From c7ddc423f67236a99956960cf9fe89abf077839b Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Fri, 5 Sep 2008 00:02:14 +0000 Subject: Reformat (beautify) Raven sources and add GPL headers. Subversion-branch: /branches/raven-branch Subversion-revision: 1197 --- src/hexen/sounds.h | 588 +++++++++++++++++++++++++++-------------------------- 1 file changed, 300 insertions(+), 288 deletions(-) (limited to 'src/hexen/sounds.h') diff --git a/src/hexen/sounds.h b/src/hexen/sounds.h index 00716383..ea6fa3dd 100644 --- a/src/hexen/sounds.h +++ b/src/hexen/sounds.h @@ -1,14 +1,26 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 1993-2008 Raven Software +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +//----------------------------------------------------------------------------- -//************************************************************************** -//** -//** sounds.h : Heretic 2 : Raven Software, Corp. -//** -//** $RCSfile: sounds.h,v $ -//** $Revision: 1.74 $ -//** $Date: 95/10/10 21:51:20 $ -//** $Author: paul $ -//** -//************************************************************************** #ifndef __SOUNDSH__ #define __SOUNDSH__ @@ -22,290 +34,290 @@ typedef enum { - mus_e1m1, - mus_e1m2, - mus_e1m3, - mus_e1m4, - mus_e1m5, - mus_e1m6, - mus_e1m7, - mus_e1m8, - mus_e1m9, - mus_e2m1, - mus_e2m2, - mus_e2m3, - mus_e2m4, - mus_e2m5, - mus_e2m6, - mus_e2m7, - mus_e2m8, - mus_e2m9, - mus_e3m1, - mus_e3m2, - mus_e3m3, - mus_e3m4, - mus_e3m5, - mus_e3m6, - mus_e3m7, - mus_e3m8, - mus_e3m9, - mus_e4m1, - mus_titl, - mus_intr, - mus_cptd, - NUMMUSIC + mus_e1m1, + mus_e1m2, + mus_e1m3, + mus_e1m4, + mus_e1m5, + mus_e1m6, + mus_e1m7, + mus_e1m8, + mus_e1m9, + mus_e2m1, + mus_e2m2, + mus_e2m3, + mus_e2m4, + mus_e2m5, + mus_e2m6, + mus_e2m7, + mus_e2m8, + mus_e2m9, + mus_e3m1, + mus_e3m2, + mus_e3m3, + mus_e3m4, + mus_e3m5, + mus_e3m6, + mus_e3m7, + mus_e3m8, + mus_e3m9, + mus_e4m1, + mus_titl, + mus_intr, + mus_cptd, + NUMMUSIC } musicenum_t; // Sound identifiers typedef enum { - SFX_NONE, - SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams - SFX_PLAYER_FIGHTER_CRAZY_DEATH, - SFX_PLAYER_FIGHTER_EXTREME1_DEATH, - SFX_PLAYER_FIGHTER_EXTREME2_DEATH, - SFX_PLAYER_FIGHTER_EXTREME3_DEATH, - SFX_PLAYER_FIGHTER_BURN_DEATH, - SFX_PLAYER_CLERIC_NORMAL_DEATH, - SFX_PLAYER_CLERIC_CRAZY_DEATH, - SFX_PLAYER_CLERIC_EXTREME1_DEATH, - SFX_PLAYER_CLERIC_EXTREME2_DEATH, - SFX_PLAYER_CLERIC_EXTREME3_DEATH, - SFX_PLAYER_CLERIC_BURN_DEATH, - SFX_PLAYER_MAGE_NORMAL_DEATH, - SFX_PLAYER_MAGE_CRAZY_DEATH, - SFX_PLAYER_MAGE_EXTREME1_DEATH, - SFX_PLAYER_MAGE_EXTREME2_DEATH, - SFX_PLAYER_MAGE_EXTREME3_DEATH, - SFX_PLAYER_MAGE_BURN_DEATH, - SFX_PLAYER_FIGHTER_PAIN, - SFX_PLAYER_CLERIC_PAIN, - SFX_PLAYER_MAGE_PAIN, - SFX_PLAYER_FIGHTER_GRUNT, - SFX_PLAYER_CLERIC_GRUNT, - SFX_PLAYER_MAGE_GRUNT, - SFX_PLAYER_LAND, - SFX_PLAYER_POISONCOUGH, - SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams - SFX_PLAYER_CLERIC_FALLING_SCREAM, - SFX_PLAYER_MAGE_FALLING_SCREAM, - SFX_PLAYER_FALLING_SPLAT, - SFX_PLAYER_FIGHTER_FAILED_USE, - SFX_PLAYER_CLERIC_FAILED_USE, - SFX_PLAYER_MAGE_FAILED_USE, - SFX_PLATFORM_START, - SFX_PLATFORM_STARTMETAL, - SFX_PLATFORM_STOP, - SFX_STONE_MOVE, - SFX_METAL_MOVE, - SFX_DOOR_OPEN, - SFX_DOOR_LOCKED, - SFX_DOOR_METAL_OPEN, - SFX_DOOR_METAL_CLOSE, - SFX_DOOR_LIGHT_CLOSE, - SFX_DOOR_HEAVY_CLOSE, - SFX_DOOR_CREAK, - SFX_PICKUP_WEAPON, - SFX_PICKUP_ARTIFACT, - SFX_PICKUP_KEY, - SFX_PICKUP_ITEM, - SFX_PICKUP_PIECE, - SFX_WEAPON_BUILD, - SFX_ARTIFACT_USE, - SFX_ARTIFACT_BLAST, - SFX_TELEPORT, - SFX_THUNDER_CRASH, - SFX_FIGHTER_PUNCH_MISS, - SFX_FIGHTER_PUNCH_HITTHING, - SFX_FIGHTER_PUNCH_HITWALL, - SFX_FIGHTER_GRUNT, - SFX_FIGHTER_AXE_HITTHING, - SFX_FIGHTER_HAMMER_MISS, - SFX_FIGHTER_HAMMER_HITTHING, - SFX_FIGHTER_HAMMER_HITWALL, - SFX_FIGHTER_HAMMER_CONTINUOUS, - SFX_FIGHTER_HAMMER_EXPLODE, - SFX_FIGHTER_SWORD_FIRE, - SFX_FIGHTER_SWORD_EXPLODE, - SFX_CLERIC_CSTAFF_FIRE, - SFX_CLERIC_CSTAFF_EXPLODE, - SFX_CLERIC_CSTAFF_HITTHING, - SFX_CLERIC_FLAME_FIRE, - SFX_CLERIC_FLAME_EXPLODE, - SFX_CLERIC_FLAME_CIRCLE, - SFX_MAGE_WAND_FIRE, - SFX_MAGE_LIGHTNING_FIRE, - SFX_MAGE_LIGHTNING_ZAP, - SFX_MAGE_LIGHTNING_CONTINUOUS, - SFX_MAGE_LIGHTNING_READY, - SFX_MAGE_SHARDS_FIRE, - SFX_MAGE_SHARDS_EXPLODE, - SFX_MAGE_STAFF_FIRE, - SFX_MAGE_STAFF_EXPLODE, - SFX_SWITCH1, - SFX_SWITCH2, - SFX_SERPENT_SIGHT, - SFX_SERPENT_ACTIVE, - SFX_SERPENT_PAIN, - SFX_SERPENT_ATTACK, - SFX_SERPENT_MELEEHIT, - SFX_SERPENT_DEATH, - SFX_SERPENT_BIRTH, - SFX_SERPENTFX_CONTINUOUS, - SFX_SERPENTFX_HIT, - SFX_POTTERY_EXPLODE, - SFX_DRIP, - SFX_CENTAUR_SIGHT, - SFX_CENTAUR_ACTIVE, - SFX_CENTAUR_PAIN, - SFX_CENTAUR_ATTACK, - SFX_CENTAUR_DEATH, - SFX_CENTAURLEADER_ATTACK, - SFX_CENTAUR_MISSILE_EXPLODE, - SFX_WIND, - SFX_BISHOP_SIGHT, - SFX_BISHOP_ACTIVE, - SFX_BISHOP_PAIN, - SFX_BISHOP_ATTACK, - SFX_BISHOP_DEATH, - SFX_BISHOP_MISSILE_EXPLODE, - SFX_BISHOP_BLUR, - SFX_DEMON_SIGHT, - SFX_DEMON_ACTIVE, - SFX_DEMON_PAIN, - SFX_DEMON_ATTACK, - SFX_DEMON_MISSILE_FIRE, - SFX_DEMON_MISSILE_EXPLODE, - SFX_DEMON_DEATH, - SFX_WRAITH_SIGHT, - SFX_WRAITH_ACTIVE, - SFX_WRAITH_PAIN, - SFX_WRAITH_ATTACK, - SFX_WRAITH_MISSILE_FIRE, - SFX_WRAITH_MISSILE_EXPLODE, - SFX_WRAITH_DEATH, - SFX_PIG_ACTIVE1, - SFX_PIG_ACTIVE2, - SFX_PIG_PAIN, - SFX_PIG_ATTACK, - SFX_PIG_DEATH, - SFX_MAULATOR_SIGHT, - SFX_MAULATOR_ACTIVE, - SFX_MAULATOR_PAIN, - SFX_MAULATOR_HAMMER_SWING, - SFX_MAULATOR_HAMMER_HIT, - SFX_MAULATOR_MISSILE_HIT, - SFX_MAULATOR_DEATH, - SFX_FREEZE_DEATH, - SFX_FREEZE_SHATTER, - SFX_ETTIN_SIGHT, - SFX_ETTIN_ACTIVE, - SFX_ETTIN_PAIN, - SFX_ETTIN_ATTACK, - SFX_ETTIN_DEATH, - SFX_FIRED_SPAWN, - SFX_FIRED_ACTIVE, - SFX_FIRED_PAIN, - SFX_FIRED_ATTACK, - SFX_FIRED_MISSILE_HIT, - SFX_FIRED_DEATH, - SFX_ICEGUY_SIGHT, - SFX_ICEGUY_ACTIVE, - SFX_ICEGUY_ATTACK, - SFX_ICEGUY_FX_EXPLODE, - SFX_SORCERER_SIGHT, - SFX_SORCERER_ACTIVE, - SFX_SORCERER_PAIN, - SFX_SORCERER_SPELLCAST, - SFX_SORCERER_BALLWOOSH, - SFX_SORCERER_DEATHSCREAM, - SFX_SORCERER_BISHOPSPAWN, - SFX_SORCERER_BALLPOP, - SFX_SORCERER_BALLBOUNCE, - SFX_SORCERER_BALLEXPLODE, - SFX_SORCERER_BIGBALLEXPLODE, - SFX_SORCERER_HEADSCREAM, - SFX_DRAGON_SIGHT, - SFX_DRAGON_ACTIVE, - SFX_DRAGON_WINGFLAP, - SFX_DRAGON_ATTACK, - SFX_DRAGON_PAIN, - SFX_DRAGON_DEATH, - SFX_DRAGON_FIREBALL_EXPLODE, - SFX_KORAX_SIGHT, - SFX_KORAX_ACTIVE, - SFX_KORAX_PAIN, - SFX_KORAX_ATTACK, - SFX_KORAX_COMMAND, - SFX_KORAX_DEATH, - SFX_KORAX_STEP, - SFX_THRUSTSPIKE_RAISE, - SFX_THRUSTSPIKE_LOWER, - SFX_STAINEDGLASS_SHATTER, - SFX_FLECHETTE_BOUNCE, - SFX_FLECHETTE_EXPLODE, - SFX_LAVA_MOVE, - SFX_WATER_MOVE, - SFX_ICE_STARTMOVE, - SFX_EARTH_STARTMOVE, - SFX_WATER_SPLASH, - SFX_LAVA_SIZZLE, - SFX_SLUDGE_GLOOP, - SFX_CHOLY_FIRE, - SFX_SPIRIT_ACTIVE, - SFX_SPIRIT_ATTACK, - SFX_SPIRIT_DIE, - SFX_VALVE_TURN, - SFX_ROPE_PULL, - SFX_FLY_BUZZ, - SFX_IGNITE, - SFX_PUZZLE_SUCCESS, - SFX_PUZZLE_FAIL_FIGHTER, - SFX_PUZZLE_FAIL_CLERIC, - SFX_PUZZLE_FAIL_MAGE, - SFX_EARTHQUAKE, - SFX_BELLRING, - SFX_TREE_BREAK, - SFX_TREE_EXPLODE, - SFX_SUITOFARMOR_BREAK, - SFX_POISONSHROOM_PAIN, - SFX_POISONSHROOM_DEATH, - SFX_AMBIENT1, - SFX_AMBIENT2, - SFX_AMBIENT3, - SFX_AMBIENT4, - SFX_AMBIENT5, - SFX_AMBIENT6, - SFX_AMBIENT7, - SFX_AMBIENT8, - SFX_AMBIENT9, - SFX_AMBIENT10, - SFX_AMBIENT11, - SFX_AMBIENT12, - SFX_AMBIENT13, - SFX_AMBIENT14, - SFX_AMBIENT15, - SFX_STARTUP_TICK, - SFX_SWITCH_OTHERLEVEL, - SFX_RESPAWN, - SFX_KORAX_VOICE_1, - SFX_KORAX_VOICE_2, - SFX_KORAX_VOICE_3, - SFX_KORAX_VOICE_4, - SFX_KORAX_VOICE_5, - SFX_KORAX_VOICE_6, - SFX_KORAX_VOICE_7, - SFX_KORAX_VOICE_8, - SFX_KORAX_VOICE_9, - SFX_BAT_SCREAM, - SFX_CHAT, - SFX_MENU_MOVE, - SFX_CLOCK_TICK, - SFX_FIREBALL, - SFX_PUPPYBEAT, - SFX_MYSTICINCANT, - NUMSFX + SFX_NONE, + SFX_PLAYER_FIGHTER_NORMAL_DEATH, // class specific death screams + SFX_PLAYER_FIGHTER_CRAZY_DEATH, + SFX_PLAYER_FIGHTER_EXTREME1_DEATH, + SFX_PLAYER_FIGHTER_EXTREME2_DEATH, + SFX_PLAYER_FIGHTER_EXTREME3_DEATH, + SFX_PLAYER_FIGHTER_BURN_DEATH, + SFX_PLAYER_CLERIC_NORMAL_DEATH, + SFX_PLAYER_CLERIC_CRAZY_DEATH, + SFX_PLAYER_CLERIC_EXTREME1_DEATH, + SFX_PLAYER_CLERIC_EXTREME2_DEATH, + SFX_PLAYER_CLERIC_EXTREME3_DEATH, + SFX_PLAYER_CLERIC_BURN_DEATH, + SFX_PLAYER_MAGE_NORMAL_DEATH, + SFX_PLAYER_MAGE_CRAZY_DEATH, + SFX_PLAYER_MAGE_EXTREME1_DEATH, + SFX_PLAYER_MAGE_EXTREME2_DEATH, + SFX_PLAYER_MAGE_EXTREME3_DEATH, + SFX_PLAYER_MAGE_BURN_DEATH, + SFX_PLAYER_FIGHTER_PAIN, + SFX_PLAYER_CLERIC_PAIN, + SFX_PLAYER_MAGE_PAIN, + SFX_PLAYER_FIGHTER_GRUNT, + SFX_PLAYER_CLERIC_GRUNT, + SFX_PLAYER_MAGE_GRUNT, + SFX_PLAYER_LAND, + SFX_PLAYER_POISONCOUGH, + SFX_PLAYER_FIGHTER_FALLING_SCREAM, // class specific falling screams + SFX_PLAYER_CLERIC_FALLING_SCREAM, + SFX_PLAYER_MAGE_FALLING_SCREAM, + SFX_PLAYER_FALLING_SPLAT, + SFX_PLAYER_FIGHTER_FAILED_USE, + SFX_PLAYER_CLERIC_FAILED_USE, + SFX_PLAYER_MAGE_FAILED_USE, + SFX_PLATFORM_START, + SFX_PLATFORM_STARTMETAL, + SFX_PLATFORM_STOP, + SFX_STONE_MOVE, + SFX_METAL_MOVE, + SFX_DOOR_OPEN, + SFX_DOOR_LOCKED, + SFX_DOOR_METAL_OPEN, + SFX_DOOR_METAL_CLOSE, + SFX_DOOR_LIGHT_CLOSE, + SFX_DOOR_HEAVY_CLOSE, + SFX_DOOR_CREAK, + SFX_PICKUP_WEAPON, + SFX_PICKUP_ARTIFACT, + SFX_PICKUP_KEY, + SFX_PICKUP_ITEM, + SFX_PICKUP_PIECE, + SFX_WEAPON_BUILD, + SFX_ARTIFACT_USE, + SFX_ARTIFACT_BLAST, + SFX_TELEPORT, + SFX_THUNDER_CRASH, + SFX_FIGHTER_PUNCH_MISS, + SFX_FIGHTER_PUNCH_HITTHING, + SFX_FIGHTER_PUNCH_HITWALL, + SFX_FIGHTER_GRUNT, + SFX_FIGHTER_AXE_HITTHING, + SFX_FIGHTER_HAMMER_MISS, + SFX_FIGHTER_HAMMER_HITTHING, + SFX_FIGHTER_HAMMER_HITWALL, + SFX_FIGHTER_HAMMER_CONTINUOUS, + SFX_FIGHTER_HAMMER_EXPLODE, + SFX_FIGHTER_SWORD_FIRE, + SFX_FIGHTER_SWORD_EXPLODE, + SFX_CLERIC_CSTAFF_FIRE, + SFX_CLERIC_CSTAFF_EXPLODE, + SFX_CLERIC_CSTAFF_HITTHING, + SFX_CLERIC_FLAME_FIRE, + SFX_CLERIC_FLAME_EXPLODE, + SFX_CLERIC_FLAME_CIRCLE, + SFX_MAGE_WAND_FIRE, + SFX_MAGE_LIGHTNING_FIRE, + SFX_MAGE_LIGHTNING_ZAP, + SFX_MAGE_LIGHTNING_CONTINUOUS, + SFX_MAGE_LIGHTNING_READY, + SFX_MAGE_SHARDS_FIRE, + SFX_MAGE_SHARDS_EXPLODE, + SFX_MAGE_STAFF_FIRE, + SFX_MAGE_STAFF_EXPLODE, + SFX_SWITCH1, + SFX_SWITCH2, + SFX_SERPENT_SIGHT, + SFX_SERPENT_ACTIVE, + SFX_SERPENT_PAIN, + SFX_SERPENT_ATTACK, + SFX_SERPENT_MELEEHIT, + SFX_SERPENT_DEATH, + SFX_SERPENT_BIRTH, + SFX_SERPENTFX_CONTINUOUS, + SFX_SERPENTFX_HIT, + SFX_POTTERY_EXPLODE, + SFX_DRIP, + SFX_CENTAUR_SIGHT, + SFX_CENTAUR_ACTIVE, + SFX_CENTAUR_PAIN, + SFX_CENTAUR_ATTACK, + SFX_CENTAUR_DEATH, + SFX_CENTAURLEADER_ATTACK, + SFX_CENTAUR_MISSILE_EXPLODE, + SFX_WIND, + SFX_BISHOP_SIGHT, + SFX_BISHOP_ACTIVE, + SFX_BISHOP_PAIN, + SFX_BISHOP_ATTACK, + SFX_BISHOP_DEATH, + SFX_BISHOP_MISSILE_EXPLODE, + SFX_BISHOP_BLUR, + SFX_DEMON_SIGHT, + SFX_DEMON_ACTIVE, + SFX_DEMON_PAIN, + SFX_DEMON_ATTACK, + SFX_DEMON_MISSILE_FIRE, + SFX_DEMON_MISSILE_EXPLODE, + SFX_DEMON_DEATH, + SFX_WRAITH_SIGHT, + SFX_WRAITH_ACTIVE, + SFX_WRAITH_PAIN, + SFX_WRAITH_ATTACK, + SFX_WRAITH_MISSILE_FIRE, + SFX_WRAITH_MISSILE_EXPLODE, + SFX_WRAITH_DEATH, + SFX_PIG_ACTIVE1, + SFX_PIG_ACTIVE2, + SFX_PIG_PAIN, + SFX_PIG_ATTACK, + SFX_PIG_DEATH, + SFX_MAULATOR_SIGHT, + SFX_MAULATOR_ACTIVE, + SFX_MAULATOR_PAIN, + SFX_MAULATOR_HAMMER_SWING, + SFX_MAULATOR_HAMMER_HIT, + SFX_MAULATOR_MISSILE_HIT, + SFX_MAULATOR_DEATH, + SFX_FREEZE_DEATH, + SFX_FREEZE_SHATTER, + SFX_ETTIN_SIGHT, + SFX_ETTIN_ACTIVE, + SFX_ETTIN_PAIN, + SFX_ETTIN_ATTACK, + SFX_ETTIN_DEATH, + SFX_FIRED_SPAWN, + SFX_FIRED_ACTIVE, + SFX_FIRED_PAIN, + SFX_FIRED_ATTACK, + SFX_FIRED_MISSILE_HIT, + SFX_FIRED_DEATH, + SFX_ICEGUY_SIGHT, + SFX_ICEGUY_ACTIVE, + SFX_ICEGUY_ATTACK, + SFX_ICEGUY_FX_EXPLODE, + SFX_SORCERER_SIGHT, + SFX_SORCERER_ACTIVE, + SFX_SORCERER_PAIN, + SFX_SORCERER_SPELLCAST, + SFX_SORCERER_BALLWOOSH, + SFX_SORCERER_DEATHSCREAM, + SFX_SORCERER_BISHOPSPAWN, + SFX_SORCERER_BALLPOP, + SFX_SORCERER_BALLBOUNCE, + SFX_SORCERER_BALLEXPLODE, + SFX_SORCERER_BIGBALLEXPLODE, + SFX_SORCERER_HEADSCREAM, + SFX_DRAGON_SIGHT, + SFX_DRAGON_ACTIVE, + SFX_DRAGON_WINGFLAP, + SFX_DRAGON_ATTACK, + SFX_DRAGON_PAIN, + SFX_DRAGON_DEATH, + SFX_DRAGON_FIREBALL_EXPLODE, + SFX_KORAX_SIGHT, + SFX_KORAX_ACTIVE, + SFX_KORAX_PAIN, + SFX_KORAX_ATTACK, + SFX_KORAX_COMMAND, + SFX_KORAX_DEATH, + SFX_KORAX_STEP, + SFX_THRUSTSPIKE_RAISE, + SFX_THRUSTSPIKE_LOWER, + SFX_STAINEDGLASS_SHATTER, + SFX_FLECHETTE_BOUNCE, + SFX_FLECHETTE_EXPLODE, + SFX_LAVA_MOVE, + SFX_WATER_MOVE, + SFX_ICE_STARTMOVE, + SFX_EARTH_STARTMOVE, + SFX_WATER_SPLASH, + SFX_LAVA_SIZZLE, + SFX_SLUDGE_GLOOP, + SFX_CHOLY_FIRE, + SFX_SPIRIT_ACTIVE, + SFX_SPIRIT_ATTACK, + SFX_SPIRIT_DIE, + SFX_VALVE_TURN, + SFX_ROPE_PULL, + SFX_FLY_BUZZ, + SFX_IGNITE, + SFX_PUZZLE_SUCCESS, + SFX_PUZZLE_FAIL_FIGHTER, + SFX_PUZZLE_FAIL_CLERIC, + SFX_PUZZLE_FAIL_MAGE, + SFX_EARTHQUAKE, + SFX_BELLRING, + SFX_TREE_BREAK, + SFX_TREE_EXPLODE, + SFX_SUITOFARMOR_BREAK, + SFX_POISONSHROOM_PAIN, + SFX_POISONSHROOM_DEATH, + SFX_AMBIENT1, + SFX_AMBIENT2, + SFX_AMBIENT3, + SFX_AMBIENT4, + SFX_AMBIENT5, + SFX_AMBIENT6, + SFX_AMBIENT7, + SFX_AMBIENT8, + SFX_AMBIENT9, + SFX_AMBIENT10, + SFX_AMBIENT11, + SFX_AMBIENT12, + SFX_AMBIENT13, + SFX_AMBIENT14, + SFX_AMBIENT15, + SFX_STARTUP_TICK, + SFX_SWITCH_OTHERLEVEL, + SFX_RESPAWN, + SFX_KORAX_VOICE_1, + SFX_KORAX_VOICE_2, + SFX_KORAX_VOICE_3, + SFX_KORAX_VOICE_4, + SFX_KORAX_VOICE_5, + SFX_KORAX_VOICE_6, + SFX_KORAX_VOICE_7, + SFX_KORAX_VOICE_8, + SFX_KORAX_VOICE_9, + SFX_BAT_SCREAM, + SFX_CHAT, + SFX_MENU_MOVE, + SFX_CLOCK_TICK, + SFX_FIREBALL, + SFX_PUPPYBEAT, + SFX_MYSTICINCANT, + NUMSFX } sfxenum_t; #endif -- cgit v1.2.3