From 1dc0e81d95f1057ebf8d42f9932f7e1ba9b46136 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Tue, 9 Jun 2009 21:05:02 +0000 Subject: Make Hexen menu keys reconfigurable. Subversion-branch: /branches/raven-branch Subversion-revision: 1585 --- src/hexen/h2_main.c | 2 + src/hexen/mn_menu.c | 619 +++++++++++++++++++++++++++------------------------- 2 files changed, 325 insertions(+), 296 deletions(-) (limited to 'src/hexen') diff --git a/src/hexen/h2_main.c b/src/hexen/h2_main.c index 3892b8d4..dd09f631 100644 --- a/src/hexen/h2_main.c +++ b/src/hexen/h2_main.c @@ -150,7 +150,9 @@ void D_BindVariables(void) I_BindVideoVariables(); I_BindJoystickVariables(); I_BindSoundVariables(); + M_BindBaseControls(); + M_BindMenuControls(); M_BindHereticControls(); M_BindHexenControls(); diff --git a/src/hexen/mn_menu.c b/src/hexen/mn_menu.c index 3ac9c609..09a8f1ea 100644 --- a/src/hexen/mn_menu.c +++ b/src/hexen/mn_menu.c @@ -31,6 +31,7 @@ #include "i_system.h" #include "i_swap.h" #include "i_video.h" +#include "m_controls.h" #include "p_local.h" #include "r_local.h" #include "s_sound.h" @@ -1148,6 +1149,7 @@ boolean MN_Responder(event_t * event) { return (false); } + key = event->data1; charTyped = event->data2; @@ -1187,101 +1189,156 @@ boolean MN_Responder(event_t * event) if (askforquit) { - switch (charTyped) + if (key == key_menu_confirm) { - case 'y': - if (askforquit) - { - switch (typeofask) - { - case 1: - G_CheckDemoStatus(); - I_Quit(); - break; - case 2: - P_ClearMessage(&players[consoleplayer]); - typeofask = 0; - askforquit = false; - paused = false; - I_SetPalette(W_CacheLumpName - ("PLAYPAL", PU_CACHE)); - H2_StartTitle(); // go to intro/demo mode. - break; - case 3: - P_SetMessage(&players[consoleplayer], - "QUICKSAVING....", false); - FileMenuKeySteal = true; - SCSaveGame(quicksave - 1); - askforquit = false; - typeofask = 0; - BorderNeedRefresh = true; - return true; - case 4: - P_SetMessage(&players[consoleplayer], - "QUICKLOADING....", false); - SCLoadGame(quickload - 1); - askforquit = false; - typeofask = 0; - BorderNeedRefresh = true; - return true; - case 5: - askforquit = false; - typeofask = 0; - BorderNeedRefresh = true; - mn_SuicideConsole = true; - return true; - break; - default: - return true; // eat the 'y' keypress - } - } - return false; - case 'n': - case KEY_ESCAPE: - if (askforquit) - { - players[consoleplayer].messageTics = 0; + switch (typeofask) + { + case 1: + G_CheckDemoStatus(); + I_Quit(); + return false; + case 2: + P_ClearMessage(&players[consoleplayer]); askforquit = false; typeofask = 0; paused = false; - UpdateState |= I_FULLSCRN; + I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE)); + H2_StartTitle(); // go to intro/demo mode. + return false; + case 3: + P_SetMessage(&players[consoleplayer], + "QUICKSAVING....", false); + FileMenuKeySteal = true; + SCSaveGame(quicksave - 1); BorderNeedRefresh = true; - return true; - } - return false; + break; + case 4: + P_SetMessage(&players[consoleplayer], + "QUICKLOADING....", false); + SCLoadGame(quickload - 1); + BorderNeedRefresh = true; + break; + case 5: + BorderNeedRefresh = true; + mn_SuicideConsole = true; + break; + default: + break; + } + + askforquit = false; + typeofask = 0; + + return true; + } + else if (key == key_menu_abort || key == KEY_ESCAPE) + { + players[consoleplayer].messageTics = 0; + askforquit = false; + typeofask = 0; + paused = false; + UpdateState |= I_FULLSCRN; + BorderNeedRefresh = true; + return true; } + return false; // don't let the keys filter thru } - if (MenuActive == false && !chatmodeon) + if (!MenuActive && !chatmodeon) { - switch (key) + if (key == key_menu_decscreen) { - case KEY_MINUS: - if (automapactive) - { // Don't screen size in automap - return (false); - } - SCScreenSize(LEFT_DIR); - S_StartSound(NULL, SFX_PICKUP_KEY); - BorderNeedRefresh = true; - UpdateState |= I_FULLSCRN; - return (true); - case KEY_EQUALS: - if (automapactive) - { // Don't screen size in automap - return (false); + if (automapactive) + { // Don't screen size in automap + return (false); + } + SCScreenSize(LEFT_DIR); + S_StartSound(NULL, SFX_PICKUP_KEY); + BorderNeedRefresh = true; + UpdateState |= I_FULLSCRN; + return (true); + } + else if (key == key_menu_incscreen) + { + if (automapactive) + { // Don't screen size in automap + return (false); + } + SCScreenSize(RIGHT_DIR); + S_StartSound(NULL, SFX_PICKUP_KEY); + BorderNeedRefresh = true; + UpdateState |= I_FULLSCRN; + return (true); + } + else if (key == key_menu_help) // F1 (help screen) + { + SCInfo(0); // start up info screens + MenuActive = true; + return (true); + } + else if (key == key_menu_save) // F2 (save game) + { + if (gamestate == GS_LEVEL && !demoplayback) + { + MenuActive = true; + FileMenuKeySteal = false; + MenuTime = 0; + CurrentMenu = &SaveMenu; + CurrentItPos = CurrentMenu->oldItPos; + if (!netgame && !demoplayback) + { + paused = true; } - SCScreenSize(RIGHT_DIR); - S_StartSound(NULL, SFX_PICKUP_KEY); - BorderNeedRefresh = true; - UpdateState |= I_FULLSCRN; - return (true); - case KEY_F1: // help screen - SCInfo(0); // start up info screens + S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); + slottextloaded = false; //reload the slot text, when needed + } + return true; + } + else if (key == key_menu_load) // F3 (load game) + { + if (SCNetCheck(2)) + { MenuActive = true; - return (true); - case KEY_F2: // save game - if (gamestate == GS_LEVEL && !demoplayback) + FileMenuKeySteal = false; + MenuTime = 0; + CurrentMenu = &LoadMenu; + CurrentItPos = CurrentMenu->oldItPos; + if (!netgame && !demoplayback) + { + paused = true; + } + S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); + slottextloaded = false; //reload the slot text, when needed + } + return true; + } + else if (key == key_menu_volume) // F4 (volume) + { + MenuActive = true; + FileMenuKeySteal = false; + MenuTime = 0; + CurrentMenu = &Options2Menu; + CurrentItPos = CurrentMenu->oldItPos; + if (!netgame && !demoplayback) + { + paused = true; + } + S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); + slottextloaded = false; //reload the slot text, when needed + return true; + } + else if (key == key_menu_detail) // F5 (suicide) + { + MenuActive = false; + askforquit = true; + typeofask = 5; // suicide + return true; + } + else if (key == key_menu_qsave) // F6 (quicksave) + { + if (gamestate == GS_LEVEL && !demoplayback) + { + if (!quicksave || quicksave == -1) { MenuActive = true; FileMenuKeySteal = false; @@ -1293,160 +1350,121 @@ boolean MN_Responder(event_t * event) paused = true; } S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); - slottextloaded = false; //reload the slot text, when needed + slottextloaded = false; //reload the slot text + quicksave = -1; + P_SetMessage(&players[consoleplayer], + "CHOOSE A QUICKSAVE SLOT", true); } - return true; - case KEY_F3: // load game - if (SCNetCheck(2)) + else { - MenuActive = true; - FileMenuKeySteal = false; - MenuTime = 0; - CurrentMenu = &LoadMenu; - CurrentItPos = CurrentMenu->oldItPos; + askforquit = true; + typeofask = 3; if (!netgame && !demoplayback) { paused = true; } - S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); - slottextloaded = false; //reload the slot text, when needed - } - return true; - case KEY_F4: // volume - MenuActive = true; - FileMenuKeySteal = false; - MenuTime = 0; - CurrentMenu = &Options2Menu; - CurrentItPos = CurrentMenu->oldItPos; - if (!netgame && !demoplayback) - { - paused = true; + S_StartSound(NULL, SFX_CHAT); } - S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); - slottextloaded = false; //reload the slot text, when needed - return true; - case KEY_F5: - MenuActive = false; - askforquit = true; - typeofask = 5; // suicide - return true; - case KEY_F6: // quicksave + } + return true; + } + else if (key == key_menu_endgame) // F7 (end game) + { + if (SCNetCheck(3)) + { if (gamestate == GS_LEVEL && !demoplayback) { - if (!quicksave || quicksave == -1) - { - MenuActive = true; - FileMenuKeySteal = false; - MenuTime = 0; - CurrentMenu = &SaveMenu; - CurrentItPos = CurrentMenu->oldItPos; - if (!netgame && !demoplayback) - { - paused = true; - } - S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); - slottextloaded = false; //reload the slot text - quicksave = -1; - P_SetMessage(&players[consoleplayer], - "CHOOSE A QUICKSAVE SLOT", true); - } - else - { - askforquit = true; - typeofask = 3; - if (!netgame && !demoplayback) - { - paused = true; - } - S_StartSound(NULL, SFX_CHAT); - } + S_StartSound(NULL, SFX_CHAT); + SCEndGame(0); } - return true; - case KEY_F7: // endgame - if (SCNetCheck(3)) + } + return true; + } + else if (key == key_menu_messages) // F8 (toggle messages) + { + SCMessages(0); + return true; + } + else if (key == key_menu_qload) // F9 (quickload) + { + if (SCNetCheck(2)) + { + if (!quickload || quickload == -1) { - if (gamestate == GS_LEVEL && !demoplayback) + MenuActive = true; + FileMenuKeySteal = false; + MenuTime = 0; + CurrentMenu = &LoadMenu; + CurrentItPos = CurrentMenu->oldItPos; + if (!netgame && !demoplayback) { - S_StartSound(NULL, SFX_CHAT); - SCEndGame(0); + paused = true; } + S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); + slottextloaded = false; // reload the slot text + quickload = -1; + P_SetMessage(&players[consoleplayer], + "CHOOSE A QUICKLOAD SLOT", true); } - return true; - case KEY_F8: // toggle messages - SCMessages(0); - return true; - case KEY_F9: // quickload - if (SCNetCheck(2)) + else { - if (!quickload || quickload == -1) - { - MenuActive = true; - FileMenuKeySteal = false; - MenuTime = 0; - CurrentMenu = &LoadMenu; - CurrentItPos = CurrentMenu->oldItPos; - if (!netgame && !demoplayback) - { - paused = true; - } - S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); - slottextloaded = false; // reload the slot text - quickload = -1; - P_SetMessage(&players[consoleplayer], - "CHOOSE A QUICKLOAD SLOT", true); - } - else + askforquit = true; + if (!netgame && !demoplayback) { - askforquit = true; - if (!netgame && !demoplayback) - { - paused = true; - } - typeofask = 4; - S_StartSound(NULL, SFX_CHAT); + paused = true; } - } - return true; - case KEY_F10: // quit - if (gamestate == GS_LEVEL || gamestate == GS_FINALE) - { - SCQuitGame(0); + typeofask = 4; S_StartSound(NULL, SFX_CHAT); } - return true; - case KEY_F11: // F11 - gamma mode correction - usegamma++; - if (usegamma > 4) - { - usegamma = 0; - } - SB_PaletteFlash(true); // force change - P_SetMessage(&players[consoleplayer], GammaText[usegamma], - false); - return true; - case KEY_F12: // F12 - reload current map (devmaps mode) - if (netgame) - { - return false; - } - if (gamekeydown[key_speed]) - { // Monsters ON - nomonsters = false; - } - if (gamekeydown[key_strafe]) - { // Monsters OFF - nomonsters = true; - } - G_DeferedInitNew(gameskill, gameepisode, gamemap); - P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false); - return true; + } + return true; + } + else if (key == key_menu_quit) // F10 (quit) + { + if (gamestate == GS_LEVEL || gamestate == GS_FINALE) + { + SCQuitGame(0); + S_StartSound(NULL, SFX_CHAT); + } + return true; } + else if (key == key_menu_gamma) // F11 (gamma correction) + { + usegamma++; + if (usegamma > 4) + { + usegamma = 0; + } + SB_PaletteFlash(true); // force change + P_SetMessage(&players[consoleplayer], GammaText[usegamma], + false); + return true; + } + else if (key == KEY_F12) // F12 (???) + { + // F12 - reload current map (devmaps mode) + if (netgame) + { + return false; + } + if (gamekeydown[key_speed]) + { // Monsters ON + nomonsters = false; + } + if (gamekeydown[key_strafe]) + { // Monsters OFF + nomonsters = true; + } + G_DeferedInitNew(gameskill, gameepisode, gamemap); + P_SetMessage(&players[consoleplayer], TXT_CHEATWARP, false); + return true; + } } - if (MenuActive == false) + if (!MenuActive) { - if (key == KEY_ESCAPE || gamestate == GS_DEMOSCREEN || demoplayback) + if (key == key_menu_activate || gamestate == GS_DEMOSCREEN || demoplayback) { MN_ActivateMenu(); return (true); @@ -1456,108 +1474,117 @@ boolean MN_Responder(event_t * event) if (!FileMenuKeySteal) { item = &CurrentMenu->items[CurrentItPos]; - switch (key) + + if (key == key_menu_down) // Next menu item { - case KEY_DOWNARROW: - do - { - if (CurrentItPos + 1 > CurrentMenu->itemCount - 1) - { - CurrentItPos = 0; - } - else - { - CurrentItPos++; - } - } - while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY); - S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL); - return (true); - break; - case KEY_UPARROW: - do + do + { + if (CurrentItPos + 1 > CurrentMenu->itemCount - 1) { - if (CurrentItPos == 0) - { - CurrentItPos = CurrentMenu->itemCount - 1; - } - else - { - CurrentItPos--; - } + CurrentItPos = 0; } - while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY); - S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL); - return (true); - break; - case KEY_LEFTARROW: - if (item->type == ITT_LRFUNC && item->func != NULL) + else { - item->func(LEFT_DIR); - S_StartSound(NULL, SFX_PICKUP_KEY); + CurrentItPos++; } - return (true); - break; - case KEY_RIGHTARROW: - if (item->type == ITT_LRFUNC && item->func != NULL) + } + while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY); + S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL); + return (true); + } + else if (key == key_menu_up) // Previous menu item + { + do + { + if (CurrentItPos == 0) { - item->func(RIGHT_DIR); - S_StartSound(NULL, SFX_PICKUP_KEY); + CurrentItPos = CurrentMenu->itemCount - 1; } - return (true); - break; - case KEY_ENTER: - if (item->type == ITT_SETMENU) + else { - if (item->func != NULL) - { - item->func(item->option); - } - SetMenu(item->menu); + CurrentItPos--; } - else if (item->func != NULL) + } + while (CurrentMenu->items[CurrentItPos].type == ITT_EMPTY); + S_StartSound(NULL, SFX_FIGHTER_HAMMER_HITWALL); + return (true); + } + else if (key == key_menu_left) // Slider left + { + if (item->type == ITT_LRFUNC && item->func != NULL) + { + item->func(LEFT_DIR); + S_StartSound(NULL, SFX_PICKUP_KEY); + } + return (true); + } + else if (key == key_menu_right) // Slider right + { + if (item->type == ITT_LRFUNC && item->func != NULL) + { + item->func(RIGHT_DIR); + S_StartSound(NULL, SFX_PICKUP_KEY); + } + return (true); + } + else if (key == key_menu_forward) // Activate item (enter) + { + if (item->type == ITT_SETMENU) + { + if (item->func != NULL) { - CurrentMenu->oldItPos = CurrentItPos; - if (item->type == ITT_LRFUNC) - { - item->func(RIGHT_DIR); - } - else if (item->type == ITT_EFUNC) - { - item->func(item->option); - } + item->func(item->option); } - S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); - return (true); - break; - case KEY_ESCAPE: - MN_DeactivateMenu(); - return (true); - case KEY_BACKSPACE: - S_StartSound(NULL, SFX_PICKUP_KEY); - if (CurrentMenu->prevMenu == MENU_NONE) + SetMenu(item->menu); + } + else if (item->func != NULL) + { + CurrentMenu->oldItPos = CurrentItPos; + if (item->type == ITT_LRFUNC) { - MN_DeactivateMenu(); + item->func(RIGHT_DIR); } - else + else if (item->type == ITT_EFUNC) { - SetMenu(CurrentMenu->prevMenu); + item->func(item->option); } - return (true); - default: - for (i = 0; i < CurrentMenu->itemCount; i++) + } + S_StartSound(NULL, SFX_DOOR_LIGHT_CLOSE); + return (true); + } + else if (key == key_menu_activate) + { + MN_DeactivateMenu(); + return (true); + } + else if (key == key_menu_back) + { + S_StartSound(NULL, SFX_PICKUP_KEY); + + if (CurrentMenu->prevMenu == MENU_NONE) + { + MN_DeactivateMenu(); + } + else + { + SetMenu(CurrentMenu->prevMenu); + } + return (true); + } + else if (charTyped != 0) + { + for (i = 0; i < CurrentMenu->itemCount; i++) + { + if (CurrentMenu->items[i].text) { - if (CurrentMenu->items[i].text) + if (toupper(charTyped) + == toupper(CurrentMenu->items[i].text[0])) { - if (toupper(charTyped) - == toupper(CurrentMenu->items[i].text[0])) - { - CurrentItPos = i; - return (true); - } + CurrentItPos = i; + return (true); } } - break; + } } return (false); } -- cgit v1.2.3