +48,11 @@ typedef struct Cheat_s { - void (*func)(player_t *player, struct Cheat_s *cheat); - byte *sequence; - byte *pos; - int args[2]; - int currentArg; + void (*func) (player_t * player, struct Cheat_s * cheat); + byte *sequence; + byte *pos; + int args[2]; + int currentArg; } Cheat_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- @@ -63,35 +75,35 @@ static void DrawWeaponPieces(void); static void DrawFullScreenStuff(void); static void DrawAnimatedIcons(void); static boolean HandleCheats(byte key); -static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat); -static void CheatGodFunc(player_t *player, Cheat_t *cheat); -static void CheatNoClipFunc(player_t *player, Cheat_t *cheat); -static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat); -static void CheatHealthFunc(player_t *player, Cheat_t *cheat); -static void CheatKeysFunc(player_t *player, Cheat_t *cheat); -static void CheatSoundFunc(player_t *player, Cheat_t *cheat); -static void CheatTickerFunc(player_t *player, Cheat_t *cheat); -static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat); -static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat); -static void CheatWarpFunc(player_t *player, Cheat_t *cheat); -static void CheatPigFunc(player_t *player, Cheat_t *cheat); -static void CheatMassacreFunc(player_t *player, Cheat_t *cheat); -static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat); -static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat); -static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat); -static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat); -static void CheatClassFunc1(player_t *player, Cheat_t *cheat); -static void CheatClassFunc2(player_t *player, Cheat_t *cheat); -static void CheatInitFunc(player_t *player, Cheat_t *cheat); -static void CheatInitFunc(player_t *player, Cheat_t *cheat); -static void CheatVersionFunc(player_t *player, Cheat_t *cheat); -static void CheatDebugFunc(player_t *player, Cheat_t *cheat); -static void CheatScriptFunc1(player_t *player, Cheat_t *cheat); -static void CheatScriptFunc2(player_t *player, Cheat_t *cheat); -static void CheatScriptFunc3(player_t *player, Cheat_t *cheat); -static void CheatRevealFunc(player_t *player, Cheat_t *cheat); -static void CheatTrackFunc1(player_t *player, Cheat_t *cheat); -static void CheatTrackFunc2(player_t *player, Cheat_t *cheat); +static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat); +static void CheatGodFunc(player_t * player, Cheat_t * cheat); +static void CheatNoClipFunc(player_t * player, Cheat_t * cheat); +static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat); +static void CheatHealthFunc(player_t * player, Cheat_t * cheat); +static void CheatKeysFunc(player_t * player, Cheat_t * cheat); +static void CheatSoundFunc(player_t * player, Cheat_t * cheat); +static void CheatTickerFunc(player_t * player, Cheat_t * cheat); +static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat); +static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat); +static void CheatWarpFunc(player_t * player, Cheat_t * cheat); +static void CheatPigFunc(player_t * player, Cheat_t * cheat); +static void CheatMassacreFunc(player_t * player, Cheat_t * cheat); +static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat); +static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat); +static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat); +static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat); +static void CheatClassFunc1(player_t * player, Cheat_t * cheat); +static void CheatClassFunc2(player_t * player, Cheat_t * cheat); +static void CheatInitFunc(player_t * player, Cheat_t * cheat); +static void CheatInitFunc(player_t * player, Cheat_t * cheat); +static void CheatVersionFunc(player_t * player, Cheat_t * cheat); +static void CheatDebugFunc(player_t * player, Cheat_t * cheat); +static void CheatScriptFunc1(player_t * player, Cheat_t * cheat); +static void CheatScriptFunc2(player_t * player, Cheat_t * cheat); +static void CheatScriptFunc3(player_t * player, Cheat_t * cheat); +static void CheatRevealFunc(player_t * player, Cheat_t * cheat); +static void CheatTrackFunc1(player_t * player, Cheat_t * cheat); +static void CheatTrackFunc2(player_t * player, Cheat_t * cheat); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- @@ -109,14 +121,14 @@ extern int oldTic; // PUBLIC DATA DECLARATIONS ------------------------------------------------ -boolean DebugSound; // Debug flag for displaying sound info +boolean DebugSound; // Debug flag for displaying sound info boolean inventory; int curpos; int inv_ptr; int ArtifactFlash; #ifndef __WATCOMC__ -boolean i_CDMusic; // in Watcom, defined in i_ibm +boolean i_CDMusic; // in Watcom, defined in i_ibm #endif // PRIVATE DATA DEFINITIONS ------------------------------------------------ @@ -169,363 +181,335 @@ static patch_t *PatchINVRTGEM1; static patch_t *PatchINVRTGEM2; // Toggle god mode -static byte CheatGodSeq[] = -{ - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('n'), - 0xff +static byte CheatGodSeq[] = { + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('n'), + 0xff }; // Toggle no clipping mode -static byte CheatNoClipSeq[] = -{ - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('p'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - 0xff +static byte CheatNoClipSeq[] = { + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('p'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + 0xff }; // Get all weapons and mana -static byte CheatWeaponsSeq[] = -{ - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('a'), - 0xff +static byte CheatWeaponsSeq[] = { + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('a'), + 0xff }; // Get full health -static byte CheatHealthSeq[] = -{ - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('l'), - CHEAT_ENCRYPT('u'), - CHEAT_ENCRYPT('b'), - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('d'), - 0xff +static byte CheatHealthSeq[] = { + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('l'), + CHEAT_ENCRYPT('u'), + CHEAT_ENCRYPT('b'), + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('d'), + 0xff }; // Get all keys -static byte CheatKeysSeq[] = -{ - CHEAT_ENCRYPT('l'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('h'), - 0xff, 0 +static byte CheatKeysSeq[] = { + CHEAT_ENCRYPT('l'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('h'), + 0xff, 0 }; // Toggle sound debug info -static byte CheatSoundSeq[] = -{ - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('e'), - 0xff +static byte CheatSoundSeq[] = { + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('e'), + 0xff }; // Toggle ticker -static byte CheatTickerSeq[] = -{ - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - 0xff, 0 +static byte CheatTickerSeq[] = { + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + 0xff, 0 }; // Get all artifacts -static byte CheatArtifactAllSeq[] = -{ - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('d'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('a'), - 0xff, 0 +static byte CheatArtifactAllSeq[] = { + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('d'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('a'), + 0xff, 0 }; // Get all puzzle pieces -static byte CheatPuzzleSeq[] = -{ - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('h'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('l'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('k'), - 0xff, 0 +static byte CheatPuzzleSeq[] = { + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('h'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('l'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('k'), + 0xff, 0 }; // Warp to new level -static byte CheatWarpSeq[] = -{ - CHEAT_ENCRYPT('v'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('t'), - 0, 0, 0xff, 0 +static byte CheatWarpSeq[] = { + CHEAT_ENCRYPT('v'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('t'), + 0, 0, 0xff, 0 }; // Become a pig -static byte CheatPigSeq[] = -{ - CHEAT_ENCRYPT('d'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('l'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('v'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('e'), - 0xff, 0 +static byte CheatPigSeq[] = { + CHEAT_ENCRYPT('d'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('l'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('v'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('e'), + 0xff, 0 }; // Kill all monsters -static byte CheatMassacreSeq[] = -{ - CHEAT_ENCRYPT('b'), - CHEAT_ENCRYPT('u'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('h'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - 0xff, 0 +static byte CheatMassacreSeq[] = { + CHEAT_ENCRYPT('b'), + CHEAT_ENCRYPT('u'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('h'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + 0xff, 0 }; -static byte CheatIDKFASeq[] = -{ - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('n'), - 0xff, 0 +static byte CheatIDKFASeq[] = { + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('n'), + 0xff, 0 }; -static byte CheatQuickenSeq1[] = -{ - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('k'), - 0xff, 0 +static byte CheatQuickenSeq1[] = { + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('k'), + 0xff, 0 }; -static byte CheatQuickenSeq2[] = -{ - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('k'), - 0xff, 0 +static byte CheatQuickenSeq2[] = { + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('k'), + 0xff, 0 }; -static byte CheatQuickenSeq3[] = -{ - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('k'), - 0xff, 0 +static byte CheatQuickenSeq3[] = { + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('k'), + 0xff, 0 }; // New class -static byte CheatClass1Seq[] = -{ - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('h'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('d'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('w'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - 0xff, 0 +static byte CheatClass1Seq[] = { + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('h'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('d'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('w'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + 0xff, 0 }; -static byte CheatClass2Seq[] = -{ - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('h'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('d'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('w'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('t'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - 0, 0xff, 0 +static byte CheatClass2Seq[] = { + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('h'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('d'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('w'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('t'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + 0, 0xff, 0 }; -static byte CheatInitSeq[] = -{ - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('i'), - CHEAT_ENCRYPT('t'), - 0xff, 0 +static byte CheatInitSeq[] = { + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('i'), + CHEAT_ENCRYPT('t'), + 0xff, 0 }; -static byte CheatVersionSeq[] = -{ - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('j'), - CHEAT_ENCRYPT('o'), - CHEAT_ENCRYPT('n'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('s'), - 0xff, 0 +static byte CheatVersionSeq[] = { + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('j'), + CHEAT_ENCRYPT('o'), + CHEAT_ENCRYPT('n'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('s'), + 0xff, 0 }; -static byte CheatDebugSeq[] = -{ - CHEAT_ENCRYPT('w'), - CHEAT_ENCRYPT('h'), - CHEAT_ENCRYPT('e'), - CHEAT_ENCRYPT('r'), - CHEAT_ENCRYPT('e'), - 0xff, 0 +static byte CheatDebugSeq[] = { + CHEAT_ENCRYPT('w'), + CHEAT_ENCRYPT('h'), + CHEAT_ENCRYPT('e'), + CHEAT_ENCRYPT('r'), + CHEAT_ENCRYPT('e'), + 0xff, 0 }; -static byte CheatScriptSeq1[] = -{ - CHEAT_ENCRYPT('p'), - CHEAT_ENCRYPT('u'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('e'), - 0xff, 0 +static byte CheatScriptSeq1[] = { + CHEAT_ENCRYPT('p'), + CHEAT_ENCRYPT('u'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('e'), + 0xff, 0 }; -static byte CheatScriptSeq2[] = -{ - CHEAT_ENCRYPT('p'), - CHEAT_ENCRYPT('u'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('e'), - 0, 0xff, 0 +static byte CheatScriptSeq2[] = { + CHEAT_ENCRYPT('p'), + CHEAT_ENCRYPT('u'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('e'), + 0, 0xff, 0 }; -static byte CheatScriptSeq3[] = -{ - CHEAT_ENCRYPT('p'), - CHEAT_ENCRYPT('u'), - CHEAT_ENCRYPT('k'), - CHEAT_ENCRYPT('e'), - 0, 0, 0xff, +static byte CheatScriptSeq3[] = { + CHEAT_ENCRYPT('p'), + CHEAT_ENCRYPT('u'), + CHEAT_ENCRYPT('k'), + CHEAT_ENCRYPT('e'), + 0, 0, 0xff, }; -static byte CheatRevealSeq[] = -{ - CHEAT_ENCRYPT('m'), - CHEAT_ENCRYPT('a'), - CHEAT_ENCRYPT('p'), - CHEAT_ENCRYPT('s'), - CHEAT_ENCRYPT('c'), - CHEAT_ENCRYPT('o'), - 0xff, 0 +static byte CheatRevealSeq[] = { + CHEAT_ENCRYPT('m'), + CHEAT_ENCRYPT('a'), + CHEAT_ENCRYPT('p'), + CHEAT_ENCRYPT('s'), + CHEAT_ENCRYPT('c'), + CHEAT_ENCRYPT('o'), + 0xff, 0 }; -static byte CheatTrackSeq1[] = -{ - CHEAT_ENCRYPT('`'), - 0xff, 0 +static byte CheatTrackSeq1[] = { + CHEAT_ENCRYPT('`'), + 0xff, 0 }; -static byte CheatTrackSeq2[] = -{ - CHEAT_ENCRYPT('`'), - 0, 0, 0xff, 0 +static byte CheatTrackSeq2[] = { + CHEAT_ENCRYPT('`'), + 0, 0, 0xff, 0 }; -static Cheat_t Cheats[] = -{ - { CheatTrackFunc1, CheatTrackSeq1, NULL, 0, 0, 0 }, - { CheatTrackFunc2, CheatTrackSeq2, NULL, 0, 0, 0 }, - { CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0 }, - { CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0 }, - { CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0 }, - { CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0 }, - { CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0 }, - { CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0 }, - { CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0 }, - { CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, 0, 0, 0 }, - { CheatPuzzleFunc, CheatPuzzleSeq, NULL, 0, 0, 0 }, - { CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0 }, - { CheatPigFunc, CheatPigSeq, NULL, 0, 0, 0 }, - { CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0 }, - { CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0 }, - { CheatQuickenFunc1, CheatQuickenSeq1, NULL, 0, 0, 0 }, - { CheatQuickenFunc2, CheatQuickenSeq2, NULL, 0, 0, 0 }, - { CheatQuickenFunc3, CheatQuickenSeq3, NULL, 0, 0, 0 }, - { CheatClassFunc1, CheatClass1Seq, NULL, 0, 0, 0 }, - { CheatClassFunc2, CheatClass2Seq, NULL, 0, 0, 0 }, - { CheatInitFunc, CheatInitSeq, NULL, 0, 0, 0 }, - { CheatVersionFunc, CheatVersionSeq, NULL, 0, 0, 0 }, - { CheatDebugFunc, CheatDebugSeq, NULL, 0, 0, 0 }, - { CheatScriptFunc1, CheatScriptSeq1, NULL, 0, 0, 0 }, - { CheatScriptFunc2, CheatScriptSeq2, NULL, 0, 0, 0 }, - { CheatScriptFunc3, CheatScriptSeq3, NULL, 0, 0, 0 }, - { CheatRevealFunc, CheatRevealSeq, NULL, 0, 0, 0 }, - { NULL, NULL, NULL, 0, 0, 0 } // Terminator +static Cheat_t Cheats[] = { + {CheatTrackFunc1, CheatTrackSeq1, NULL, 0, 0, 0}, + {CheatTrackFunc2, CheatTrackSeq2, NULL, 0, 0, 0}, + {CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0}, + {CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0}, + {CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0}, + {CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0}, + {CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0}, + {CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0}, + {CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0}, + {CheatArtifactAllFunc, CheatArtifactAllSeq, NULL, 0, 0, 0}, + {CheatPuzzleFunc, CheatPuzzleSeq, NULL, 0, 0, 0}, + {CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0}, + {CheatPigFunc, CheatPigSeq, NULL, 0, 0, 0}, + {CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0}, + {CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0}, + {CheatQuickenFunc1, CheatQuickenSeq1, NULL, 0, 0, 0}, + {CheatQuickenFunc2, CheatQuickenSeq2, NULL, 0, 0, 0}, + {CheatQuickenFunc3, CheatQuickenSeq3, NULL, 0, 0, 0}, + {CheatClassFunc1, CheatClass1Seq, NULL, 0, 0, 0}, + {CheatClassFunc2, CheatClass2Seq, NULL, 0, 0, 0}, + {CheatInitFunc, CheatInitSeq, NULL, 0, 0, 0}, + {CheatVersionFunc, CheatVersionSeq, NULL, 0, 0, 0}, + {CheatDebugFunc, CheatDebugSeq, NULL, 0, 0, 0}, + {CheatScriptFunc1, CheatScriptSeq1, NULL, 0, 0, 0}, + {CheatScriptFunc2, CheatScriptSeq2, NULL, 0, 0, 0}, + {CheatScriptFunc3, CheatScriptSeq3, NULL, 0, 0, 0}, + {CheatRevealFunc, CheatRevealSeq, NULL, 0, 0, 0}, + {NULL, NULL, NULL, 0, 0, 0} // Terminator }; // CODE -------------------------------------------------------------------- @@ -538,62 +522,62 @@ static Cheat_t Cheats[] = void SB_Init(void) { - int i; - int startLump; - - PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC); - PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC); - PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC); - PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC); - PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC); - PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC); - PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC); - PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC); - PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC); - PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC); - PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC); - PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC); - PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC); - PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC); - PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC); - PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC); - PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC); - PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC); - PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC); - PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC); - PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC); - PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC); - PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC); - -// PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC); - startLump = W_GetNumForName("IN0"); - for(i = 0; i < 10; i++) - { - PatchINumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC); - } - PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC); - FontBNumBase = W_GetNumForName("FONTB16"); - startLump = W_GetNumForName("SMALLIN0"); - for(i = 0; i < 10; i++) - { - PatchSmNumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC); - } - PlayPalette = W_GetNumForName("PLAYPAL"); - SpinFlylump = W_GetNumForName("SPFLY0"); - SpinMinotaurLump = W_GetNumForName("SPMINO0"); - SpinSpeedLump = W_GetNumForName("SPBOOT0"); - SpinDefenseLump = W_GetNumForName("SPSHLD0"); - - for(i = 0; i < 256; i++) - { - CheatLookup[i] = CHEAT_ENCRYPT(i); - } - - if(deathmatch) - { - PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC); - } - SB_SetClassData(); + int i; + int startLump; + + PatchH2BAR = W_CacheLumpName("H2BAR", PU_STATIC); + PatchH2TOP = W_CacheLumpName("H2TOP", PU_STATIC); + PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC); + PatchLFEDGE = W_CacheLumpName("LFEDGE", PU_STATIC); + PatchRTEDGE = W_CacheLumpName("RTEDGE", PU_STATIC); + PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC); + PatchKEYBAR = W_CacheLumpName("KEYBAR", PU_STATIC); + PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC); + PatchARTICLEAR = W_CacheLumpName("ARTICLS", PU_STATIC); + PatchARMCLEAR = W_CacheLumpName("ARMCLS", PU_STATIC); + PatchMANACLEAR = W_CacheLumpName("MANACLS", PU_STATIC); + PatchMANAVIAL1 = W_CacheLumpName("MANAVL1", PU_STATIC); + PatchMANAVIAL2 = W_CacheLumpName("MANAVL2", PU_STATIC); + PatchMANAVIALDIM1 = W_CacheLumpName("MANAVL1D", PU_STATIC); + PatchMANAVIALDIM2 = W_CacheLumpName("MANAVL2D", PU_STATIC); + PatchMANADIM1 = W_CacheLumpName("MANADIM1", PU_STATIC); + PatchMANADIM2 = W_CacheLumpName("MANADIM2", PU_STATIC); + PatchMANABRIGHT1 = W_CacheLumpName("MANABRT1", PU_STATIC); + PatchMANABRIGHT2 = W_CacheLumpName("MANABRT2", PU_STATIC); + PatchINVLFGEM1 = W_CacheLumpName("invgeml1", PU_STATIC); + PatchINVLFGEM2 = W_CacheLumpName("invgeml2", PU_STATIC); + PatchINVRTGEM1 = W_CacheLumpName("invgemr1", PU_STATIC); + PatchINVRTGEM2 = W_CacheLumpName("invgemr2", PU_STATIC); + +// PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC); + startLump = W_GetNumForName("IN0"); + for (i = 0; i < 10; i++) + { + PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC); + } + PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC); + FontBNumBase = W_GetNumForName("FONTB16"); + startLump = W_GetNumForName("SMALLIN0"); + for (i = 0; i < 10; i++) + { + PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC); + } + PlayPalette = W_GetNumForName("PLAYPAL"); + SpinFlylump = W_GetNumForName("SPFLY0"); + SpinMinotaurLump = W_GetNumForName("SPMINO0"); + SpinSpeedLump = W_GetNumForName("SPBOOT0"); + SpinDefenseLump = W_GetNumForName("SPSHLD0"); + + for (i = 0; i < 256; i++) + { + CheatLookup[i] = CHEAT_ENCRYPT(i); + } + + if (deathmatch) + { + PatchKILLS = W_CacheLumpName("KILLS", PU_STATIC); + } + SB_SetClassData(); } //========================================================================== @@ -604,33 +588,33 @@ void SB_Init(void) void SB_SetClassData(void) { - int class; - - class = PlayerClass[consoleplayer]; // original player class (not pig) - PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0") - +class, PU_STATIC); - PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0") - +class, PU_STATIC); - PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1") - +class, PU_STATIC); - PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2") - +class, PU_STATIC); - PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3") - +class, PU_STATIC); - PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain") - +class, PU_STATIC); - if(!netgame) - { // single player game uses red life gem (the second gem) - PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") - +MAXPLAYERS*class+1, PU_STATIC); - } - else - { - PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") - +MAXPLAYERS*class+consoleplayer, PU_STATIC); - } - SB_state = -1; - UpdateState |= I_FULLSCRN; + int class; + + class = PlayerClass[consoleplayer]; // original player class (not pig) + PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0") + + class, PU_STATIC); + PatchWEAPONFULL = W_CacheLumpNum(W_GetNumForName("wpfull0") + + class, PU_STATIC); + PatchPIECE1 = W_CacheLumpNum(W_GetNumForName("wpiecef1") + + class, PU_STATIC); + PatchPIECE2 = W_CacheLumpNum(W_GetNumForName("wpiecef2") + + class, PU_STATIC); + PatchPIECE3 = W_CacheLumpNum(W_GetNumForName("wpiecef3") + + class, PU_STATIC); + PatchCHAIN = W_CacheLumpNum(W_GetNumForName("chain") + class, PU_STATIC); + if (!netgame) + { // single player game uses red life gem (the second gem) + PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") + + MAXPLAYERS * class + 1, PU_STATIC); + } + else + { + PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") + + MAXPLAYERS * class + consoleplayer, + PU_STATIC); + } + SB_state = -1; + UpdateState |= I_FULLSCRN; } //========================================================================== @@ -641,40 +625,40 @@ void SB_SetClassData(void) void SB_Ticker(void) { - int delta; - int curHealth; - - curHealth = players[consoleplayer].mo->health; - if(curHealth < 0) - { - curHealth = 0; - } - if(curHealth < HealthMarker) - { - delta = (HealthMarker-curHealth)>>2; - if(delta < 1) - { - delta = 1; - } - else if(delta > 6) - { - delta = 6; - } - HealthMarker -= delta; - } - else if(curHealth > HealthMarker) - { - delta = (curHealth-HealthMarker)>>2; - if(delta < 1) - { - delta = 1; - } - else if(delta > 6) - { - delta = 6; - } - HealthMarker += delta; - } + int delta; + int curHealth; + + curHealth = players[consoleplayer].mo->health; + if (curHealth < 0) + { + curHealth = 0; + } + if (curHealth < HealthMarker) + { + delta = (HealthMarker - curHealth) >> 2; + if (delta < 1) + { + delta = 1; + } + else if (delta > 6) + { + delta = 6; + } + HealthMarker -= delta; + } + else if (curHealth > HealthMarker) + { + delta = (curHealth - HealthMarker) >> 2; + if (delta < 1) + { + delta = 1; + } + else if (delta > 6) + { + delta = 6; + } + HealthMarker += delta; + } } //========================================================================== @@ -687,46 +671,46 @@ void SB_Ticker(void) static void DrINumber(signed int val, int x, int y) { - patch_t *patch; - int oldval; - - oldval = val; - if(val < 0) - { - val = -val; - if(val > 99) - { - val = 99; - } - if(val > 9) - { - patch = PatchINumbers[val/10]; - V_DrawPatch(x+8, y, patch); - V_DrawPatch(x, y, PatchNEGATIVE); - } - else - { - V_DrawPatch(x+8, y, PatchNEGATIVE); - } - val = val%10; - patch = PatchINumbers[val]; - V_DrawPatch(x+16, y, patch); - return; - } - if(val > 99) - { - patch = PatchINumbers[val/100]; - V_DrawPatch(x, y, patch); - } - val = val%100; - if(val > 9 || oldval > 99) - { - patch = PatchINumbers[val/10]; - V_DrawPatch(x+8, y, patch); - } - val = val%10; - patch = PatchINumbers[val]; - V_DrawPatch(x+16, y, patch); + patch_t *patch; + int oldval; + + oldval = val; + if (val < 0) + { + val = -val; + if (val > 99) + { + val = 99; + } + if (val > 9) + { + patch = PatchINumbers[val / 10]; + V_DrawPatch(x + 8, y, patch); + V_DrawPatch(x, y, PatchNEGATIVE); + } + else + { + V_DrawPatch(x + 8, y, PatchNEGATIVE); + } + val = val % 10; + patch = PatchINumbers[val]; + V_DrawPatch(x + 16, y, patch); + return; + } + if (val > 99) + { + patch = PatchINumbers[val / 100]; + V_DrawPatch(x, y, patch); + } + val = val % 100; + if (val > 9 || oldval > 99) + { + patch = PatchINumbers[val / 10]; + V_DrawPatch(x + 8, y, patch); + } + val = val % 10; + patch = PatchINumbers[val]; + V_DrawPatch(x + 16, y, patch); } //========================================================================== @@ -739,28 +723,30 @@ static void DrINumber(signed int val, int x, int y) static void DrRedINumber(signed int val, int x, int y) { - patch_t *patch; - int oldval; - - oldval = val; - if(val < 0) - { - val = 0; - } - if(val > 99) - { - patch = W_CacheLumpNum(W_GetNumForName("inred0")+val/100, PU_CACHE); - V_DrawPatch(x, y, patch); - } - val = val%100; - if(val > 9 || oldval > 99) - { - patch = W_CacheLumpNum(W_GetNumForName("inred0")+val/10, PU_CACHE); - V_DrawPatch(x+8, y, patch); - } - val = val%10; - patch = W_CacheLumpNum(W_GetNumForName("inred0")+val, PU_CACHE); - V_DrawPatch(x+16, y, patch); + patch_t *patch; + int oldval; + + oldval = val; + if (val < 0) + { + val = 0; + } + if (val > 99) + { + patch = + W_CacheLumpNum(W_GetNumForName("inred0") + val / 100, PU_CACHE); + V_DrawPatch(x, y, patch); + } + val = val % 100; + if (val > 9 || oldval > 99) + { + patch = + W_CacheLumpNum(W_GetNumForName("inred0") + val / 10, PU_CACHE); + V_DrawPatch(x + 8, y, patch); + } + val = val % 10; + patch = W_CacheLumpNum(W_GetNumForName("inred0") + val, PU_CACHE); + V_DrawPatch(x + 16, y, patch); } //========================================================================== @@ -773,32 +759,32 @@ static void DrRedINumber(signed int val, int x, int y) static void DrBNumber(signed int val, int x, int y) { - patch_t *patch; - int xpos; - int oldval; - - oldval = val; - xpos = x; - if(val < 0) - { - val = 0; - } - if(val > 99) - { - patch = W_CacheLumpNum(FontBNumBase+val/100, PU_CACHE); - V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch); - } - val = val%100; - xpos += 12; - if(val > 9 || oldval > 99) - { - patch = W_CacheLumpNum(FontBNumBase+val/10, PU_CACHE); - V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch); - } - val = val%10; - xpos += 12; - patch = W_CacheLumpNum(FontBNumBase+val, PU_CACHE); - V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch); + patch_t *patch; + int xpos; + int oldval; + + oldval = val; + xpos = x; + if (val < 0) + { + val = 0; + } + if (val > 99) + { + patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE); + V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); + } + val = val % 100; + xpos += 12; + if (val > 9 || oldval > 99) + { + patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE); + V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); + } + val = val % 10; + xpos += 12; + patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE); + V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch); } //========================================================================== @@ -811,31 +797,31 @@ static void DrBNumber(signed int val, int x, int y) static void DrSmallNumber(int val, int x, int y) { - patch_t *patch; - - if(val <= 0) - { - return; - } - if(val > 999) - { - val %= 1000; - } - if(val > 99) - { - patch = PatchSmNumbers[val/100]; - V_DrawPatch(x, y, patch); - patch = PatchSmNumbers[(val%100)/10]; - V_DrawPatch(x+4, y, patch); - } - else if(val > 9) - { - patch = PatchSmNumbers[val/10]; - V_DrawPatch(x+4, y, patch); - } - val %= 10; - patch = PatchSmNumbers[val]; - V_DrawPatch(x+8, y, patch); + patch_t *patch; + + if (val <= 0) + { + return; + } + if (val > 999) + { + val %= 1000; + } + if (val > 99) + { + patch = PatchSmNumbers[val / 100]; + V_DrawPatch(x, y, patch); + patch = PatchSmNumbers[(val % 100) / 10]; + V_DrawPatch(x + 4, y, patch); + } + else if (val > 9) + { + patch = PatchSmNumbers[val / 10]; + V_DrawPatch(x + 4, y, patch); + } + val %= 10; + patch = PatchSmNumbers[val]; + V_DrawPatch(x + 8, y, patch); } /* @@ -887,59 +873,59 @@ static void ShadeChain(void) static void DrawSoundInfo(void) { - int i; - SoundInfo_t s; - ChanInfo_t *c; - char text[32]; - int x; - int y; - int xPos[7] = {1, 75, 112, 156, 200, 230, 260}; - - if(leveltime&16) - { - MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); - } - S_GetChannelInfo(&s); - if(s.channelCount == 0) - { - return; - } - x = 0; - MN_DrTextA("NAME", xPos[x++], 30); - MN_DrTextA("MO.T", xPos[x++], 30); - MN_DrTextA("MO.X", xPos[x++], 30); - MN_DrTextA("MO.Y", xPos[x++], 30); - MN_DrTextA("ID", xPos[x++], 30); - MN_DrTextA("PRI", xPos[x++], 30); - MN_DrTextA("DIST", xPos[x++], 30); - for(i = 0; i < s.channelCount; i++) - { - c = &s.chan[i]; - x = 0; - y = 40+i*10; - if(c->mo == NULL) - { // Channel is unused - MN_DrTextA("------", xPos[0], y); - continue; - } - sprintf(text, "%s", c->name); - M_ForceUppercase(text); - MN_DrTextA(text, xPos[x++], y); - sprintf(text, "%d", c->mo->type); - MN_DrTextA(text, xPos[x++], y); - sprintf(text, "%d", c->mo->x>>FRACBITS); - MN_DrTextA(text, xPos[x++], y); - sprintf(text, "%d", c->mo->y>>FRACBITS); - MN_DrTextA(text, xPos[x++], y); - sprintf(text, "%d", c->id); - MN_DrTextA(text, xPos[x++], y); - sprintf(text, "%d", c->priority); - MN_DrTextA(text, xPos[x++], y); - sprintf(text, "%d", c->distance); - MN_DrTextA(text, xPos[x++], y); - } - UpdateState |= I_FULLSCRN; - BorderNeedRefresh = true; + int i; + SoundInfo_t s; + ChanInfo_t *c; + char text[32]; + int x; + int y; + int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 }; + + if (leveltime & 16) + { + MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20); + } + S_GetChannelInfo(&s); + if (s.channelCount == 0) + { + return; + } + x = 0; + MN_DrTextA("NAME", xPos[x++], 