From d0d179940306ba2c7f20cbe45c794a1f6a282ecf Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Sun, 17 Jun 2007 19:19:37 +0000 Subject: Make the music code modular as well, although for the time being there is only one module. Remove s_dummy.c. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 914 --- src/i_music.h | 76 ----------------------------------------------------------- 1 file changed, 76 deletions(-) delete mode 100644 src/i_music.h (limited to 'src/i_music.h') diff --git a/src/i_music.h b/src/i_music.h deleted file mode 100644 index 70664c9a..00000000 --- a/src/i_music.h +++ /dev/null @@ -1,76 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright(C) 1993-1996 Id Software, Inc. -// Copyright(C) 2005 Simon Howard -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -// -// DESCRIPTION: -// System interface, music. -// -//----------------------------------------------------------------------------- - -#ifndef __I_SOUND__ -#define __I_SOUND__ - -#include "doomdef.h" - -#include "doomstat.h" -#include "sounds.h" -#include "s_sound.h" - -// -// MUSIC I/O -// - -void I_InitMusic(void); -void I_ShutdownMusic(void); - -// Volume. - -void I_SetMusicVolume(int volume); - -// PAUSE game handling. - -void I_PauseSong(void *handle); -void I_ResumeSong(void *handle); - -// Registers a song handle to song data. - -void *I_RegisterSong(void *data, int length); - -// Called by anything that wishes to start music. -// plays a song, and when the song is done, -// starts playing it again in an endless loop. -// Horrible thing to do, considering. - -void I_PlaySong(void *handle, int looping); - -// Stops a song over 3 seconds. - -void I_StopSong(void *handle); - -// See above (register), then think backwards - -void I_UnRegisterSong(void *handle); - -boolean I_QrySongPlaying(void *handle); - - -#endif - -- cgit v1.2.3