From f26e260bbd9b31fafd7bbac1995e4538670cc214 Mon Sep 17 00:00:00 2001 From: Simon Howard Date: Mon, 8 Sep 2008 00:23:46 +0000 Subject: Split off some of the s_sound.c code into i_sound.c and reimplement the old low-level sound API as a thin wrapper around the module system. Decouple the low-level code from the high-level code. Subversion-branch: /branches/raven-branch Subversion-revision: 1212 --- src/i_sound.h | 225 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 225 insertions(+) create mode 100644 src/i_sound.h (limited to 'src/i_sound.h') diff --git a/src/i_sound.h b/src/i_sound.h new file mode 100644 index 00000000..3b525fc9 --- /dev/null +++ b/src/i_sound.h @@ -0,0 +1,225 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 1993-1996 Id Software, Inc. +// Copyright(C) 2005 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// The not so system specific sound interface. +// +//----------------------------------------------------------------------------- + + +#ifndef __I_SOUND__ +#define __I_SOUND__ + +#include "doomtype.h" + + +// +// SoundFX struct. +// +typedef struct sfxinfo_struct sfxinfo_t; + +struct sfxinfo_struct +{ + // up to 6-character name + char *name; + + // Sfx singularity (only one at a time) + int singularity; + + // Sfx priority + int priority; + + // referenced sound if a link + sfxinfo_t *link; + + // pitch if a link + int pitch; + + // volume if a link + int volume; + + // sound data + void *data; + + // this is checked every second to see if sound + // can be thrown out (if 0, then decrement, if -1, + // then throw out, if > 0, then it is in use) + int usefulness; + + // lump number of sfx + int lumpnum; +}; + +// +// MusicInfo struct. +// +typedef struct +{ + // up to 6-character name + char *name; + + // lump number of music + int lumpnum; + + // music data + void *data; + + // music handle once registered + void *handle; + +} musicinfo_t; + +typedef enum +{ + SNDDEVICE_NONE = 0, + SNDDEVICE_PCSPEAKER = 1, + SNDDEVICE_ADLIB = 2, + SNDDEVICE_SB = 3, + SNDDEVICE_PAS = 4, + SNDDEVICE_GUS = 5, + SNDDEVICE_WAVEBLASTER = 6, + SNDDEVICE_SOUNDCANVAS = 7, + SNDDEVICE_GENMIDI = 8, + SNDDEVICE_AWE32 = 9, +} snddevice_t; + +// Interface for sound modules + +typedef struct +{ + // List of sound devices that this sound module is used for. + + snddevice_t *sound_devices; + int num_sound_devices; + + // Initialise sound module + // Returns true if successfully initialised + + boolean (*Init)(void); + + // Shutdown sound module + + void (*Shutdown)(void); + + // Returns the lump index of the given sound. + + int (*GetSfxLumpNum)(sfxinfo_t *sfxinfo); + + // Called periodically to update the subsystem. + + void (*Update)(void); + + // Update the sound settings on the given channel. + + void (*UpdateSoundParams)(int channel, int vol, int sep); + + // Start a sound on a given channel. Returns the channel id + // or -1 on failure. + + int (*StartSound)(sfxinfo_t *sfxinfo, int channel, int vol, int sep); + + // Stop the sound playing on the given channel. + + void (*StopSound)(int channel); + + // Query if a sound is playing on the given channel + + boolean (*SoundIsPlaying)(int channel); + +} sound_module_t; + +void I_InitSound(void); +void I_ShutdownSound(void); +int I_GetSfxLumpNum(sfxinfo_t *sfxinfo); +void I_UpdateSound(void); +void I_UpdateSoundParams(int channel, int vol, int sep); +int I_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep); +void I_StopSound(int channel); +boolean I_SoundIsPlaying(int channel); + +// Interface for music modules + +typedef struct +{ + // List of sound devices that this music module is used for. + + snddevice_t *sound_devices; + int num_sound_devices; + + // Initialise the music subsystem + + boolean (*Init)(void); + + // Shutdown the music subsystem + + void (*Shutdown)(void); + + // Set music volume - range 0-127 + + void (*SetMusicVolume)(int volume); + + // Pause music + + void (*PauseMusic)(void); + + // Un-pause music + + void (*ResumeMusic)(void); + + // Register a song handle from data + // Returns a handle that can be used to play the song + + void *(*RegisterSong)(void *data, int len); + + // Un-register (free) song data + + void (*UnRegisterSong)(void *handle); + + // Play the song + + void (*PlaySong)(void *handle, boolean looping); + + // Stop playing the current song. + + void (*StopSong)(void); + + // Query if music is playing. + + boolean (*MusicIsPlaying)(void); +} music_module_t; + +void I_InitMusic(void); +void I_ShutdownMusic(void); +void I_SetMusicVolume(int volume); +void I_PauseSong(void); +void I_ResumeSong(void); +void *I_RegisterSong(void *data, int len); +void I_UnRegisterSong(void *handle); +void I_PlaySong(void *handle, boolean looping); +void I_StopSong(void); +boolean I_MusicIsPlaying(void); + +extern int snd_sfxdevice; +extern int snd_musicdevice; +extern int snd_samplerate; + +#endif + -- cgit v1.2.3