30); + MN_DrTextA("MO.T", xPos[x++], 30); + MN_DrTextA("MO.X", xPos[x++], 30); + MN_DrTextA("MO.Y", xPos[x++], 30); + MN_DrTextA("ID", xPos[x++], 30); + MN_DrTextA("PRI", xPos[x++], 30); + MN_DrTextA("DIST", xPos[x++], 30); + for (i = 0; i < s.channelCount; i++) + { + c = &s.chan[i]; + x = 0; + y = 40 + i * 10; + if (c->mo == NULL) + { // Channel is unused + MN_DrTextA("------", xPos[0], y); + continue; + } + sprintf(text, "%s", c->name); + M_ForceUppercase(text); + MN_DrTextA(text, xPos[x++], y); + sprintf(text, "%d", c->mo->type); + MN_DrTextA(text, xPos[x++], y); + sprintf(text, "%d", c->mo->x >> FRACBITS); + MN_DrTextA(text, xPos[x++], y); + sprintf(text, "%d", c->mo->y >> FRACBITS); + MN_DrTextA(text, xPos[x++], y); + sprintf(text, "%d", c->id); + MN_DrTextA(text, xPos[x++], y); + sprintf(text, "%d", c->priority); + MN_DrTextA(text, xPos[x++], y); + sprintf(text, "%d", c->distance); + MN_DrTextA(text, xPos[x++], y); + } + UpdateState |= I_FULLSCRN; + BorderNeedRefresh = true; } //========================================================================== @@ -948,41 +934,40 @@ static void DrawSoundInfo(void) // //========================================================================== -char patcharti[][10] = -{ - { "ARTIBOX" }, // none - { "ARTIINVU" }, // invulnerability - { "ARTIPTN2" }, // health - { "ARTISPHL" }, // superhealth - { "ARTIHRAD" }, // healing radius - { "ARTISUMN" }, // summon maulator - { "ARTITRCH" }, // torch - { "ARTIPORK" }, // egg - { "ARTISOAR" }, // fly - { "ARTIBLST" }, // blast radius - { "ARTIPSBG" }, // poison bag - { "ARTITELO" }, // teleport other - { "ARTISPED" }, // speed - { "ARTIBMAN" }, // boost mana - { "ARTIBRAC" }, // boost armor - { "ARTIATLP" }, // teleport - { "ARTISKLL" }, // arti_puzzskull - { "ARTIBGEM" }, // arti_puzzgembig - { "ARTIGEMR" }, // arti_puzzgemred - { "ARTIGEMG" }, // arti_puzzgemgreen1 - { "ARTIGMG2" }, // arti_puzzgemgreen2 - { "ARTIGEMB" }, // arti_puzzgemblue1 - { "ARTIGMB2" }, // arti_puzzgemblue2 - { "ARTIBOK1" }, // arti_puzzbook1 - { "ARTIBOK2" }, // arti_puzzbook2 - { "ARTISKL2" }, // arti_puzzskull2 - { "ARTIFWEP" }, // arti_puzzfweapon - { "ARTICWEP" }, // arti_puzzcweapon - { "ARTIMWEP" }, // arti_puzzmweapon - { "ARTIGEAR" }, // arti_puzzgear1 - { "ARTIGER2" }, // arti_puzzgear2 - { "ARTIGER3" }, // arti_puzzgear3 - { "ARTIGER4" }, // arti_puzzgear4 +char patcharti[][10] = { + {"ARTIBOX"}, // none + {"ARTIINVU"}, // invulnerability + {"ARTIPTN2"}, // health + {"ARTISPHL"}, // superhealth + {"ARTIHRAD"}, // healing radius + {"ARTISUMN"}, // summon maulator + {"ARTITRCH"}, // torch + {"ARTIPORK"}, // egg + {"ARTISOAR"}, // fly + {"ARTIBLST"}, // blast radius + {"ARTIPSBG"}, // poison bag + {"ARTITELO"}, // teleport other + {"ARTISPED"}, // speed + {"ARTIBMAN"}, // boost mana + {"ARTIBRAC"}, // boost armor + {"ARTIATLP"}, // teleport + {"ARTISKLL"}, // arti_puzzskull + {"ARTIBGEM"}, // arti_puzzgembig + {"ARTIGEMR"}, // arti_puzzgemred + {"ARTIGEMG"}, // arti_puzzgemgreen1 + {"ARTIGMG2"}, // arti_puzzgemgreen2 + {"ARTIGEMB"}, // arti_puzzgemblue1 + {"ARTIGMB2"}, // arti_puzzgemblue2 + {"ARTIBOK1"}, // arti_puzzbook1 + {"ARTIBOK2"}, // arti_puzzbook2 + {"ARTISKL2"}, // arti_puzzskull2 + {"ARTIFWEP"}, // arti_puzzfweapon + {"ARTICWEP"}, // arti_puzzcweapon + {"ARTIMWEP"}, // arti_puzzmweapon + {"ARTIGEAR"}, // arti_puzzgear1 + {"ARTIGER2"}, // arti_puzzgear2 + {"ARTIGER3"}, // arti_puzzgear3 + {"ARTIGER4"}, // arti_puzzgear4 }; int SB_state = -1; @@ -1002,66 +987,66 @@ extern boolean automapactive; void SB_Drawer(void) { - // Sound info debug stuff - if(DebugSound == true) - { - DrawSoundInfo(); - } - CPlayer = &players[consoleplayer]; - if(viewheight == SCREENHEIGHT && !automapactive) - { - DrawFullScreenStuff(); - SB_state = -1; - } - else - { - if(SB_state == -1) - { - V_DrawPatch(0, 134, PatchH2BAR); - oldhealth = -1; - } - DrawCommonBar(); - if(!inventory) - { - if(SB_state != 0) - { - // Main interface - if(!automapactive) - { - V_DrawPatch(38, 162, PatchSTATBAR); - } - else - { - V_DrawPatch(38, 162, PatchKEYBAR); - } - oldarti = 0; - oldmana1 = -1; - oldmana2 = -1; - oldarmor = -1; - oldpieces = -1; - oldfrags = -9999; //can't use -1, 'cuz of negative frags - oldlife = -1; - oldweapon = -1; - oldkeys = -1; - } - if(!automapactive) - { - DrawMainBar(); - } - else - { - DrawKeyBar(); - } - SB_state = 0; - } - else - { - DrawInventoryBar(); - SB_state = 1; - } - } - SB_PaletteFlash(false); - DrawAnimatedIcons(); + // Sound info debug stuff + if (DebugSound == true) + { + DrawSoundInfo(); + } + CPlayer = &players[consoleplayer]; + if (viewheight == SCREENHEIGHT && !automapactive) + { + DrawFullScreenStuff(); + SB_state = -1; + } + else + { + if (SB_state == -1) + { + V_DrawPatch(0, 134, PatchH2BAR); + oldhealth = -1; + } + DrawCommonBar(); + if (!inventory) + { + if (SB_state != 0) + { + // Main interface + if (!automapactive) + { + V_DrawPatch(38, 162, PatchSTATBAR); + } + else + { + V_DrawPatch(38, 162, PatchKEYBAR); + } + oldarti = 0; + oldmana1 = -1; + oldmana2 = -1; + oldarmor = -1; + oldpieces = -1; + oldfrags = -9999; //can't use -1, 'cuz of negative frags + oldlife = -1; + oldweapon = -1; + oldkeys = -1; + } + if (!automapactive) + { + DrawMainBar(); + } + else + { + DrawKeyBar(); + } + SB_state = 0; + } + else + { + DrawInventoryBar(); + SB_state = 1; + } + } + SB_PaletteFlash(false); + DrawAnimatedIcons(); } //========================================================================== @@ -1072,91 +1057,91 @@ void SB_Drawer(void) static void DrawAnimatedIcons(void) { - int frame; - static boolean hitCenterFrame; - - // Wings of wrath - if(CPlayer->powers[pw_flight]) - { - if(CPlayer->powers[pw_flight] > BLINKTHRESHOLD - || !(CPlayer->powers[pw_flight]&16)) - { - frame = (leveltime/3)&15; - if(CPlayer->mo->flags2&MF2_FLY) - { - if(hitCenterFrame && (frame != 15 && frame != 0)) - { - V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+15, - PU_CACHE)); - } - else - { - V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+frame, - PU_CACHE)); - hitCenterFrame = false; - } - } - else - { - if(!hitCenterFrame && (frame != 15 && frame != 0)) - { - V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+frame, - PU_CACHE)); - hitCenterFrame = false; - } - else - { - V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump+15, - PU_CACHE)); - hitCenterFrame = true; - } - } - } - BorderTopRefresh = true; - UpdateState |= I_MESSAGES; - } - - // Speed Boots - if(CPlayer->powers[pw_speed]) - { - if(CPlayer->powers[pw_speed] > BLINKTHRESHOLD - || !(CPlayer->powers[pw_speed]&16)) - { - frame = (leveltime/3)&15; - V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump+frame, - PU_CACHE)); - } - BorderTopRefresh = true; - UpdateState |= I_MESSAGES; - } - - // Defensive power - if(CPlayer->powers[pw_invulnerability]) - { - if(CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD - || !(CPlayer->powers[pw_invulnerability]&16)) - { - frame = (leveltime/3)&15; - V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump+frame, - PU_CACHE)); - } - BorderTopRefresh = true; - UpdateState |= I_MESSAGES; - } - - // Minotaur Active - if(CPlayer->powers[pw_minotaur]) - { - if(CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD - || !(CPlayer->powers[pw_minotaur]&16)) - { - frame = (leveltime/3)&15; - V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump+frame, - PU_CACHE)); - } - BorderTopRefresh = true; - UpdateState |= I_MESSAGES; - } + int frame; + static boolean hitCenterFrame; + + // Wings of wrath + if (CPlayer->powers[pw_flight]) + { + if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD + || !(CPlayer->powers[pw_flight] & 16)) + { + frame = (leveltime / 3) & 15; + if (CPlayer->mo->flags2 & MF2_FLY) + { + if (hitCenterFrame && (frame != 15 && frame != 0)) + { + V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15, + PU_CACHE)); + } + else + { + V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame, + PU_CACHE)); + hitCenterFrame = false; + } + } + else + { + if (!hitCenterFrame && (frame != 15 && frame != 0)) + { + V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + frame, + PU_CACHE)); + hitCenterFrame = false; + } + else + { + V_DrawPatch(20, 19, W_CacheLumpNum(SpinFlylump + 15, + PU_CACHE)); + hitCenterFrame = true; + } + } + } + BorderTopRefresh = true; + UpdateState |= I_MESSAGES; + } + + // Speed Boots + if (CPlayer->powers[pw_speed]) + { + if (CPlayer->powers[pw_speed] > BLINKTHRESHOLD + || !(CPlayer->powers[pw_speed] & 16)) + { + frame = (leveltime / 3) & 15; + V_DrawPatch(60, 19, W_CacheLumpNum(SpinSpeedLump + frame, + PU_CACHE)); + } + BorderTopRefresh = true; + UpdateState |= I_MESSAGES; + } + + // Defensive power + if (CPlayer->powers[pw_invulnerability]) + { + if (CPlayer->powers[pw_invulnerability] > BLINKTHRESHOLD + || !(CPlayer->powers[pw_invulnerability] & 16)) + { + frame = (leveltime / 3) & 15; + V_DrawPatch(260, 19, W_CacheLumpNum(SpinDefenseLump + frame, + PU_CACHE)); + } + BorderTopRefresh = true; + UpdateState |= I_MESSAGES; + } + + // Minotaur Active + if (CPlayer->powers[pw_minotaur]) + { + if (CPlayer->powers[pw_minotaur] > BLINKTHRESHOLD + || !