From beab4eb58b667a5883166bd1dd7bc33369a005c7 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 17 Jun 2007 18:40:02 +0000 Subject: Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound driver" modules, one for PC speaker and one for digital output. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 913 --- src/i_music.h | 76 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/i_music.h (limited to 'src/i_music.h') diff --git a/src/i_music.h b/src/i_music.h new file mode 100644 index 00000000..70664c9a --- /dev/null +++ b/src/i_music.h @@ -0,0 +1,76 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// +// DESCRIPTION: +// System interface, music. +// +//----------------------------------------------------------------------------- + +#ifndef __I_SOUND__ +#define __I_SOUND__ + +#include "doomdef.h" + +#include "doomstat.h" +#include "sounds.h" +#include "s_sound.h" + +// +// MUSIC I/O +// + +void I_InitMusic(void); +void I_ShutdownMusic(void); + +// Volume. + +void I_SetMusicVolume(int volume); + +// PAUSE game handling. + +void I_PauseSong(void *handle); +void I_ResumeSong(void *handle); + +// Registers a song handle to song data. + +void *I_RegisterSong(void *data, int length); + +// Called by anything that wishes to start music. +// plays a song, and when the song is done, +// starts playing it again in an endless loop. +// Horrible thing to do, considering. + +void I_PlaySong(void *handle, int looping); + +// Stops a song over 3 seconds. + +void I_StopSong(void *handle); + +// See above (register), then think backwards + +void I_UnRegisterSong(void *handle); + +boolean I_QrySongPlaying(void *handle); + + +#endif + -- cgit v1.2.3