(CPlayer->powers[pw_minotaur] & 16)) + { + frame = (leveltime / 3) & 15; + V_DrawPatch(300, 19, W_CacheLumpNum(SpinMinotaurLump + frame, + PU_CACHE)); + } + BorderTopRefresh = true; + UpdateState |= I_MESSAGES; + } } //========================================================================== @@ -1170,64 +1155,64 @@ static void DrawAnimatedIcons(void) void SB_PaletteFlash(boolean forceChange) { - static int sb_palette = 0; - int palette; - byte *pal; - - if(forceChange) - { - sb_palette = -1; - } - if(gamestate == GS_LEVEL) - { - CPlayer = &players[consoleplayer]; - if(CPlayer->poisoncount) - { - palette = 0; - palette = (CPlayer->poisoncount+7)>>3; - if(palette >= NUMPOISONPALS) - { - palette = NUMPOISONPALS-1; - } - palette += STARTPOISONPALS; - } - else if(CPlayer->damagecount) - { - palette = (CPlayer->damagecount+7)>>3; - if(palette >= NUMREDPALS) - { - palette = NUMREDPALS-1; - } - palette += STARTREDPALS; - } - else if(CPlayer->bonuscount) - { - palette = (CPlayer->bonuscount+7)>>3; - if(palette >= NUMBONUSPALS) - { - palette = NUMBONUSPALS-1; - } - palette += STARTBONUSPALS; - } - else if(CPlayer->mo->flags2&MF2_ICEDAMAGE) - { // Frozen player - palette = STARTICEPAL; - } - else - { - palette = 0; - } - } - else - { - palette = 0; - } - if(palette != sb_palette) - { - sb_palette = palette; - pal = (byte *)W_CacheLumpNum(PlayPalette, PU_CACHE)+palette*768; - I_SetPalette(pal); - } + static int sb_palette = 0; + int palette; + byte *pal; + + if (forceChange) + { + sb_palette = -1; + } + if (gamestate == GS_LEVEL) + { + CPlayer = &players[consoleplayer]; + if (CPlayer->poisoncount) + { + palette = 0; + palette = (CPlayer->poisoncount + 7) >> 3; + if (palette >= NUMPOISONPALS) + { + palette = NUMPOISONPALS - 1; + } + palette += STARTPOISONPALS; + } + else if (CPlayer->damagecount) + { + palette = (CPlayer->damagecount + 7) >> 3; + if (palette >= NUMREDPALS) + { + palette = NUMREDPALS - 1; + } + palette += STARTREDPALS; + } + else if (CPlayer->bonuscount) + { + palette = (CPlayer->bonuscount + 7) >> 3; + if (palette >= NUMBONUSPALS) + { + palette = NUMBONUSPALS - 1; + } + palette += STARTBONUSPALS; + } + else if (CPlayer->mo->flags2 & MF2_ICEDAMAGE) + { // Frozen player + palette = STARTICEPAL; + } + else + { + palette = 0; + } + } + else + { + palette = 0; + } + if (palette != sb_palette) + { + sb_palette = palette; + pal = (byte *) W_CacheLumpNum(PlayPalette, PU_CACHE) + palette * 768; + I_SetPalette(pal); + } } //========================================================================== @@ -1238,29 +1223,29 @@ void SB_PaletteFlash(boolean forceChange) void DrawCommonBar(void) { - int healthPos; - - V_DrawPatch(0, 134, PatchH2TOP); - - if(oldhealth != HealthMarker) - { - oldhealth = HealthMarker; - healthPos = HealthMarker; - if(healthPos < 0) - { - healthPos = 0; - } - if(healthPos > 100) - { - healthPos = 100; - } - V_DrawPatch(28+(((healthPos*196)/100)%9), 193, PatchCHAIN); - V_DrawPatch(7+((healthPos*11)/5), 193, PatchLIFEGEM); - V_DrawPatch(0, 193, PatchLFEDGE); - V_DrawPatch(277, 193, PatchRTEDGE); -// ShadeChain(); - UpdateState |= I_STATBAR; - } + int healthPos; + + V_DrawPatch(0, 134, PatchH2TOP); + + if (oldhealth != HealthMarker) + { + oldhealth = HealthMarker; + healthPos = HealthMarker; + if (healthPos < 0) + { + healthPos = 0; + } + if (healthPos > 100) + { + healthPos = 100; + } + V_DrawPatch(28 + (((healthPos * 196) / 100) % 9), 193, PatchCHAIN); + V_DrawPatch(7 + ((healthPos * 11) / 5), 193, PatchLIFEGEM); + V_DrawPatch(0, 193, PatchLFEDGE); + V_DrawPatch(277, 193, PatchRTEDGE); +// ShadeChain(); + UpdateState |= I_STATBAR; + } } //========================================================================== @@ -1271,201 +1256,204 @@ void DrawCommonBar(void) void DrawMainBar(void) { - int i; - int temp; - patch_t *manaPatch1, *manaPatch2; - patch_t *manaVialPatch1, *manaVialPatch2; - - manaPatch1 = NULL; - manaPatch2 = NULL; - manaVialPatch1 = NULL; - manaVialPatch2 = NULL; - - // Ready artifact - if(ArtifactFlash) - { - V_DrawPatch(144, 160, PatchARTICLEAR); - V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia") - + ArtifactFlash - 1, PU_CACHE)); - ArtifactFlash--; - oldarti = -1; // so that the correct artifact fills in after the flash - UpdateState |= I_STATBAR; - } - else if(oldarti != CPlayer->readyArtifact - || oldartiCount != CPlayer->inventory[inv_ptr].count) - { - V_DrawPatch(144, 160, PatchARTICLEAR); - if(CPlayer->readyArtifact > 0) - { - V_DrawPatch(143, 163, - W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); - if(CPlayer->inventory[inv_ptr].count > 1) - { - DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); - } - } - oldarti = CPlayer->readyArtifact; - oldartiCount = CPlayer->inventory[inv_ptr].count; - UpdateState |= I_STATBAR; - } - - // Frags - if(deathmatch) - { - temp = 0; - for(i = 0; i < MAXPLAYERS; i++) - { - temp += CPlayer->frags[i]; - } - if(temp != oldfrags) - { - V_DrawPatch(38, 162, PatchKILLS); - DrINumber(temp, 40, 176); - oldfrags = temp; - UpdateState |= I_STATBAR; - } - } - else - { - temp = HealthMarker; - if(temp < 0) - { - temp = 0; - } - else if(temp > 100) - { - temp = 100; - } - if(oldlife != temp) - { - oldlife = temp; - V_DrawPatch(41, 178, PatchARMCLEAR); - if(temp >= 25) - { - DrINumber(temp, 40, 176); - } - else - { - DrRedINumber(temp, 40, 176); - } - UpdateState |= I_STATBAR; - } - } - // Mana - temp = CPlayer->mana[0]; - if(oldmana1 != temp) - { - V_DrawPatch(77, 178, PatchMANACLEAR); - DrSmallNumber(temp, 79, 181); - manaVialPatch1 = (patch_t *)1; // force a vial update - if(temp == 0) - { // Draw Dim Mana icon - manaPatch1 = PatchMANADIM1; - } - else if(oldmana1 == 0) - { - manaPatch1 = PatchMANABRIGHT1; - } - oldmana1 = temp; - UpdateState |= I_STATBAR; - } - temp = CPlayer->mana[1]; - if(oldmana2 != temp) - { - V_DrawPatch(109, 178, PatchMANACLEAR); - DrSmallNumber(temp, 111, 181); - manaVialPatch1 = (patch_t *)1; // force a vial update - if(temp == 0) - { // Draw Dim Mana icon - manaPatch2 = PatchMANADIM2; - } - else if(oldmana2 == 0) - { - manaPatch2 = PatchMANABRIGHT2; - } - oldmana2 = temp; - UpdateState |= I_STATBAR; - } - if(oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2 - || manaVialPatch1) - { // Update mana graphics based upon mana count/weapon type - if(CPlayer->readyweapon == WP_FIRST) - { - manaPatch1 = PatchMANADIM1; - manaPatch2 = PatchMANADIM2; - manaVialPatch1 = PatchMANAVIALDIM1; - manaVialPatch2 = PatchMANAVIALDIM2; - } - else if(CPlayer->readyweapon == WP_SECOND) - { - if(!manaPatch1) - { - manaPatch1 = PatchMANABRIGHT1; - } - manaVialPatch1 = PatchMANAVIAL1; - manaPatch2 = PatchMANADIM2; - manaVialPatch2 = PatchMANAVIALDIM2; - } - else if(CPlayer->readyweapon == WP_THIRD) - { - manaPatch1 = PatchMANADIM1; - manaVialPatch1 = PatchMANAVIALDIM1; - if(!manaPatch2) - { - manaPatch2 = PatchMANABRIGHT2; - } - manaVialPatch2 = PatchMANAVIAL2; - } - else - { - manaVialPatch1 = PatchMANAVIAL1; - manaVialPatch2 = PatchMANAVIAL2; - if(!manaPatch1) - { - manaPatch1 = PatchMANABRIGHT1; - } - if(!manaPatch2) - { - manaPatch2 = PatchMANABRIGHT2; - } - } - V_DrawPatch(77, 164, manaPatch1); - V_DrawPatch(110, 164, manaPatch2); - V_DrawPatch(94, 164, manaVialPatch1); - for(i = 165; i < 187-(22*CPlayer->mana[0])/MAX_MANA; i++) - { - screen[i*SCREENWIDTH+95] = 0; - screen[i*SCREENWIDTH+96] = 0; - screen[i*SCREENWIDTH+97] = 0; - } - V_DrawPatch(102, 164, manaVialPatch2); - for(i = 165; i < 187-(22*CPlayer->mana[1])/MAX_MANA; i++) - { - screen[i*SCREENWIDTH+103] = 0; - screen[i*SCREENWIDTH+104] = 0; - screen[i*SCREENWIDTH+105] = 0; - } - oldweapon = CPlayer->readyweapon; - UpdateState |= I_STATBAR; - } - // Armor - temp = AutoArmorSave[CPlayer->class] - +CPlayer->armorpoints[ARMOR_ARMOR]+CPlayer->armorpoints[ARMOR_SHIELD] - +CPlayer->armorpoints[ARMOR_HELMET]+CPlayer->armorpoints[ARMOR_AMULET]; - if(oldarmor != temp) - { - oldarmor = temp; - V_DrawPatch(255, 178, PatchARMCLEAR); - DrINumber(FixedDiv(temp, 5*FRACUNIT)>>FRACBITS, 250, 176); - UpdateState |= I_STATBAR; - } - // Weapon Pieces - if(oldpieces != CPlayer->pieces) - { - DrawWeaponPieces(); - oldpieces = CPlayer->pieces; - UpdateState |= I_STATBAR; - } + int i; + int temp; + patch_t *manaPatch1, *manaPatch2; + patch_t *manaVialPatch1, *manaVialPatch2; + + manaPatch1 = NULL; + manaPatch2 = NULL; + manaVialPatch1 = NULL; + manaVialPatch2 = NULL; + + // Ready artifact + if (ArtifactFlash) + { + V_DrawPatch(144, 160, PatchARTICLEAR); + V_DrawPatch(148, 164, W_CacheLumpNum(W_GetNumForName("useartia") + + ArtifactFlash - 1, PU_CACHE)); + ArtifactFlash--; + oldarti = -1; // so that the correct artifact fills in after the flash + UpdateState |= I_STATBAR; + } + else if (oldarti != CPlayer->readyArtifact + || oldartiCount != CPlayer->inventory[inv_ptr].count) + { + V_DrawPatch(144, 160, PatchARTICLEAR); + if (CPlayer->readyArtifact > 0) + { + V_DrawPatch(143, 163, + W_CacheLumpName(patcharti[CPlayer->readyArtifact], + PU_CACHE)); + if (CPlayer->inventory[inv_ptr].count > 1) + { + DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); + } + } + oldarti = CPlayer->readyArtifact; + oldartiCount = CPlayer->inventory[inv_ptr].count; + UpdateState |= I_STATBAR; + } + + // Frags + if (deathmatch) + { + temp = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + temp += CPlayer->frags[i]; + } + if (temp != oldfrags) + { + V_DrawPatch(38, 162, PatchKILLS); + DrINumber(temp, 40, 176); + oldfrags = temp; + UpdateState |= I_STATBAR; + } + } + else + { + temp = HealthMarker; + if (temp < 0) + { + temp = 0; + } + else if (temp > 100) + { + temp = 100; + } + if (oldlife != temp) + { + oldlife = temp; + V_DrawPatch(41, 178, PatchARMCLEAR); + if (temp >= 25) + { + DrINumber(temp, 40, 176); + } + else + { + DrRedINumber(temp, 40, 176); + } + UpdateState |= I_STATBAR; + } + } + // Mana + temp = CPlayer->mana[0]; + if (oldmana1 != temp) + { + V_DrawPatch(77, 178, PatchMANACLEAR); + DrSmallNumber(temp, 79, 181); + manaVialPatch1 = (patch_t *) 1; // force a vial update + if (temp == 0) + { // Draw Dim Mana icon + manaPatch1 = PatchMANADIM1; + } + else if (oldmana1 == 0) + { + manaPatch1 = PatchMANABRIGHT1; + } + oldmana1 = temp; + UpdateState |= I_STATBAR; + } + temp = CPlayer->mana[1]; + if (oldmana2 != temp) + { + V_DrawPatch(109, 178, PatchMANACLEAR); + DrSmallNumber(temp, 111, 181); + manaVialPatch1 = (patch_t *) 1; // force a vial update + if (temp == 0) + { // Draw Dim Mana icon + manaPatch2 = PatchMANADIM2; + } + else if (oldmana2 == 0) + { + manaPatch2 = PatchMANABRIGHT2; + } + oldmana2 = temp; + UpdateState |= I_STATBAR; + } + if (oldweapon != CPlayer->readyweapon || manaPatch1 || manaPatch2 + || manaVialPatch1) + { // Update mana graphics based upon mana count/weapon type + if (CPlayer->readyweapon == WP_FIRST) + { + manaPatch1 = PatchMANADIM1; + manaPatch2 = PatchMANADIM2; + manaVialPatch1 = PatchMANAVIALDIM1; + manaVialPatch2 = PatchMANAVIALDIM2; + } + else if (CPlayer->readyweapon == WP_SECOND) + { + if (!manaPatch1) + { + manaPatch1 = PatchMANABRIGHT1; + } + manaVialPatch1 = PatchMANAVIAL1; + manaPatch2 = PatchMANADIM2; + manaVialPatch2 = PatchMANAVIALDIM2; + } + else if (CPlayer->readyweapon == WP_THIRD) + { + manaPatch1 = PatchMANADIM1; + manaVialPatch1 = PatchMANAVIALDIM1; + if (!manaPatch2) + { + manaPatch2 = PatchMANABRIGHT2; + } + manaVialPatch2 = PatchMANAVIAL2; + } + else + { + manaVialPatch1 = PatchMANAVIAL1; + manaVialPatch2 = PatchMANAVIAL2; + if (!manaPatch1) + { + manaPatch1 = PatchMANABRIGHT1; + } + if (!manaPatch2) + { + manaPatch2 = PatchMANABRIGHT2; + } + } + V_DrawPatch(77, 164, manaPatch1); + V_DrawPatch(110, 164, manaPatch2); + V_DrawPatch(94, 164, manaVialPatch1); + for (i = 165; i < 187 - (22 * CPlayer->mana[0]) / MAX_MANA; i++) + { + screen[i * SCREENWIDTH + 95] = 0; + screen[i * SCREENWIDTH + 96] = 0; + screen[i * SCREENWIDTH + 97] = 0; + } + V_DrawPatch(102, 164, manaVialPatch2); + for (i = 165; i < 187 - (22 * CPlayer->mana[1]) / MAX_MANA; i++) + { + screen[i * SCREENWIDTH + 103] = 0; + screen[i * SCREENWIDTH + 104] = 0; + screen[i * SCREENWIDTH + 105] = 0; + } + oldweapon = CPlayer->readyweapon; + UpdateState |= I_STATBAR; + } + // Armor + temp = AutoArmorSave[CPlayer->class] + + CPlayer->armorpoints[ARMOR_ARMOR] + + CPlayer->armorpoints[ARMOR_SHIELD] + + CPlayer->armorpoints[ARMOR_HELMET] + + CPlayer->armorpoints[ARMOR_AMULET]; + if (oldarmor != temp) + { + oldarmor = temp; + V_DrawPatch(255, 178, PatchARMCLEAR); + DrINumber(FixedDiv(temp, 5 * FRACUNIT) >> FRACBITS, 250, 176); + UpdateState |= I_STATBAR; + } + // Weapon Pieces + if (oldpieces != CPlayer->pieces) + { + DrawWeaponPieces(); + oldpieces = CPlayer->pieces; + UpdateState |= I_STATBAR; + } } //========================================================================== @@ -1476,37 +1464,40 @@ void DrawMainBar(void) void DrawInventoryBar(void) { - int i; - int x; - - x = inv_ptr-curpos; - UpdateState |= I_STATBAR; - V_DrawPatch(38, 162, PatchINVBAR); - for(i = 0; i < 7; i++) - { - //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE)); - if(CPlayer->inventorySlotNum > x+i - && CPlayer->inventory[x+i].type != arti_none) - { - V_DrawPatch(50+i*31, 163, W_CacheLumpName( - patcharti[CPlayer->inventory[x+i].type], PU_CACHE)); - if(CPlayer->inventory[x+i].count > 1) - { - DrSmallNumber(CPlayer->inventory[x+i].count, 68+i*31, 185); - } - } - } - V_DrawPatch(50+curpos*31, 163, PatchSELECTBOX); - if(x != 0) - { - V_DrawPatch(42, 163, !(leveltime&4) ? PatchINVLFGEM1 : - PatchINVLFGEM2); - } - if(CPlayer->inventorySlotNum-x > 7) - { - V_DrawPatch(269, 163, !(leveltime&4) ? PatchINVRTGEM1 : - PatchINVRTGEM2); - } + int i; + int x; + + x = inv_ptr - curpos; + UpdateState |= I_STATBAR; + V_DrawPatch(38, 162, PatchINVBAR); + for (i = 0; i < 7; i++) + { + //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE)); + if (CPlayer->inventorySlotNum > x + i + && CPlayer->inventory[x + i].type != arti_none) + { + V_DrawPatch(50 + i * 31, 163, + W_CacheLumpName(patcharti + [CPlayer->inventory[x + i].type], + PU_CACHE)); + if (CPlayer->inventory[x + i].count > 1) + { + DrSmallNumber(CPlayer->inventory[x + i].count, 68 + i * 31, + 185); + } + } + } + V_DrawPatch(50 + curpos * 31, 163, PatchSELECTBOX); + if (x != 0) + { + V_DrawPatch(42, 163, !(leveltime & 4) ? PatchINVLFGEM1 : + PatchINVLFGEM2); + } + if (CPlayer->inventorySlotNum - x > 7) + { + V_DrawPatch(269, 163, !(leveltime & 4) ? PatchINVRTGEM1 : + PatchINVRTGEM2); + } } //========================================================================== @@ -1517,57 +1508,63 @@ void DrawInventoryBar(void) void DrawKeyBar(void) { - int i; - int xPosition; - int temp; - - if(oldkeys != CPlayer->keys) - { - xPosition = 46; - for(i = 0; i < NUMKEYS && xPosition <= 126; i++) - { - if(CPlayer->keys&(1<keys; - UpdateState |= I_STATBAR; - } - temp = AutoArmorSave[CPlayer->class] - +CPlayer->armorpoints[ARMOR_ARMOR]+CPlayer->armorpoints[ARMOR_SHIELD] - +CPlayer->armorpoints[ARMOR_HELMET]+CPlayer->armorpoints[ARMOR_AMULET]; - if(oldarmor != temp) - { - for(i = 0; i < NUMARMOR; i++) - { - if(!CPlayer->armorpoints[i]) - { - continue; - } - if(CPlayer->armorpoints[i] <= - (ArmorIncrement[CPlayer->class][i]>>2)) - { - V_DrawFuzzPatch(150+31*i, 164, - W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE)); - } - else if(CPlayer->armorpoints[i] <= - (ArmorIncrement[CPlayer->class][i]>>1)) - { - V_DrawAltFuzzPatch(150+31*i, 164, - W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE)); - } - else - { - V_DrawPatch(150+31*i, 164, - W_CacheLumpNum(W_GetNumForName("armslot1")+i, PU_CACHE)); - } - } - oldarmor = temp; - UpdateState |= I_STATBAR; - } + int i; + int xPosition; + int temp; + + if (oldkeys != CPlayer->keys) + { + xPosition = 46; + for (i = 0; i < NUMKEYS && xPosition <= 126; i++) + { + if (CPlayer->keys & (1 << i)) + { + V_DrawPatch(xPosition, 164, + W_CacheLumpNum(W_GetNumForName("keyslot1") + i, + PU_CACHE)); + xPosition += 20; + } + } + oldkeys = CPlayer->keys; + UpdateState |= I_STATBAR; + } + temp = AutoArmorSave[CPlayer->class] + + CPlayer->armorpoints[ARMOR_ARMOR] + + CPlayer->armorpoints[ARMOR_SHIELD] + + CPlayer->armorpoints[ARMOR_HELMET] + + CPlayer->armorpoints[ARMOR_AMULET]; + if (oldarmor != temp) + { + for (i = 0; i < NUMARMOR; i++) + { + if (!CPlayer->armorpoints[i]) + { + continue; + } + if (CPlayer->armorpoints[i] <= + (ArmorIncrement[CPlayer->class][i] >> 2)) + { + V_DrawFuzzPatch(150 + 31 * i, 164, + W_CacheLumpNum(W_GetNumForName("armslot1") + + i, PU_CACHE)); + } + else if (CPlayer->armorpoints[i] <= + (ArmorIncrement[CPlayer->class][i] >> 1)) + { + V_DrawAltFuzzPatch(150 + 31 * i, 164, + W_CacheLumpNum(W_GetNumForName("armslot1") + + i, PU_CACHE)); + } + else + { + V_DrawPatch(150 + 31 * i, 164, + W_CacheLumpNum(W_GetNumForName("armslot1") + i, + PU_CACHE)); + } + } + oldarmor = temp; + UpdateState |= I_STATBAR; + } } //========================================================================== @@ -1576,34 +1573,33 @@ void DrawKeyBar(void) // //========================================================================== -static int PieceX[NUMCLASSES][3] = -{ - { 190, 225, 234 }, - { 190, 212, 225 }, - { 190, 205, 224 }, - { 0, 0, 0 } // Pig is never used +static int PieceX[NUMCLASSES][3] = { + {190, 225, 234}, + {190, 212, 225}, + {190, 205, 224}, + {0, 0, 0} // Pig is never used }; static void DrawWeaponPieces(void) { - if(CPlayer->pieces == 7) - { - V_DrawPatch(190, 162, PatchWEAPONFULL); - return; - } - V_DrawPatch(190, 162, PatchWEAPONSLOT); - if(CPlayer->pieces&WPIECE1) - { - V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1); - } - if(CPlayer->pieces&WPIECE2) - { - V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2); - } - if(CPlayer->pieces&WPIECE3) - { - V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3); - } + if (CPlayer->pieces == 7) + { + V_DrawPatch(190, 162, PatchWEAPONFULL); + return; + } + V_DrawPatch(190, 162, PatchWEAPONSLOT); + if (CPlayer->pieces & WPIECE1) + { + V_DrawPatch(PieceX[PlayerClass[consoleplayer]][0], 162, PatchPIECE1); + } + if (CPlayer->pieces & WPIECE2) + { + V_DrawPatch(PieceX[PlayerClass[consoleplayer]][1], 162, PatchPIECE2); + } + if (CPlayer->pieces & WPIECE3) + { + V_DrawPatch(PieceX[PlayerClass[consoleplayer]][2], 162, PatchPIECE3); + } } //========================================================================== @@ -1614,76 +1610,78 @@ static void DrawWeaponPieces(void) void DrawFullScreenStuff(void) { - int i; - int x; - int temp; - - UpdateState |= I_FULLSCRN; - if(CPlayer->mo->health > 0) - { - DrBNumber(CPlayer->mo->health, 5, 180); - } - else - { - DrBNumber(0, 5, 180); - } - if(deathmatch) - { - temp = 0; - for(i=0; ifrags[i]; - } - } - DrINumber(temp, 45, 185); - } - if(!inventory) - { - if(CPlayer->readyArtifact > 0) - { - V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", - PU_CACHE)); - V_DrawPatch(284, 169, - W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE)); - if(CPlayer->inventory[inv_ptr].count > 1) - { - DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); - } - } - } - else - { - x = inv_ptr-curpos; - for(i = 0; i < 7; i++) - { - V_DrawFuzzPatch(50+i*31, 168, W_CacheLumpName("ARTIBOX", - PU_CACHE)); - if(CPlayer->inventorySlotNum > x+i - && CPlayer->inventory[x+i].type != arti_none) - { - V_DrawPatch(49+i*31, 167, W_CacheLumpName( - patcharti[CPlayer->inventory[x+i].type], PU_CACHE)); - if(CPlayer->inventory[x+i].count > 1) - { - DrSmallNumber(CPlayer->inventory[x+i].count, 66+i*31, - 188); - } - } - } - V_DrawPatch(50+curpos*31, 167, PatchSELECTBOX); - if(x != 0) - { - V_DrawPatch(40, 167, !(leveltime&4) ? PatchINVLFGEM1 : - PatchINVLFGEM2); - } - if(CPlayer->inventorySlotNum-x > 7) - { - V_DrawPatch(268, 167, !(leveltime&4) ? - PatchINVRTGEM1 : PatchINVRTGEM2); - } - } + int i; + int x; + int temp; + + UpdateState |= I_FULLSCRN; + if (CPlayer->mo->health > 0) + { + DrBNumber(CPlayer->mo->health, 5, 180); + } + else + { + DrBNumber(0, 5, 180); + } + if (deathmatch) + { + temp = 0; + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i]) + { + temp += CPlayer->frags[i]; + } + } + DrINumber(temp, 45, 185); + } + if (!inventory) + { + if (CPlayer->readyArtifact > 0) + { + V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE)); + V_DrawPatch(284, 169, + W_CacheLumpName(patcharti[CPlayer->readyArtifact], + PU_CACHE)); + if (CPlayer->inventory[inv_ptr].count > 1) + { + DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); + } + } + } + else + { + x = inv_ptr - curpos; + for (i = 0; i < 7; i++) + { + V_DrawFuzzPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX", + PU_CACHE)); + if (CPlayer->inventorySlotNum > x + i + && CPlayer->inventory[x + i].type != arti_none) + { + V_DrawPatch(49 + i * 31, 167, + W_CacheLumpName(patcharti + [CPlayer->inventory[x + i].type], + PU_CACHE)); + if (CPlayer->inventory[x + i].count > 1) + { + DrSmallNumber(CPlayer->inventory[x + i].count, + 66 + i * 31, 188); + } + } + } + V_DrawPatch(50 + curpos * 31, 167, PatchSELECTBOX); + if (x != 0) + { + V_DrawPatch(40, 167, !(leveltime & 4) ? PatchINVLFGEM1 : + PatchINVLFGEM2); + } + if (CPlayer->inventorySlotNum - x > 7) + { + V_DrawPatch(268, 167, !(leveltime & 4) ? + PatchINVRTGEM1 : PatchINVRTGEM2); + } + } } @@ -1694,12 +1692,12 @@ void DrawFullScreenStuff(void) //========================================================================== void Draw_TeleportIcon(void) { - patch_t *patch; - patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE); - V_DrawPatch(100, 68, patch); - UpdateState |= I_FULLSCRN; - I_Update(); - UpdateState |= I_FULLSCRN; + patch_t *patch; + patch = W_CacheLumpNum(W_GetNumForName("teleicon"), PU_CACHE); + V_DrawPatch(100, 68, patch); + UpdateState |= I_FULLSCRN; + I_Update(); + UpdateState |= I_FULLSCRN; } //========================================================================== @@ -1709,12 +1707,12 @@ void Draw_TeleportIcon(void) //========================================================================== void Draw_SaveIcon(void) { - patch_t *patch; - patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE); - V_DrawPatch(100, 68, patch); - UpdateState |= I_FULLSCRN; - I_Update(); - UpdateState |= I_FULLSCRN; + patch_t *patch; + patch = W_CacheLumpNum(W_GetNumForName("saveicon"), PU_CACHE); + V_DrawPatch(100, 68, patch); + UpdateState |= I_FULLSCRN; + I_Update(); + UpdateState |= I_FULLSCRN; } //========================================================================== @@ -1724,12 +1722,12 @@ void Draw_SaveIcon(void) //========================================================================== void Draw_LoadIcon(void) { - patch_t *patch; - patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE); - V_DrawPatch(100, 68, patch); - UpdateState |= I_FULLSCRN; - I_Update(); - UpdateState |= I_FULLSCRN; + patch_t *patch; + patch = W_CacheLumpNum(W_GetNumForName("loadicon"), PU_CACHE); + V_DrawPatch(100, 68, patch); + UpdateState |= I_FULLSCRN; + I_Update(); + UpdateState |= I_FULLSCRN; } @@ -1740,16 +1738,16 @@ void Draw_LoadIcon(void) // //========================================================================== -boolean SB_Responder(event_t *event) +boolean SB_Responder(event_t * event) { - if(event->type == ev_keydown) - { - if(HandleCheats(event->data1)) - { // Need to eat the key - return(true); - } - } - return(false); + if (event->type == ev_keydown) + { + if (HandleCheats(event->data1)) + { // Need to eat the key + return (true); + } + } + return (false); } //========================================================================== @@ -1762,45 +1760,45 @@ boolean SB_Responder(event_t *event) static boolean HandleCheats(byte key) { - int i; - boolean eat; - - if(gameskill == sk_nightmare) - { // Can't cheat in nightmare mode - return(false); - } - else if(netgame) - { // change CD track is the only cheat available in deathmatch - eat = false; - if(i_CDMusic) - { - if(CheatAddKey(&Cheats[0], key, &eat)) - { - Cheats[0].func(&players[consoleplayer], &Cheats[0]); - S_StartSound(NULL, SFX_PLATFORM_STOP); - } - if(CheatAddKey(&Cheats[1], key, &eat)) - { - Cheats[1].func(&players[consoleplayer], &Cheats[1]); - S_StartSound(NULL, SFX_PLATFORM_STOP); - } - } - return eat; - } - if(players[consoleplayer].health <= 0) - { // Dead players can't cheat - return(false); - } - eat = false; - for(i = 0; Cheats[i].func != NULL; i++) - { - if(CheatAddKey(&Cheats[i], key, &eat)) - { - Cheats[i].func(&players[consoleplayer], &Cheats[i]); - S_StartSound(NULL, SFX_PLATFORM_STOP); - } - } - return(eat); + int i; + boolean eat; + + if (gameskill == sk_nightmare) + { // Can't cheat in nightmare mode + return (false); + } + else if (netgame) + { // change CD track is the only cheat available in deathmatch + eat = false; + if (i_CDMusic) + { + if (CheatAddKey(&Cheats[0], key, &eat)) + { + Cheats[0].func(&players[consoleplayer], &Cheats[0]); + S_StartSound(NULL, SFX_PLATFORM_STOP); + } + if (CheatAddKey(&Cheats[1], key, &eat)) + { + Cheats[1].func(&players[consoleplayer], &Cheats[1]); + S_StartSound(NULL, SFX_PLATFORM_STOP); + } + } + return eat; + } + if (players[consoleplayer].health <= 0) + { // Dead players can't cheat + return (false); + } + eat = false; + for (i = 0; Cheats[i].func != NULL; i++) + { + if (CheatAddKey(&Cheats[i], key, &eat)) + { + Cheats[i].func(&players[consoleplayer], &Cheats[i]); + S_StartSound(NULL, SFX_PLATFORM_STOP); + } + } + return (eat); } //========================================================================== @@ -1811,35 +1809,35 @@ static boolean HandleCheats(byte key) // //========================================================================== -static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat) -{ - if(!cheat->pos) - { - cheat->pos = cheat->sequence; - cheat->currentArg = 0; - } - if(*cheat->pos == 0) - { - *eat = true; - cheat->args[cheat->currentArg++] = key; - cheat->pos++; - } - else if(CheatLookup[key] == *cheat->pos) - { - cheat->pos++; - } - else - { - cheat->pos = cheat->sequence; - cheat->currentArg = 0; - } - if(*cheat->pos == 0xff) - { - cheat->pos = cheat->sequence; - cheat->currentArg = 0; - return(true); - } - return(false); +static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat) +{ + if (!cheat->pos) + { + cheat->pos = cheat->sequence; + cheat->currentArg = 0; + } + if (*cheat->pos == 0) + { + *eat = true; + cheat->args[cheat->currentArg++] = key; + cheat->pos++; + } + else if (CheatLookup[key] == *cheat->pos) + { + cheat->pos++; + } + else + { + cheat->pos = cheat->sequence; + cheat->currentArg = 0; + } + if (*cheat->pos == 0xff) + { + cheat->pos = cheat->sequence; + cheat->currentArg = 0; + return (true); + } + return (false); } //========================================================================== @@ -1848,327 +1846,328 @@ static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat) // //========================================================================== -static void CheatGodFunc(player_t *player, Cheat_t *cheat) -{ - player->cheats ^= CF_GODMODE; - if(player->cheats&CF_GODMODE) - { - P_SetMessage(player, TXT_CHEATGODON, true); - } - else - { - P_SetMessage(player, TXT_CHEATGODOFF, true); - } - SB_state = -1; +static void CheatGodFunc(player_t * player, Cheat_t * cheat) +{ + player->cheats ^= CF_GODMODE; + if (player->cheats & CF_GODMODE) + { + P_SetMessage(player, TXT_CHEATGODON, true); + } + else + { + P_SetMessage(player, TXT_CHEATGODOFF, true); + } + SB_state = -1; } -static void CheatNoClipFunc(player_t *player, Cheat_t *cheat) -{ - player->cheats ^= CF_NOCLIP; - if(player->cheats&CF_NOCLIP) - { - P_SetMessage(player, TXT_CHEATNOCLIPON, true); - } - else - { - P_SetMessage(player, TXT_CHEATNOCLIPOFF, true); - } +static void CheatNoClipFunc(player_t * player, Cheat_t * cheat) +{ + player->cheats ^= CF_NOCLIP; + if (player->cheats & CF_NOCLIP) + { + P_SetMessage(player, TXT_CHEATNOCLIPON, true); + } + else + { + P_SetMessage(player, TXT_CHEATNOCLIPOFF, true); + } } -static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat) -{ - int i; - //extern boolean *WeaponInShareware; - - for(i = 0; i < NUMARMOR; i++) - { - player->armorpoints[i] = ArmorIncrement[player->class][i]; - } - for(i = 0; i < NUMWEAPONS; i++) - { - player->weaponowned[i] = true; - } - for(i = 0; i < NUMMANA; i++) - { - player->mana[i] = MAX_MANA; - } - P_SetMessage(player, TXT_CHEATWEAPONS, true); +static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat) +{ + int i; + //extern boolean *WeaponInShareware; + + for (i = 0; i < NUMARMOR; i++) + { + player->armorpoints[i] = ArmorIncrement[player->class][i]; + } + for (i = 0; i < NUMWEAPONS; i++) + { + player->weaponowned[i] = true; + } + for (i = 0; i < NUMMANA; i++) + { + player->mana[i] = MAX_MANA; + } + P_SetMessage(player, TXT_CHEATWEAPONS, true); } -static void CheatHealthFunc(player_t *player, Cheat_t *cheat) -{ - if(player->morphTics) - { - player->health = player->mo->health = MAXMORPHHEALTH; - } - else - { - player->health = player->mo->health = MAXHEALTH; - } - P_SetMessage(player, TXT_CHEATHEALTH, true); +static void CheatHealthFunc(player_t * player, Cheat_t * cheat) +{ + if (player->morphTics) + { + player->health = player->mo->health = MAXMORPHHEALTH; + } + else + { + player->health = player->mo->health = MAXHEALTH; + } + P_SetMessage(player, TXT_CHEATHEALTH, true); } -static void CheatKeysFunc(player_t *player, Cheat_t *cheat) +static void CheatKeysFunc(player_t * player, Cheat_t * cheat) { - player->keys = 2047; - P_SetMessage(player, TXT_CHEATKEYS, true); + player->keys = 2047; + P_SetMessage(player, TXT_CHEATKEYS, true); } -static void CheatSoundFunc(player_t *player, Cheat_t *cheat) -{ - DebugSound = !DebugSound; - if(DebugSound) - { - P_SetMessage(player, TXT_CHEATSOUNDON, true); - } - else - { - P_SetMessage(player, TXT_CHEATSOUNDOFF, true); - } +static void CheatSoundFunc(player_t * player, Cheat_t * cheat) +{ + DebugSound = !DebugSound; + if (DebugSound) + { + P_SetMessage(player, TXT_CHEATSOUNDON, true); + } + else + { + P_SetMessage(player, TXT_CHEATSOUNDOFF, true); + } } -static void CheatTickerFunc(player_t *player, Cheat_t *cheat) +static void CheatTickerFunc(player_t * player, Cheat_t * cheat) { - extern int DisplayTicker; + extern int DisplayTicker; - DisplayTicker = !DisplayTicker; - if(DisplayTicker) - { - P_SetMessage(player, TXT_CHEATTICKERON, true); - } - else - { - P_SetMessage(player, TXT_CHEATTICKEROFF, true); - } + DisplayTicker = !DisplayTicker; + if (DisplayTicker) + { + P_SetMessage(player, TXT_CHEATTICKERON, true); + } + else + { + P_SetMessage(player, TXT_CHEATTICKEROFF, true); + } } -static void CheatArtifactAllFunc(player_t *player, Cheat_t *cheat) +static void CheatArtifactAllFunc(player_t * player, Cheat_t * cheat) { - int i; - int j; + int i; + int j; - for(i = arti_none+1; i < arti_firstpuzzitem; i++) - { - for(j = 0; j < 25; j++) - { - P_GiveArtifact(player, i, NULL); - } - } - P_SetMessage(player, TXT_CHEATARTIFACTS3, true); + for (i = arti_none + 1; i < arti_firstpuzzitem; i++) + { + for (j = 0; j < 25; j++) + { + P_GiveArtifact(player, i, NULL); + } + } + P_SetMessage(player, TXT_CHEATARTIFACTS3, true); } -static void CheatPuzzleFunc(player_t *player, Cheat_t *cheat) +static void CheatPuzzleFunc(player_t * player, Cheat_t * cheat) { - int i; + int i; - for(i = arti_firstpuzzitem; i < NUMARTIFACTS; i++) - { - P_GiveArtifact(player, i, NULL); - } - P_SetMessage(player, TXT_CHEATARTIFACTS3, true); + for (i = arti_firstpuzzitem; i < NUMARTIFACTS; i++) + { + P_GiveArtifact(player, i, NULL); + } + P_SetMessage(player, TXT_CHEATARTIFACTS3, true); } -static void CheatInitFunc(player_t *player, Cheat_t *cheat) +static void CheatInitFunc(player_t * player, Cheat_t * cheat) { - G_DeferedInitNew(gameskill, gameepisode, gamemap); - P_SetMessage(player, TXT_CHEATWARP, true); + G_DeferedInitNew(gameskill, gameepisode, gamemap); + P_SetMessage(player, TXT_CHEATWARP, true); } -static void CheatWarpFunc(player_t *player, Cheat_t *cheat) -{ - int tens; - int ones; - int map; - char mapName[9]; - char auxName[128]; - FILE *fp; - - tens = cheat->args[0]-'0'; - ones = cheat->args[1]-'0'; - if(tens < 0 || tens > 9 || ones < 0 || ones > 9) - { // Bad map - P_SetMessage(player, TXT_CHEATBADINPUT, true); - return; - } - map = P_TranslateMap((cheat->args[0]-'0')*10+cheat->args[1]-'0'); - if(map == -1) - { // Not found - P_SetMessage(player, TXT_CHEATNOMAP, true); - return; - } - if(map == gamemap) - { // Don't try to teleport to current map - P_SetMessage(player, TXT_CHEATBADINPUT, true); - return; - } - if(DevMaps) - { // Search map development directory - sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map); - fp = fopen(auxName, "rb"); - if(fp) - { - fclose(fp); - } - else - { // Can't find - P_SetMessage(player, TXT_CHEATNOMAP, true); - return; - } - } - else - { // Search primary lumps - sprintf(mapName, "MAP%02d", map); - if(W_CheckNumForName(mapName) == -1) - { // Can't find - P_SetMessage(player, TXT_CHEATNOMAP, true); - return; - } - } - P_SetMessage(player, TXT_CHEATWARP, true); - G_TeleportNewMap(map, 0); +static void CheatWarpFunc(player_t * player, Cheat_t * cheat) +{ + int tens; + int ones; + int map; + char mapName[9]; + char auxName[128]; + FILE *fp; + + tens = cheat->args[0] - '0'; + ones = cheat->args[1] - '0'; + if (tens < 0 || tens > 9 || ones < 0 || ones > 9) + { // Bad map + P_SetMessage(player, TXT_CHEATBADINPUT, true); + return; + } + map = P_TranslateMap((cheat->args[0] - '0') * 10 + cheat->args[1] - '0'); + if (map == -1) + { // Not found + P_SetMessage(player, TXT_CHEATNOMAP, true); + return; + } + if (map == gamemap) + { // Don't try to teleport to current map + P_SetMessage(player, TXT_CHEATBADINPUT, true); + return; + } + if (DevMaps) + { // Search map development directory + sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map); + fp = fopen(auxName, "rb"); + if (fp) + { + fclose(fp); + } + else + { // Can't find + P_SetMessage(player, TXT_CHEATNOMAP, true); + return; + } + } + else + { // Search primary lumps + sprintf(mapName, "MAP%02d", map); + if (W_CheckNumForName(mapName) == -1) + { // Can't find + P_SetMessage(player, TXT_CHEATNOMAP, true); + return; + } + } + P_SetMessage(player, TXT_CHEATWARP, true); + G_TeleportNewMap(map, 0); } -static void CheatPigFunc(player_t *player, Cheat_t *cheat) +static void CheatPigFunc(player_t * player, Cheat_t * cheat) { - extern boolean P_UndoPlayerMorph(player_t *player); + extern boolean P_UndoPlayerMorph(player_t * player); - if(player->morphTics) - { - P_UndoPlayerMorph(player); - } - else - { - P_MorphPlayer(player); - } - P_SetMessage(player, "SQUEAL!!", true); + if (player->morphTics) + { + P_UndoPlayerMorph(player); + } + else + { + P_MorphPlayer(player); + } + P_SetMessage(player, "SQUEAL!!", true); } -static void CheatMassacreFunc(player_t *player, Cheat_t *cheat) +static void CheatMassacreFunc(player_t * player, Cheat_t * cheat) { - int count; - char buffer[80]; + int count; + char buffer[80]; - count = P_Massacre(); - sprintf(buffer, "%d MONSTERS KILLED\n", count); - P_SetMessage(player, buffer, true); + count = P_Massacre(); + sprintf(buffer, "%d MONSTERS KILLED\n", count); + P_SetMessage(player, buffer, true); } -static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat) -{ - int i; - if(player->morphTics) - { - return; - } - for(i = 1; i < 8; i++) - { - player->weaponowned[i] = false; - } - player->pendingweapon = WP_FIRST; - P_SetMessage(player, TXT_CHEATIDKFA, true); +static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat) +{ + int i; + if (player->morphTics) + { + return; + } + for (i = 1; i < 8; i++) + { + player->weaponowned[i] = false; + } + player->pendingweapon = WP_FIRST; + P_SetMessage(player, TXT_CHEATIDKFA, true); } -static void CheatQuickenFunc1(player_t *player, Cheat_t *cheat) +static void CheatQuickenFunc1(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true); + P_SetMessage(player, "TRYING TO CHEAT? THAT'S ONE....", true); } -static void CheatQuickenFunc2(player_t *player, Cheat_t *cheat) +static void CheatQuickenFunc2(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, "THAT'S TWO....", true); + P_SetMessage(player, "THAT'S TWO....", true); } -static void CheatQuickenFunc3(player_t *player, Cheat_t *cheat) +static void CheatQuickenFunc3(player_t * player, Cheat_t * cheat) { - P_DamageMobj(player->mo, NULL, player->mo, 10000); - P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true); + P_DamageMobj(player->mo, NULL, player->mo, 10000); + P_SetMessage(player, "THAT'S THREE! TIME TO DIE.", true); } -static void CheatClassFunc1(player_t *player, Cheat_t *cheat) -{ - P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true); -} - -static void CheatClassFunc2(player_t *player, Cheat_t *cheat) +static void CheatClassFunc1(player_t * player, Cheat_t * cheat) { - int i; - int class; + P_SetMessage(player, "ENTER NEW PLAYER CLASS (0 - 2)", true); +} - if(player->morphTics) - { // don't change class if the player is morphed - return; - } - class = cheat->args[0]-'0'; - if(class > 2 || class < 0) - { - P_SetMessage(player, "INVALID PLAYER CLASS", true); - return; - } - player->class = class; - for(i = 0; i < NUMARMOR; i++) - { - player->armorpoints[i] = 0; - } - PlayerClass[consoleplayer] = class; - P_PostMorphWeapon(player, WP_FIRST); - SB_SetClassData(); - SB_state = -1; - UpdateState |= I_FULLSCRN; +static void CheatClassFunc2(player_t * player, Cheat_t * cheat) +{ + int i; + int class; + + if (player->morphTics) + { // don't change class if the player is morphed + return; + } + class = cheat->args[0] - '0'; + if (class > 2 || class < 0) + { + P_SetMessage(player, "INVALID PLAYER CLASS", true); + return; + } + player->class = class; + for (i = 0; i < NUMARMOR; i++) + { + player->armorpoints[i] = 0; + } + PlayerClass[consoleplayer] = class; + P_PostMorphWeapon(player, WP_FIRST); + SB_SetClassData(); + SB_state = -1; + UpdateState |= I_FULLSCRN; } -static void CheatVersionFunc(player_t *player, Cheat_t *cheat) +static void CheatVersionFunc(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, VERSIONTEXT, true); + P_SetMessage(player, VERSIONTEXT, true); } -static void CheatDebugFunc(player_t *player, Cheat_t *cheat) +static void CheatDebugFunc(player_t * player, Cheat_t * cheat) { - char textBuffer[50]; - sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d", - P_GetMapWarpTrans(gamemap), - gamemap, - player->mo->x >> FRACBITS, - player->mo->y >> FRACBITS, - player->mo->z >> FRACBITS); - P_SetMessage(player, textBuffer, true); + char textBuffer[50]; + sprintf(textBuffer, "MAP %d (%d) X:%5d Y:%5d Z:%5d", + P_GetMapWarpTrans(gamemap), + gamemap, + player->mo->x >> FRACBITS, + player->mo->y >> FRACBITS, player->mo->z >> FRACBITS); + P_SetMessage(player, textBuffer, true); } -static void CheatScriptFunc1(player_t *player, Cheat_t *cheat) +static void CheatScriptFunc1(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); + P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); } -static void CheatScriptFunc2(player_t *player, Cheat_t *cheat) +static void CheatScriptFunc2(player_t * player, Cheat_t * cheat) { - P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); + P_SetMessage(player, "RUN WHICH SCRIPT(01-99)?", true); } -static void CheatScriptFunc3(player_t *player, Cheat_t *cheat) -{ - int script; - byte args[3]; - int tens, ones; - char textBuffer[40]; - - tens = cheat->args[0]-'0'; - ones = cheat->args[1]-'0'; - script = tens*10 + ones; - if (script < 1) return; - if (script > 99) return; - args[0]=args[1]=args[2]=0; - - if(P_StartACS(script, 0, args, player->mo, NULL, 0)) - { - sprintf(textBuffer, "RUNNING SCRIPT %.2d", script); - P_SetMessage(player, textBuffer, true); - } +static void CheatScriptFunc3(player_t * player, Cheat_t * cheat) +{ + int script; + byte args[3]; + int tens, ones; + char textBuffer[40]; + + tens = cheat->args[0] - '0'; + ones = cheat->args[1] - '0'; + script = tens * 10 + ones; + if (script < 1) + return; + if (script > 99) + return; + args[0] = args[1] = args[2] = 0; + + if (P_StartACS(script, 0, args, player->mo, NULL, 0)) + { + sprintf(textBuffer, "RUNNING SCRIPT %.2d", script); + P_SetMessage(player, textBuffer, true); + } } extern int cheating; -static void CheatRevealFunc(player_t *player, Cheat_t *cheat) +static void CheatRevealFunc(player_t * player, Cheat_t * cheat) { - cheating = (cheating+1) % 3; + cheating = (cheating + 1) % 3; } //=========================================================================== @@ -2177,22 +2176,22 @@ static void CheatRevealFunc(player_t *player, Cheat_t *cheat) // //=========================================================================== -static void CheatTrackFunc1(player_t *player, Cheat_t *cheat) +static void CheatTrackFunc1(player_t * player, Cheat_t * cheat) { #ifdef __WATCOMC__ - char buffer[80]; - - if(!i_CDMusic) - { - return; - } - if(I_CDMusInit() == -1) - { - P_SetMessage(player, "ERROR INITIALIZING CD", true); - } - sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n", - I_CDMusFirstTrack(), I_CDMusLastTrack()); - P_SetMessage(player, buffer, true); + char buffer[80]; + + if (!i_CDMusic) + { + return; + } + if (I_CDMusInit() == -1) + { + P_SetMessage(player, "ERROR INITIALIZING CD", true); + } + sprintf(buffer, "ENTER DESIRED CD TRACK (%.2d - %.2d):\n", + I_CDMusFirstTrack(), I_CDMusLastTrack()); + P_SetMessage(player, buffer, true); #endif } @@ -2202,39 +2201,39 @@ static void CheatTrackFunc1(player_t *player, Cheat_t *cheat) // //=========================================================================== -static void CheatTrackFunc2(player_t *player, Cheat_t *cheat) +static void CheatTrackFunc2(player_t * player, Cheat_t * cheat) { #ifdef __WATCOMC__ - char buffer[80]; - int track; - - if(!i_CDMusic) - { - return; - } - track = (cheat->args[0]-'0')*10+(cheat->args[1]-'0'); - if(track < I_CDMusFirstTrack() || track > I_CDMusLastTrack()) - { - P_SetMessage(player, "INVALID TRACK NUMBER\n", true); - return; - } - if(track == i_CDCurrentTrack) - { - return; - } - if(I_CDMusPlay(track)) - { - sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track); - P_SetMessage(player, buffer, true); - } - else - { // No error encountered while attempting to play the track - sprintf(buffer, "PLAYING TRACK: %.2d\n", track); - P_SetMessage(player, buffer, true); - i_CDMusicLength = 35*I_CDMusTrackLength(track); - oldTic = gametic; - i_CDTrack = track; - i_CDCurrentTrack = track; - } + char buffer[80]; + int track; + + if (!i_CDMusic) + { + return; + } + track = (cheat->args[0] - '0') * 10 + (cheat->args[1] - '0'); + if (track < I_CDMusFirstTrack() || track > I_CDMusLastTrack()) + { + P_SetMessage(player, "INVALID TRACK NUMBER\n", true); + return; + } + if (track == i_CDCurrentTrack) + { + return; + } + if (I_CDMusPlay(track)) + { + sprintf(buffer, "ERROR WHILE TRYING TO PLAY CD TRACK: %.2d\n", track); + P_SetMessage(player, buffer, true); + } + else + { // No error encountered while attempting to play the track + sprintf(buffer, "PLAYING TRACK: %.2d\n", track); + P_SetMessage(player, buffer, true); + i_CDMusicLength = 35 * I_CDMusTrackLength(track); + oldTic = gametic; + i_CDTrack = track; + i_CDCurrentTrack = track; + } #endif } -- cgit v1.2.3